The Legend of Zelda: Four Swords Adventures
The Legend of Zelda: Four Swords Adventures

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[12]
Playable Characters
Link (Blue) (GBA Palette)

Link (Blue) (GCN Palette)

Link (Blue) (GCN Palette)

Link (Green) (GBA Palette)

Link (Green) (GCN Palette)

Link (Green) (GCN Palette)

Link (Purple) (GBA Palette)

Link (Purple) (GCN Palette)

Link (Purple) (GCN Palette)

Link (Red) (GBA Palette)

Link (Red) (GCN Palette)

Link (Red) (GCN Palette)

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[3]
Non-Playable Characters
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[25]
Enemies & Bosses
Big Dodongo

Big Moldorm

Big Poe

Big Poe's Head

Desert Enemies

Dodongo

Dungeon Enemies

Enemies (GBA Palette)

Eyegore

Frostare

Ganon

Gohma

Helmaroc King

Hinox

Land Enemies

Manhandla

Octorok

Phantom Ganon

Shadow Link

Shadow Link (Itemless) (GBA Colours)

Shadow Link (Itemless) (GCN Colours)

Soldiers

Stalfos

Stone Arrghus

Vaati the Wind Sorcerer

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[6]
Backgrounds
Dungeon Entrances

Four Sword Sanctuary Portal Entrance

Four Swords Sanctuary

Ganon Fight

Houses

Tower of Winds (7-3)

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[3]
Tilesets
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[11]
Miscellaneous
Comments (19)
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Submitted them, just need to wait for them to get approval!!!!

Progress Report; I'm almost finished the Links Real Colour Sprites sheets, I should have them uploaded in a little bit!!!!

Well apparently not, I’ve had both SPs for a long time, both lights were on. I have a regular Purple Coloured SP, I’ll test that when I’m not busy. As for the consoles, they both look normal to me, both have volume changers, charger pluggins, link cable sockets, and a button for turning off and turning on the screen brightness. As for the VBA emulator, the settings on mine are Options, Gameboy, Gameboy Colours. As far as I know, both SPs seem normal to me. I’ve taken two videos of both SPs together, their palettes are definitely different to each others. https://imgur.com/a/GH0ZWVt
https://imgur.com/a/sBpVFS1
Edit: Sorry if I'm a bit annoying, 🙇♂️🙏 I'm doing the very best of my abilities to give as thorough explanations and proof as clearly as I can do here. Cheers!!!!
Edit Again: Sorry, this the final edit here, I finally just got around to testing all three of my GBASPs!!!! https://imgur.com/a/W5quCQh
https://imgur.com/a/sBpVFS1
Edit: Sorry if I'm a bit annoying, 🙇♂️🙏 I'm doing the very best of my abilities to give as thorough explanations and proof as clearly as I can do here. Cheers!!!!
Edit Again: Sorry, this the final edit here, I finally just got around to testing all three of my GBASPs!!!! https://imgur.com/a/W5quCQh

What do you mean by "One uses GBA Palette and the other uses Real Palette"? Every GBA should have the same palette. The only difference is if the console has a backlight (like an SP) or not (like original GBA), which makes the colours brighter/dimmer but doesn't change the actual palette.
I know when playing a GameBoy Colour game on GBA, you can hit some button combinations during bootup to change the palette, but afaik there has never been any similar thing to effect GBA games? Granted I only own a GBA and not an SP, but I've never heard of being able to switch the palette being a feature on ANY legitimate GBA console....Google doesn't turn up any results for that, either.
Are you sure your GBASP isn't modded to have palette options? I was able to find some modified GBASPs that have a palette changers/sliders being sold online. Those aren't official, though.
Also this still brings up the question of how you're even "ripping" the palettes? Taking a photograph and using an eyedropper isn't a valid way of getting a palette. Unless you have a different method to rip the palettes off physical hardware?
I know when playing a GameBoy Colour game on GBA, you can hit some button combinations during bootup to change the palette, but afaik there has never been any similar thing to effect GBA games? Granted I only own a GBA and not an SP, but I've never heard of being able to switch the palette being a feature on ANY legitimate GBA console....Google doesn't turn up any results for that, either.
Are you sure your GBASP isn't modded to have palette options? I was able to find some modified GBASPs that have a palette changers/sliders being sold online. Those aren't official, though.
Also this still brings up the question of how you're even "ripping" the palettes? Taking a photograph and using an eyedropper isn't a valid way of getting a palette. Unless you have a different method to rip the palettes off physical hardware?

If you'd like, it be no problem at all to change them to Real Colours, I just thought that having the real-life GBA Palettes would be great since it is an Official Nintendo Palette.
EDIT: Alright, so I just got set up my GameCube and GBASP again to see if the palettes where correct and it turns out, they both are actually!!! I have two of the exact same Game Boy Advance SPs and tested both of them!!! One uses the GBA Palette and the other uses the Real Palette. I don't know what to believe anymore, but I'll work on getting the Real Colours Sheets up ASAP!!!! https://imgur.com/a/l4duxNI
EDIT: Alright, so I just got set up my GameCube and GBASP again to see if the palettes where correct and it turns out, they both are actually!!! I have two of the exact same Game Boy Advance SPs and tested both of them!!! One uses the GBA Palette and the other uses the Real Palette. I don't know what to believe anymore, but I'll work on getting the Real Colours Sheets up ASAP!!!! https://imgur.com/a/l4duxNI

Doesn't help that said "GBA Palette" sheets seem to have a different number of sprites compared to the originals, so that complicates things... Still, agreed.

I think the "GBA Palettes" sheets should be removed. From what I can tell, those aren't actual palettes used in-game at all, those are just edited attempts at recreating how the sprites would look with a non-backlit GBA console. I could be wrong, but on my backlit GBA they look almost identical to the GCN palettes, and playing the game on emulator shows they're also super close in colour.
EDIT: For comparison, I took some screenshots to compare the palettes, along with showing what they look like if you dump the GCN's textures. Can see it here: https://imgur.com/a/D0hohVI
EDIT: For comparison, I took some screenshots to compare the palettes, along with showing what they look like if you dump the GCN's textures. Can see it here: https://imgur.com/a/D0hohVI

These sprites sort of have the same issue that something like Yoshi's Island DS has: so many of them don't even look like they belong in the same game together, and the quality is all over the place. You have well defined sprites like Vaati being next to something like Jalhalla. One uses outlines and the other is totally lineless.
It's such a bizarre hodgepodge that feels like there was no real unified direction for the game's art. It's all rather sloppy, even if when individually viewed, some can look very neat.
It's such a bizarre hodgepodge that feels like there was no real unified direction for the game's art. It's all rather sloppy, even if when individually viewed, some can look very neat.

@AmbiguouslyAnonymous The GBA Colours are what they look like when played on the actual Game Boy Advance Handheld. I think it's important to have them because it's an Official output.

Where do these "GBA colours" palettes come from? They don't like nearly that desaturated on my GBA

So I played Tetra Trackers and I realized all the artwork in that game is completely unique including the links. Would be great if we could get those.

Sorry for being super late y'all, things have happened in my Family, I've lost my Grandmother recently and times been pretty tough and all. I've got five new Sprite Sheets pending.

@Vaati
Me (from Aug 21): Okay, Cool!
patiently waits waaaayy over "a few days"
Me (Now): Maybe he will rip them for Christmas? ;)
Me (from Aug 21): Okay, Cool!
patiently waits waaaayy over "a few days"
Me (Now): Maybe he will rip them for Christmas? ;)

No worries guys, I'll update soon with a no shield version of the Sprites, give me a few days!

@Techokami
4) You'd have to be pretty devoted to ripping everything from this game if there are any sprites that you wanted to see get added.
4) You'd have to be pretty devoted to ripping everything from this game if there are any sprites that you wanted to see get added.

Okay so I was reminded of this game and the lack of sprites, and then I remembered that I had used Dolphin to mass dump textures from VRAM. Thing is, everything is a mess and I cannot be assed to properly assemble things.
1) GBA sprites! There isn't much here that's easy to rip. The bootstrap program contains very minimal assets; everything is actually streamed from the Gamecube to the GBA via the link cable in real time. This includes the Links, the enemies, tiles, etc. If there is a way to use a recent Visual Boy Advance as a controller in Dolphin, I can cook something up with my existing toolchains to rip some things.
2) The Link sheets will need to be revisited. The shield is actually a separate sprite layered on! So, we should be able to have shieldless Link sprites for all 4 colors plus Shadow Link.
3) Tiles are pretty much the exact same as Link to the Past, with some additions.
1) GBA sprites! There isn't much here that's easy to rip. The bootstrap program contains very minimal assets; everything is actually streamed from the Gamecube to the GBA via the link cable in real time. This includes the Links, the enemies, tiles, etc. If there is a way to use a recent Visual Boy Advance as a controller in Dolphin, I can cook something up with my existing toolchains to rip some things.
2) The Link sheets will need to be revisited. The shield is actually a separate sprite layered on! So, we should be able to have shieldless Link sprites for all 4 colors plus Shadow Link.
3) Tiles are pretty much the exact same as Link to the Past, with some additions.

How about the GBA stuff?

We need more enemy rips from this game.
Also no you're not annoying, don't worry!