Super Mario Land 2: 6 Golden Coins
Super Mario Land 2: 6 Golden Coins
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| Category | Game Boy / GBC |
| Assets | 50 |
| Hits | 437,756 |
| Comments | 25 |
| Tags (11): arrow_right | |
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Alternative Names (5):
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SML2, Super Mario Land 2, Super Mario Land 2 - 6 Golden Coins, Super Mario Land 2: Muttsu no Kinka (Japanese), Super Mario Land 2: Six Golden Coins (Japanese)
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[1]
Playable Characters
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[8]
Enemies & Bosses
Buro, Bucho & Bupon / Three Little Pigheads
Enemies
Kurosu / Big Bird
Pako & Poko / Octopus
Rikki / Sewer Rat
Sabasa / Witch
Tatanga
Wario
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[31]
Stages
Attic Course
Bat Course
Block Course
Bubble Course
Crane Course
Fireplace Course
Flower Course
Gate Course
Gear Course
Gumball Course
Manhole Course
Pumpkin Zone 02
Pumpkin Zone 03
Pumpkin Zone 04
Pumpkin Zone Bonus 01
Pumpkin Zone Bonus 02
Scenic Course
Secret Course 3
Space Zone 01
Space Zone 02
Space Zone Bonus
Tree Zone 01
Tree Zone 02
Tree Zone 03
Tree Zone 04
Tree Zone 05
Tree Zone Bonus
Turtle Zone 01
Turtle Zone 02
Turtle Zone 03
Turtle Zone Bonus
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[3]
Tilesets
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[7]
Miscellaneous
Comments (25)
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@LuigiIsGoated74: They're included in Mario's sheet, as well as the sheets for the casino and crane games.
I cannot for the life of me find the power ups
I love this game, espically the Golden Land V2
This game wasn't designed for the Super Game Boy or Game Boy Color, but here are the default palettes they use for it. The player can override them at will.
Did Mario's Castle get ripped?
@MilesPrower88 Nope. Presumably he played a hacked version with colors in as there are Super Mario Land 1 & 2 Colorized hacks around. If not, then it gets technical...
Technically the Super Game Boy decides to use one of the built in palettes for the two games but they aren't for the game itself. Similarly if you played the game on a Game Boy Color, you can choose one of the built in palettes but again not for the game itself. Nearly all of the early Game Boy games (and some later ones before the GBC) were designed in monochrome.
Technically the Super Game Boy decides to use one of the built in palettes for the two games but they aren't for the game itself. Similarly if you played the game on a Game Boy Color, you can choose one of the built in palettes but again not for the game itself. Nearly all of the early Game Boy games (and some later ones before the GBC) were designed in monochrome.
wait the palette in the scott the woz video isnt official?
@MilesPrower88: Like I said on the Super Mario Land page as well, there aren't any. Super Mario Land 2 is not a Super Game Boy / Game Boy Color game, and any other palettes are unofficial.
wheres the colored sprites
I bet there's a Sml2 Luigi in Mario customs.
This game was my childhood
the luigi thing was a really well done april fools joke
@Smoke-The-Pyroling: Nope, that's a hoax.
There is a ROM hack by the name of Super Mario Land 2 DX that adds Luigi as a playable character, though.
There is a ROM hack by the name of Super Mario Land 2 DX that adds Luigi as a playable character, though.
I think there was a secret in the final level that let you turn into Luigi.
Anyone know if that's true or not? If so, can that be ripped?
Anyone know if that's true or not? If so, can that be ripped?
Is there a chance the tilesets can be in separate spaces? Because there are like 50 tilesets in one file.
does anyone know where the starman spites are
we also need font :/
@FlamingKirby I will make a title screen tileset to get SML2DX Aprobed
Anything about the DX rom hack?
Oh, how ironic. I was about to do a tile rip at some point. Suppose I can still do that....
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