Dr. Eggman
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| Asset Info favorite | |
|---|---|
| Name | Dr. Eggman |
| Category | Game Boy Advance |
| Game | Sonic Battle |
| Section | Bosses |
| Submitted | A long, long time ago |
| Uploaded By | QuadFactor |
| Additional Credits | Dinoshi 64, Jonathan Explorer, SkyLights |
| Size | 63.97 KB (590x889) |
| Format | PNG (image/png) |
| Hits | 44,425 |
| Tags (9): arrow_right | |
Animated GIFs (0)
Comments (8)
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Reply to comment by Dinoshi 64 posted Jan 2, 2026 1:08 AM
Yeah, I was mainly gonna focus on the ones that I ripped. If you're in the middle of a sheet for Emerl, then go right ahead.
And I appreciate your reply! Btw, I remember you talked about re-ripping some of the sprites on here, and while I assume you'll just do the ones you ripped, I do want to apologize regardless if Eggman was in the cards for you. I'm currently still working on doing an Emerl re-rip, which was done by someone else yes, but I still would like to know if you wanted to update him too. I just don't wanna step on anyone's toes, lol. Cuz otherwise I may stop my efforts and let you do your thing.
I really appreciate the update!
Eggman: explodes "It can't be!"
While I'm at it, I'd like to give my cents on how Egg's laugh was gonna be used. Either he'd laugh each time he hit someone, or when he'd kill them.
Another option I'll propose is it being a special attack he could perform when pressing R. When you play as him, all of his specials just make him say a line. So perhaps this laugh anim was meant to play alongside him talking. Having a laugh button would've been more interesting ngl, if not for players, for the opponent Eggman in story mode to do.
Another option I'll propose is it being a special attack he could perform when pressing R. When you play as him, all of his specials just make him say a line. So perhaps this laugh anim was meant to play alongside him talking. Having a laugh button would've been more interesting ngl, if not for players, for the opponent Eggman in story mode to do.
Thank you! While the older version was endearingly simple, I always felt it was too cramped and the added update by Quad made the sheet feel a bit disjointed.
And its age was starting to show given the rest of the character sheets on here being of higher quality and simply better organized. So I decided to finally give it that much needed update, using my own style for equally needed consistency. I also just... wanted to give the sprites their original bounding boxes, (something I hope gets addressed with the other sheets some day).
While not my first time, it is so publicly to label stuff on my sheets. I wanted to keep consistency with the rest of the character sheets on here, which also have labels. Bit of a pain to do so since I gotta use a generator for Star Force's font, but it is nice to have and helps with tidying up everything. I decided to do Eggman specifically just because he'd be quite easy to update given the low amount of sprites to worry about. Now Emerl on the other hand will be a lot trickier...
And its age was starting to show given the rest of the character sheets on here being of higher quality and simply better organized. So I decided to finally give it that much needed update, using my own style for equally needed consistency. I also just... wanted to give the sprites their original bounding boxes, (something I hope gets addressed with the other sheets some day).
While not my first time, it is so publicly to label stuff on my sheets. I wanted to keep consistency with the rest of the character sheets on here, which also have labels. Bit of a pain to do so since I gotta use a generator for Star Force's font, but it is nice to have and helps with tidying up everything. I decided to do Eggman specifically just because he'd be quite easy to update given the low amount of sprites to worry about. Now Emerl on the other hand will be a lot trickier...
Neat to see this sheet get an update.
cool