General Objects
(Current scale is below 100% - zoom in to view full detail. Right-click, Copy will copy full resolution.)


Asset Info favorite | |
---|---|
Name | General Objects |
Category | Mobile |
Game | Sonic the Hedgehog |
Section | Miscellaneous |
Submitted | October 17, 2018 |
Uploaded By | paveldechev0604 |
Size | 70.88 KB (759x1370) |
Format | PNG (image/png) |
Hits | 21,992 |
Animated GIFs (0)
Comments (10)
You must be logged in to post comments.

we have the w to fix the ork

Sonic Has Passed……… Act 1!

ah yes my favorite character Smiles the text
i refer to the act clear/game/time over section
i refer to the act clear/game/time over section

I'm gonna clarify what each of the unused monitors actually do:
The S monitor turns your character Super, obviously, with no emeralds required. It also grants the character 50 Rings, of course.
The Robotnik monitor should be somewhat obvious: It caused the player to take damage when destroyed.
The emerald monitors switch between 6 or 7 emeralds, resetting the emerald count in the process.
The spikes monitor toggles the Sonic 1 spike behavior.
The elemental shields monitors toggles the shield type in this order: S1 -> S2 -> S1+S3 -> S2+S3, and then back to S1. These effects are only applied when the zone is restarted or cleared. This is why the S2 shield sprites are here.
The exclamation point monitor is currently unknown, as it has no actual programed form. Some believe that it worked like the shrinking monitor from Chaotix. I believe it was just a debug monitor used for testing specific events (such as boss triggers, end of act results, etc.)
Although the original use of the goggles monitor was only meant to be purely cosmetic, it works somewhat different in this version. If you destroy the monitor, you hear a latching sound. The goggles are invisible until you go underwater. TCRF claims that it expands the air timer, but from when I tested it, it didn't. However, the goggles act as a normal shield, visible or not.
The S monitor turns your character Super, obviously, with no emeralds required. It also grants the character 50 Rings, of course.
The Robotnik monitor should be somewhat obvious: It caused the player to take damage when destroyed.
The emerald monitors switch between 6 or 7 emeralds, resetting the emerald count in the process.
The spikes monitor toggles the Sonic 1 spike behavior.
The elemental shields monitors toggles the shield type in this order: S1 -> S2 -> S1+S3 -> S2+S3, and then back to S1. These effects are only applied when the zone is restarted or cleared. This is why the S2 shield sprites are here.
The exclamation point monitor is currently unknown, as it has no actual programed form. Some believe that it worked like the shrinking monitor from Chaotix. I believe it was just a debug monitor used for testing specific events (such as boss triggers, end of act results, etc.)
Although the original use of the goggles monitor was only meant to be purely cosmetic, it works somewhat different in this version. If you destroy the monitor, you hear a latching sound. The goggles are invisible until you go underwater. TCRF claims that it expands the air timer, but from when I tested it, it didn't. However, the goggles act as a normal shield, visible or not.

@Mystical Greninja Here are my guesses
Emerald Box: Maybe kinda like how you'd collect emeralds in the 8-Bit version of the game where they're just hiding somewhere in the level.
Spikes: Maybe these would hurt you like spikes, but the Robotnik monitor does that already, probably why they were scrapped from this game
MultiShield: Probably when you hit it you'd have a chance to either get a fire, bubble, or electric shield
Exclamation Point: Maybe it'd be a surprise box that could spawn anything (like if you got good luck, you'd get 100 runs, getting an extra life or getting hurt and losing rings at the same time, making you die.)
Emerald Box: Maybe kinda like how you'd collect emeralds in the 8-Bit version of the game where they're just hiding somewhere in the level.
Spikes: Maybe these would hurt you like spikes, but the Robotnik monitor does that already, probably why they were scrapped from this game
MultiShield: Probably when you hit it you'd have a chance to either get a fire, bubble, or electric shield
Exclamation Point: Maybe it'd be a surprise box that could spawn anything (like if you got good luck, you'd get 100 runs, getting an extra life or getting hurt and losing rings at the same time, making you die.)

@Mystical Greninja The icons are monitors screens, my guess is that the emerald gives Sonic the 6 emeralds, the spikes toggles the "spike bug" ( where Sonic bounces on spikes without invicibility frames ), multi shield give Sonic every effect ( invicible toward lava, can breathes in water etc ) and I do not know about the "!"... I might be wrong tho

@Akira Because they do nothing.

The goggles are there, but they aren't used.
Why did Sega even bother with that?
Why did Sega even bother with that?

I wonder what the emerald, spikes, multi shield thing, and exclamation icons were for

[SCRIPT]