Minigame Transition (Super Sudsy Scrubber Zone)
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| Asset Info favorite | |
|---|---|
| Name | Minigame Transition (Super Sudsy Scrubber Zone) |
| Category | LeapFrog |
| Game | Counting on Zero: Numbers on the Run |
| Section | Backgrounds |
| Submitted | December 1, 2024 |
| Uploaded By | BLINXGLITCHES |
| Size | 55.78 KB (546x685) |
| Format | PNG (image/png) |
| Hits | 347 |
Animated GIFs (0)
The Torus GBA games use the same engine as their Leapster games and even have the same decompression functions. Using this knowledge, I was able to inject some asset data into a GBA ROM (Shrek Smash n' Crash Racing in this case), do a bit of research to find where it gets loaded into memory and grab the map data (which gets stored in EWRAM as 2 parts - the block map and the background map). For the tiles, I just saved PALRAM and VRAM to a file. The compression algorithm appears to be unique to the Torus Games game engine, so it needs to be reverse engineered to rip stuff without these workarounds.