Enemies (MM11, NES-Style)


x
arrow_back download comment undo arrow_forward
(Current scale is below 100% - zoom in to view full detail.)
Enemies (MM11, NES-Style)
Asset Info favorite
Name Enemies (MM11, NES-Style)
Category Custom / Edited
Game Mega Man Customs
Section Enemies & Bosses
Submitted October 24, 2020
Uploaded By MarshadowSlime
Size 80.17 KB (737x936)
Format PNG (image/png)
Hits 10,177
Animated GIFs (0)

Comments (6)


You must be logged in to post comments.
Avatar
man that poyorn and boyorn thing looks like spike ball nabbit
MobMaster Oct 29, 2023 2:07 PM
Avatar
@doomjet He doesn't have to rip the Mega Man 11 and 10 weapons from Mega Man Maker, I'm still looking for the Mega Man 11 ones. They're more complicated to find in the data than you think they are. MarshadowSlime can rip them if he wants to. If you want them that bad, why don't you rip them yourself?
DogToon64 Staff Oct 24, 2020 10:10 PM *
Avatar
Nice Work! But you forgot K-Drone, Propeller Eye T, MM11 Sniper Joe, Eye Ice, Snow Robbit and Wild Robbit, Missile Cone, Boyorn and Poyorn and Dread Spark and I'm Still waiting for you to Rip the MM11 and MM10 Weapons from MEGAMAN Maker.
doomjet Oct 24, 2020 9:10 PM
Avatar
Nice work. A few things I'd mention is that Press don's fist is a little small, maybe you can make it bigger, Tosanaizer V might need some big hand sprites for when he pushes the player back, and Shield Attacker and Shield Attacker M don't have stun frames for when Mega Man's charged M-Buster shot hits them. But they're still decent sprites, and I like these better than the removed sprites for Mega Man 11's enemies.
DogToon64 Staff Oct 24, 2020 6:05 PM
Avatar
Nice sheet, but I think the Shield Attacker's turning animations should be redone. They look kinda sloppy right now.
Murphmario Oct 24, 2020 3:09 PM
Avatar
Some of the enemies seem...off. Especially the Arc Weldy and Shield Attackers. Not to mention that Press Don's fist is too small.
striker212 Oct 24, 2020 1:42 PM