The Legend of Zelda: Four Swords Adventures


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Category GameCube
Assets 60
Hits 572,171
Comments 19
Tags (20): arrow_right
Alternative Names (2): arrow_right
젤다의 전설 4개의 검+ (Korean), ゼルダの伝説 4つの剣+ (Japanese)

Comments (19)


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Oh I see....yeah, regular GBAs definitely don't have that button. I've never seen anyone talk about it being on SPs before but checking Google it does look like yea, they all have a button there. For some reason Google is failing me to find results saying what that button is supposed to DO, but I would hazard a guess that you're right and your GBASP isn't modded.

Also no you're not annoying, don't worry!
AmbiguouslyAnonymous Sep 5, 2025 8:50 AM
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Submitted them, just need to wait for them to get approval!!!!
Vaati Aug 30, 2025 2:04 PM
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Progress Report; I'm almost finished the Links Real Colour Sprites sheets, I should have them uploaded in a little bit!!!!
Vaati Aug 30, 2025 1:00 PM
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Well apparently not, I’ve had both SPs for a long time, both lights were on. I have a regular Purple Coloured SP, I’ll test that when I’m not busy. As for the consoles, they both look normal to me, both have volume changers, charger pluggins, link cable sockets, and a button for turning off and turning on the screen brightness. As for the VBA emulator, the settings on mine are Options, Gameboy, Gameboy Colours. As far as I know, both SPs seem normal to me. I’ve taken two videos of both SPs together, their palettes are definitely different to each others. https://imgur.com/a/GH0ZWVt
https://imgur.com/a/sBpVFS1
Edit: Sorry if I'm a bit annoying, 🙇‍♂️🙏 I'm doing the very best of my abilities to give as thorough explanations and proof as clearly as I can do here. Cheers!!!!
Edit Again: Sorry, this the final edit here, I finally just got around to testing all three of my GBASPs!!!! https://imgur.com/a/W5quCQh
Vaati Aug 30, 2025 12:13 PM *
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What do you mean by "One uses GBA Palette and the other uses Real Palette"? Every GBA should have the same palette. The only difference is if the console has a backlight (like an SP) or not (like original GBA), which makes the colours brighter/dimmer but doesn't change the actual palette.

I know when playing a GameBoy Colour game on GBA, you can hit some button combinations during bootup to change the palette, but afaik there has never been any similar thing to effect GBA games? Granted I only own a GBA and not an SP, but I've never heard of being able to switch the palette being a feature on ANY legitimate GBA console....Google doesn't turn up any results for that, either.

Are you sure your GBASP isn't modded to have palette options? I was able to find some modified GBASPs that have a palette changers/sliders being sold online. Those aren't official, though.

Also this still brings up the question of how you're even "ripping" the palettes? Taking a photograph and using an eyedropper isn't a valid way of getting a palette. Unless you have a different method to rip the palettes off physical hardware?
AmbiguouslyAnonymous Aug 30, 2025 3:48 AM
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If you'd like, it be no problem at all to change them to Real Colours, I just thought that having the real-life GBA Palettes would be great since it is an Official Nintendo Palette.

EDIT: Alright, so I just got set up my GameCube and GBASP again to see if the palettes where correct and it turns out, they both are actually!!! I have two of the exact same Game Boy Advance SPs and tested both of them!!! One uses the GBA Palette and the other uses the Real Palette. I don't know what to believe anymore, but I'll work on getting the Real Colours Sheets up ASAP!!!! https://imgur.com/a/l4duxNI
Vaati Aug 29, 2025 8:22 PM *
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Doesn't help that said "GBA Palette" sheets seem to have a different number of sprites compared to the originals, so that complicates things... Still, agreed.
Random Talking Bush Administrators Aug 28, 2025 12:17 AM
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I think the "GBA Palettes" sheets should be removed. From what I can tell, those aren't actual palettes used in-game at all, those are just edited attempts at recreating how the sprites would look with a non-backlit GBA console. I could be wrong, but on my backlit GBA they look almost identical to the GCN palettes, and playing the game on emulator shows they're also super close in colour.

EDIT: For comparison, I took some screenshots to compare the palettes, along with showing what they look like if you dump the GCN's textures. Can see it here: https://imgur.com/a/D0hohVI
AmbiguouslyAnonymous Aug 27, 2025 11:25 PM *
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These sprites sort of have the same issue that something like Yoshi's Island DS has: so many of them don't even look like they belong in the same game together, and the quality is all over the place. You have well defined sprites like Vaati being next to something like Jalhalla. One uses outlines and the other is totally lineless.

It's such a bizarre hodgepodge that feels like there was no real unified direction for the game's art. It's all rather sloppy, even if when individually viewed, some can look very neat.
Bstudios Feb 7, 2025 2:19 AM
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@AmbiguouslyAnonymous The GBA Colours are what they look like when played on the actual Game Boy Advance Handheld. I think it's important to have them because it's an Official output.
Vaati Mar 27, 2023 12:55 PM
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Where do these "GBA colours" palettes come from? They don't like nearly that desaturated on my GBA
AmbiguouslyAnonymous Mar 7, 2023 6:06 AM
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So I played Tetra Trackers and I realized all the artwork in that game is completely unique including the links. Would be great if we could get those.
LuigiXHero Jan 30, 2020 11:09 AM
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Sorry for being super late y'all, things have happened in my Family, I've lost my Grandmother recently and times been pretty tough and all. I've got five new Sprite Sheets pending.
Vaati Mar 7, 2019 3:13 AM
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@Vaati
Me (from Aug 21): Okay, Cool!
patiently waits waaaayy over "a few days"
Me (Now): Maybe he will rip them for Christmas? ;)
Super Phanto Dec 14, 2017 8:57 PM
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No worries guys, I'll update soon with a no shield version of the Sprites, give me a few days!
Vaati Aug 21, 2017 10:45 PM
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@Techokami

4) You'd have to be pretty devoted to ripping everything from this game if there are any sprites that you wanted to see get added.
LooneyTunerIan Jul 7, 2017 5:13 AM
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Okay so I was reminded of this game and the lack of sprites, and then I remembered that I had used Dolphin to mass dump textures from VRAM. Thing is, everything is a mess and I cannot be assed to properly assemble things.
1) GBA sprites! There isn't much here that's easy to rip. The bootstrap program contains very minimal assets; everything is actually streamed from the Gamecube to the GBA via the link cable in real time. This includes the Links, the enemies, tiles, etc. If there is a way to use a recent Visual Boy Advance as a controller in Dolphin, I can cook something up with my existing toolchains to rip some things.
2) The Link sheets will need to be revisited. The shield is actually a separate sprite layered on! So, we should be able to have shieldless Link sprites for all 4 colors plus Shadow Link.
3) Tiles are pretty much the exact same as Link to the Past, with some additions.
Techokami Mar 25, 2017 10:53 AM
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How about the GBA stuff?
TeridaxXD001 Jul 26, 2015 9:17 AM
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We need more enemy rips from this game.
LooneyTunerIan Mar 4, 2015 4:33 PM