Math Robot
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Asset Info favorite | |
---|---|
Name | Math Robot |
Category | LeapFrog |
Game | Sonic X (Leapster) |
Section | Non-Playable Characters |
Submitted | May 27, 2020 |
Uploaded By | Mr. C |
Size | 38.58 KB (1229x337) |
Format | PNG (image/png) |
Hits | 10,334 |
Animated GIFs (0)
Comments (17)
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"Say, you think you'res big s aren't you Black Eggman?"

"You're pretty good at this, Sonic."

Concept: Baldi's Sonic Schoolhouse.
You're welcome.
You're welcome.

The greatest invention that Eggman has ever created.

YOU'RE TOO GOOD, SONIC.

a giant robot, made by robotnik, literally strong, and he just lets sonic walk past him.

It's the robot from the first pilot of the Sonic X anime!

It's alright. Thank you for giving a response at all.

Okay, the end of the palettes is:
Offset: 0x11706C
Sorry I couldn't get this up yesterday. Some things got in the way...
Offset: 0x11706C
Sorry I couldn't get this up yesterday. Some things got in the way...

I'll have to check again later today and get back to you tomorrow... Sorry... Although, it should be pretty easy to see where they end. Palette lines are usually easy to distinguish from graphics data.

@Mr. C So I'm working on a decomp of Sonic X, and I'm trying to split the palette data. You happen to know the offset the palette bank ends at? You did specify 0x114B0C as where it started, so I can at least use that.

Oh, thanks so much!

Hey Mr. C, I went and fixed some errors with your sheet. :)
Can't say I blame ya, of course, they optimized the tiles *way* too well considering some of the Math Robot's tiles that you missed were taken from completely different sprites...
Can't say I blame ya, of course, they optimized the tiles *way* too well considering some of the Math Robot's tiles that you missed were taken from completely different sprites...

Okay! I've found them again in TiledGGD! First of all, both "Image" and "Palette" must be set to "Little Endian." The palettes start at "Offset: 0x114B0C" Every palette in the game is there, just keep scrolling down by 16 colors slowly until you find the palette you're looking for. Let me know if you need help with anything else, and good luck!
Here are the palette offsets for the main characters:
Sonic (He has two groups of sprites for some reason.): 0x115FAC and 0x11642C
Amy (2 palettes): 0x114C0C
Knuckles: 0x115C4C
Tails: 0x1166EC
Here are the palette offsets for the main characters:
Sonic (He has two groups of sprites for some reason.): 0x115FAC and 0x11642C
Amy (2 palettes): 0x114C0C
Knuckles: 0x115C4C
Tails: 0x1166EC

I used TiledGGD, and I managed to locate the palettes. I've actually had this done for several months now, but I wanted to rip Sonic before I uploaded them. Problem is, his sprites look off when I try to assemble them. They look like they're missing bits, plus my only frame of reference for them were YouTube videos, so everything just kinda fell apart...
I'll look up where the palettes are again later today and get back to you tomorrow. They're all bunched up together, so it won't be hard to find them again.
I'll look up where the palettes are again later today and get back to you tomorrow. They're all bunched up together, so it won't be hard to find them again.

Does this use the in game palette? If so, it'd be really helpful is Mr. C could tell us his method for getting the colors.

We can't forget about EgGmAn's sUpEr sUcKy mAcHiNe