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Sonic X
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Sonic X
Sonic X
Playable Characters
Non-Playable Characters
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Leapster Educational Developer coming soon!
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Sep 26, 2020, 7:46 PM
Well, I used TiledGGD. For more information, look at the comments on the Math Robot's sheet.
Sep 26, 2020, 6:24 PM
Were these ripped with Tile Layer Pro?
Aug 30, 2020, 5:07 AM
@Random Talking Bush: It's best that the leftover sprites from Counting on Zero are put in their own game as it wouldn't make much sense to have sprites that belong in one game to be here only because they were unused in the games data.
Aug 29, 2020, 1:56 AM
@Mister Man aren't didj games incompatible with explorer systems?
Aug 24, 2020, 12:22 AM
@pittpenguin123: That's Sonic the Hedgehog on the LeapFrog Didj. From what I understand, the Micromod-related sprites (new idle / victory poses) are stored in the console, either by downloading them (if you're playing on a LeapFrog Didj) or by default (if you're playing on a Leapster Explorer).
Aug 22, 2020, 2:32 AM
This game had unlockable idle animations or something you can change too didn't it? I remember one of sonic playing with a YoYo. are those sprites able to be ripped or are they some how locked byhind the unlock system
Aug 19, 2020, 3:11 AM
@Dolphman: Also a bunch of little things which I'll be getting back to working on sometime soon. I'm actually not sure where the tiles/backgrounds are stored, but besides those there's also a metric crapton of content leftover from Numbers on the Run: Counting on Zero in the game's files that I don't know what to do with (that is, whether I should post 'em in a new section here since they're technically from this game, or make a new game section for 'em).
Aug 19, 2020, 2:47 AM
I think all that's left to rip is the tilesets, the machines that take you to the transitions, and the cutscenes. Anything else?
Aug 18, 2020, 7:57 PM
Aug 9, 2020, 12:39 AM
Jul 2, 2020, 8:22 PM
You may need a Hex Editor and get a specific MiDi file in terms of music.
Jul 2, 2020, 8:06 PM *
Tried with Calling All Engines! for Leapster ROM, but nothing. The music can only be found within the .bin file.
Jun 17, 2020, 11:31 PM
Yeah! Ton changed the thumbnail with my image!
Jun 8, 2020, 9:43 PM
So despite my insistence that the cutscenes shouldn't be ripped because they use vector Flash art, I've considered a compromise; rip the frames at the intended resolution of 160x160.
Jun 6, 2020, 2:46 AM
@You Gotta be Joshing me I tried your technique on the swfs in macromedia flash mx (the version of flash this game was made with), and I couldn't find such a feature. I tried converting the swf too, but I got no results.
Jun 1, 2020, 10:56 PM *
@Rainbow Question Mark If you have a version of Flash (the authoring software), open the SWFs as FLAs, that way you should be able to make edits and rip audio.

Import the SWF into the libary for a blank FLA, that should give the assets used.

This was edited to avoid misinformation.
Jun 1, 2020, 9:23 PM
@Iso Kilo I tried Audacity with this ROM and it only got me the sound effects and some MIDI-like instruments. No voices nor the cutscene audio.
May 31, 2020, 10:06 PM
@Rainbow Question Mark the sounds can actually be ripped by tossing the ROM into Audactity as the RAW format. With a few specifications- Encoding: A-Law, Byte order: Default endianness, Channels: 1 (Mono), Sample rate: 8000 Hz. As for the cutscenes, those are SWFs, and because of that they use vector art which just can't be represented with bitmap images, otherwise it's not the original art. But to rip the SWFs, at least, you just need to open the ROM with 7-zip and the SWFs will present themselves to you.
Most of the data in this game is uncompressed and unencrypted and I love it~
May 31, 2020, 6:42 PM
Now where do we rip the sounds and the flashy cutscenes with sounds?
May 31, 2020, 8:09 AM
No, the only characters in this game from the show are Sonic, Tails, Knuckles, Amy, Chris, and Eggman.
May 31, 2020, 7:52 AM
Thank you for telling me @Random Talking Bush. Shadow in the game?
May 31, 2020, 5:36 AM
@JacobLeBeauREAL: Not very long at all, the game was just recently being ripped.
May 31, 2020, 5:19 AM
How long has this been here?
May 31, 2020, 1:37 AM
@Doc von Schmeltwick: That's because Didj's sprites are incredibly inconsistent, being a mishmash of S1, 2 and 3. Leapster's sprites are much more consistent and they have more custom animations
May 30, 2020, 5:16 PM
It's great to see a Leapster section on here now, along with "Sonic X" being ripped. I've been waiting for this game to be ripped ever since I saw Chadtronic's video on it, which was a while ago now. Haha.

The sprites are pretty well done, Sonic's sprites are my favorite, though. I absolutely love the victory pose. However, I'm very curious as to who made the sprites. I wonder if the artists behind Sonic 3 helped with them?

I'm looking forward to seeing what other Leapster games get ripped and put on this site, many thanks to those who helped with this!

Maybe someday V.Smile will get some love. Action Mania was one of my favorite games on that system, and it gives me a lot of nostalgia whenever I look back on it!
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