Luigi (Super Mario RPG-Style)
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Asset Info favorite | |
---|---|
Name | Luigi (Super Mario RPG-Style) |
Category | Custom / Edited |
Game | Mario Customs |
Section | Luigi |
Submitted | A long, long time ago |
Uploaded By | Ton |
Size | 23.35 KB (248x393) |
Format | PNG (image/png) |
Hits | 36,410 |
Animated GIFs (0)
Comments (22)
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Isn't this the same one that was used in a SMRPG rom hack?

An idea that was scrapped... It's back to life... By a fan?! So cool!!!

@Mr. L: Actually, he does appear in a pre-release screenshot in an issue of VideoGames - The Ultimate Gaming Magazine. He was going to be playable, but he was scrapped.

No, Luigi was never shown in any beta or pre-release material of the game that we know of.

Seems like I crossed another legendary sprite from the past decade!
Wasn't Luigi a playable character in a beta version of SMRPG?
Wasn't Luigi a playable character in a beta version of SMRPG?

petition for a smrpg 2 with luigi as a playable character

@Sneepy: Actually, he was. He leads the parade during the ending.

Wait a minute.. Luigi wasn't in this game? I didn't know that until now

Go Weegee! Go Weegee!

@Mr. L No, Super Mario RPG customs is for Super Mario RPG characters.

Hmmm.... shouldn't this be in the Super Mario RPG customs section?

Really? Can you comment a link to one please?

@Faceless Pikachu That already exists. Quite a few do, I believe.

We need a Super Luigi RPG Romhack!

@GuywithPie3376 Use tolerance 0.

I'm honestly surprised Peardian didn't make this, like the other SMRPG Customs.

Seems too similar to Mario.

@GuywithPie3376
You should be able to change the color of the background
You should be able to change the color of the background

Meh, I made this about 10 years ago, so I'm sure there are a lot of oversights. Oh well.

@GuyywithPie3376: The white in the sprites (RGB 240/240/240) is a different enough shade from the background (RGB 255/255/255) that you should be able to either recolour the BG or change the colour tolerance percentage without it losing the white spots on the sprites.
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