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Sep 8, 2023, 12:47 PM TheEric132 Sheet:
Bakebake
Hello, Noah the Garyfish, did you know that Bakebake is a Touhou character? And that Bakebake is based on Boo, a Mario enemy?
Sep 8, 2023, 12:44 PM alccoder on scratch Game:
Plants vs. Zombies 2
id imagine it take hours to rip all the plants and zombies from pvz2
Sep 8, 2023, 12:33 PM Yawackhary Sheet:
Font
@Sonico415797 Doesn't always work out that way...

It just depends on the game. It might work but if it was ripped from a tile viewer and J,Q,X,Z aren't there, then they aren't there. Many games don't even have text in the ROM to replace the message as the letters are stored by tiles or a letter is made up of tiles and usually compressed too if we're talking about SNES. Some games just don't include the entire font because either it doesn't need it, not enough room in the ROM, the letter wasn't made or hindsight. Sonic 1 title cards being infamous for this (why Clock Work Zone became Scrap Brain Zone because no W was made in the font).

Older games most of the time don't use a licensed font like they mostly do now. The graphic artists or even the programmer make their own fonts, sometimes inspired by actual fonts. They might use the system font as in the case of the home computers (Spectrum, Amstrad CPC), it might be part of the development kit like why you see a certain font used by a developer like the Capcom CPS1/Konami MSX and NES/Taito arcade/Compile or just use the Atari/Namco font.
Sep 8, 2023, 12:18 PM Mitasulfur Game:
Pikmin Customs
ALPH.
Sep 8, 2023, 11:11 AM Noah the Garryfish Sheet:
Enemies
Those...damn...frogs! Those turds are a pain in the butt. I can't tell you how many times those things have killed me in Bubble Man's stage
Sep 8, 2023, 11:07 AM Noah the Garryfish Game:
Mega Man Customs
Even though I absolutely suck at Mega Man games, I still like the series. I just watch people play the games on YouTube.

When I say I suck at the Mega Man games, I mean get-my-ass-handed-to-me suck. Mostly because half the enemies are really small and hard to hit, and every time Mega Man gets hit, he gets knocked backwards. Heck, I never even made it to the boss battles 😅
Sep 8, 2023, 11:03 AM Noah the Garryfish Game:
Magic Carpet 1001 (Bootleg)
I remember playing this game a long time ago. That dang witch at the end of the first level was quite tricky. I got past her a few times, but only survived a minute or two in the second level :P
Sep 8, 2023, 9:21 AM Noah the Garryfish Game:
Tamagotchi Customs
I remember Mametchi from Mario Kart Arcade GP
Sep 8, 2023, 9:18 AM * Satoh Game:
Phantasy Star 2
This game is notoriously poorly balanced and has myriad bugs. The graphical palettes seem to match what would have been possible on the master system moreso than those that would be the norm for the GenMD for most of its library. (Flat grays do not frequently appear in GenMD games and most games on the system use a lot of gradients, while PSII mostly sticks to simple flat colors that would have likely been very similar on Master System. Compare to PSIII and PSIV then to PSI on Master System and note the trends.)

“1993 Phantasy Star II Developer Interview.” GSLA. (n.d.). Web. 1 Jan. 2018.
Hayashida: Phantasy Star II was originally planned for the Sega Master System, as a direct sequel to Phantasy Star. Later it was decided it would be released on the Megadrive, so we had to rework all our plans. Despite that huge change, we only had a half year to finish the game, a real oppressive schedule.

“Phantasy Star 1993 Developer’s Interview.” (n.d.). Web. 9 Aug. 2017. (Could not find a full transcript)
Naka: For Phantasy Star II, I wanted to do the 3D dungeon as well; however, no matter how hard I tried, the capacity for the Genesis cartridge was limited, and there were only two and a half months for the development period.

I'm willing to bet Hayashida was being slightly general about having half a year rather than 2.5 months, and its likely that he was including some of the dev time from before the switch as well. Other comments mention that they had 3 different people working on art assets at the time, which also explains why some of the art looks different in style and quality, though not drastically.

The extremely clipped development time is the reason for the game's dungeons all being a chaotic mess. There wasn't enough time to think about how best to lead players through a successive difficulty curve so they just made them all final dungeons with different level enemies in them. Also a comment from Naka that I could not source.

EDIT: I meant to mention that I doubt there was any "porting" done. Rather its very likely they were just forced to start over and salvage anything they could. This is not the only time this happened at Sega, and it would later happen with the NES-SNES and SNES-N64, N64-GCN over at nintendo.
Also true of quite a few playstation games completely starting over without any release date extensions across multiple generations.
This just seems to be how the game industry works.
Sep 8, 2023, 8:40 AM Ya Block Sheet:
Library
What de dog doin
Sep 8, 2023, 8:09 AM Yawackhary Game:
Sonic Classics 3 in 1
@SIG7Pro Not true at all...

Sonic 3 was February 1994 while this collection was around August 1995 (it came out in PAL regions before the US, the US got it as late as 1997 when the Genesis died). It was a Sega Europe thing as it shares the same menus as the various Mega Games 6, the collection with Altered Beast, Alex Kidd in the Enchanted Castle, Flicky and Gunstar Heroes (yep!).

Besides it would have cost Sega too much to have a cartridge that had Sonic 1, 2, 3&K and I don't think 6MB cartridges existed at the time for it to be possible (Super Street Fighter 2 was 5MB, considered the largest until homebrew and the Mortal Kombat Trilogy hack came along).
Sep 8, 2023, 7:56 AM Greenknight9000 Sheet:
Hidden Introduction
This isn't unused though? If you hold R1 + R2 when the game is starting up, you get the intro sequence from the Jaguar version.
Sep 8, 2023, 7:53 AM Greenknight9000 Sheet:
Rayman
I've only just noticed that Dark Rayman's expressions aren't actually the same as Rayman's, with the more obvious changes being his eyes are always looking angry, but there's also more subtle ones such as having a more pronounced scowl in the "Panic" expression; it's small touches like that that make you really appreciate the work the artists did to breathe as much life into the game as possible
Sep 8, 2023, 7:49 AM Greenknight9000 Sheet:
Rayman (Mega Man NES-Style)
An absolutely stellar job! Bravo!
Though I'm surprised there's no Dark Rayman palette to be seen here
Sep 8, 2023, 7:36 AM Tristen Timberwolf Sheet:
Punisher / Frank Castle
I went to frank castle once, the food was shet
Sep 8, 2023, 7:21 AM Gottagocool11 Sheet:
HUD TV
I found some old TV HUDs here from the wiki, all but one of which are redrawn and got into the final version.

https://static.wikia.nocookie.net/pizzatower/images/d/de/Spr_tvtalking1.gif/revision/latest?cb=20230709105303

https://static.wikia.nocookie.net/pizzatower/images/e/e9/Spr_tvtalking2.gif/revision/latest?cb=20230709105310

https://static.wikia.nocookie.net/pizzatower/images/7/7a/Spr_tvtalking3.gif/revision/latest?cb=20230709105319

https://static.wikia.nocookie.net/pizzatower/images/0/02/Spr_tvdook.gif/revision/latest?cb=20230709105242 (Shotgun)

https://static.wikia.nocookie.net/pizzatower/images/7/72/Spr_tvtalking4.gif/revision/latest?cb=20230709105325
Sep 8, 2023, 7:20 AM TPoe Sheet:
Damon Gant
some of the best reactions in the series, love this guy
Sep 8, 2023, 7:14 AM KaraszKun Sheet:
Knuckles (Somari NES-Style)
Somari & Knuckles
Sep 8, 2023, 12:25 AM Sonico415797 Sheet:
Font
J, Q, X and Z don't have to be custom; find a specific string of text within the rom that uses that font, and type one of those letters into that string
Sep 7, 2023, 11:58 PM JasiuWu06 Sheet:
NPCs
That merchant looks lowkey like Morshu.
Sep 7, 2023, 11:18 PM Tailikku Sheet:
Ending Cutscene
There was another one of these made by Nemesis: https://info.sonicretro.org/Sonic_the_Hedgehog_2_(colourised_ending_hack)
Sep 7, 2023, 9:23 PM PixelMarioXP Sheet:
Mario (SMB 1-Style, Expanded)
Thank you all!
Sep 7, 2023, 9:18 PM RonaTheRTD Sheet:
Mario (Sonic 1 Master System-Style)
Very nice work
Sep 7, 2023, 8:42 PM MsmSpriterXD Sheet:
Aux. Seasonals
Extremelly good, but i aint wasting my time building Jam Boree...
Sep 7, 2023, 8:32 PM Duderinoprime Sheet:
Kiddy Kong
I hate him
Sep 7, 2023, 7:01 PM Murphmario Sheet:
Wacky Workbench Badniks
I honestly can't remember the last time I saw a Semi.
Sep 7, 2023, 6:38 PM LammyfromUJL Game:
Rhythm Heaven Megamix / Rhythm Paradise Megamix
why are almost all of them zip's?
Sep 7, 2023, 6:06 PM AstalThe9 Game:
One Piece: Great Pirate Colosseum (JPN)
you can find the assists at https://spritedatabase.net/game/2801
Sep 7, 2023, 5:50 PM mjmannella Game:
Pokémon HOME
I think at this point those will be added once the Teal Mask DLC and update officially drop (I can't see leaked content getting posted here until it's in the clear)
Sep 7, 2023, 5:14 PM Ya Block Game:
Deltarune
Which insane person would make 12,322 sprites, all in MS Paint
Sep 7, 2023, 4:28 PM Unoriginal_Fox Sheet:
Mario (Sonic 1 Master System-Style)
hell yeah
Sep 7, 2023, 4:09 PM ForeheadDavidPC Game:
Frusion Breakfast Brawl
"captain novolin 2 - punch-out ripoff" (some random outdated joke)
Sep 7, 2023, 3:17 PM ValisEmma Sheet:
SMB Tiles (Sonic 1 Scale)
scale?
Sep 7, 2023, 3:03 PM cryomancer199X Game:
Teenage Mutant Ninja Turtles: Shredder's Revenge
@Random Talking Bush, do you mind if I upload some ready-to-edit pngs / layered stuff to nexus? Did your process and stacked em up for my future modding use, might be helpful for others too.
Sep 7, 2023, 2:59 PM zeropointtime Game:
Mario & Luigi: Partners in Time
Where are the sprites for the bros carrying the babies during battles? I can't find them anywhere but can clearly tell there are special sprites when looking at a video.
Sep 7, 2023, 2:11 PM Rabbid4240 Sheet:
Rayman (Mega Man NES-Style)
holy shit
Sep 7, 2023, 1:33 PM Ya Block Sheet:
Calculator
6/2(1+2)
Sep 7, 2023, 1:31 PM Ya Block Sheet:
Control Panel
Pan Computer
Sep 7, 2023, 12:42 PM Rabish Sheet:
Koishi Komeiji
Looks like they used a 3D model for reference. Pretty cool
Sep 7, 2023, 11:51 AM I-like-Sonic-91 Sheet:
Death Egg (& Chemical Plant) Zone
Fun fact: Originally "Chemical Plant" was part of Death Egg Zone (hence the reason why the tiles are the same.), so that explains the harder difficulty in Act 2.
Sep 7, 2023, 10:48 AM SIG7Pro Sheet:
Special Stage 5 Background
This reminds me of the SEGA Multimedia Studio background sort of.
Sep 7, 2023, 10:33 AM SIG7Pro Game:
Sonic Classics 3 in 1
Sonic 3 wasn't released when this collection was made.
Sep 7, 2023, 9:23 AM * Madz Sheet:
Surge the Tenrec (Sonic Mania-Style)
I have recently found that somebody made a Sonic 3 A.I.R. mod with my sprites without permission. Please ask before using any of these sprites for any type of project. Thank you!
Sep 7, 2023, 9:22 AM naupe Sheet:
Dr. Salvador
@random Already has DOOM Enemies and a section where you swim through blood. And in World 2 they were shooting Guns at Nazis. Somehow I think Mario & Luigi have already been traumatized.
Sep 7, 2023, 9:14 AM esponjaresource Sheet:
Act / Stage Cleared Text & Font
@SonicFan2011 and @janekonkon it's custom not unused
Sep 7, 2023, 9:01 AM esponjaresource Sheet:
Caterkiller (Sonic Mania-Style)
they are in sonic mania but with his sonic 1 sprites
but this spritesheet can be the caterkiller's replacement
also thats very good
Sep 7, 2023, 7:47 AM esponjaresource Game:
Geometry Dash
oh yes geometry dash
the game where the spikes hitbox are small
Sep 7, 2023, 7:22 AM esponjaresource Game:
Sonic the Hedgehog (Prototype)
@Mecha Snick Productions he meant that if the sonic 1 prototype was the final version of sonic 1 he would be happy
you sended the ACTUAL final game sprites
Sep 7, 2023, 7:13 AM saidFayad5 Sheet:
Rayman (Mega Man NES-Style)
Very nice!
Sep 7, 2023, 7:09 AM CreeperJaxon Sheet:
Taunt Effects
Certified Oregano Desert Moment
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