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Characters, Enemies & Objects


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Characters, Enemies & Objects
Asset Info favorite
Name Characters, Enemies & Objects
Category NES
Game Donkey Kong
Section Miscellaneous
Submitted A long, long time ago
Uploaded By Deathbringer
Contributors MisterMike
Size 25.22 KB (484x421)
Format PNG (image/png)
Hits 63,489
Tags (10): arrow_right
Animations (0)

Comments (8)


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@SpaceHarrier64 I theorize that the unused music in the arcade labelled "lady" was gonna be used for that cutscene, and then the devs of the Famicom version tried to convert it but due to storage price and poor storage optimization, the process was stopped

Something that could support this theory is how Pacman (which both have common inspirations for their power ups) had Intermissions
So it only makes sense DK devs would try to implement something as such
Redstone May 17, 2024 4:14 PM
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If I'm being very honest, DK's defeat sprite is much better in here than arcade, in arcade he kept his same normal pose, his face was wackier but the restricted pose made him less expressive
Redstone May 17, 2024 4:11 PM
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Jack
T-ROCKY May 12, 2024 11:30 PM
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"l e b o o t i e"
Gamie Apr 26, 2024 9:25 AM
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Evidently this version was also gonna have new items and a cutscene of mario and Pauline sitting together.
SpaceHarrier64 May 5, 2020 7:17 AM
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No, they didn't. It seems these were newly made for the NES version.
Hans-Cuff Aug 9, 2018 12:17 PM
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Did the unique falling poses not exist in the arcade version?
Doc von Schmeltwick Jun 15, 2018 9:12 AM
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Donkey Kong has more sprites than he has in the arcade version.
Hans-Cuff Jun 15, 2018 8:45 AM