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Pokémon HOME
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Sheets 10
Hits 62,201
Comments 13
Pokémon HOME
Pokémon HOME
Console Genre Developers
Nintendo Switch Other Developer coming soon!
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Jun 26, 2020, 2:19 AM
@Random Talking Bush: Sorry to bother you, but I'm just asking where are the new renders for the Isle of Armor? The sprites were ripped so much more quickly from Pokemon Sword/Shield but it's been a while and there's nothing on Pokemon HOME yet?
Jun 21, 2020, 12:56 PM
Will these sheets be updates for new forms/Pokémon added with Isle or Armour?
Mar 7, 2020, 12:55 AM
Where could I find all the images used in Pokemon Home? Trying to find the stickers.
Feb 25, 2020, 5:26 PM
@Random Talking Bush: There are different sprites for each of Minior's shiny form, but apparently they only exist in the mobile version too. I wonder why there is such a difference between the Switch and mobile versions... But thanks for the answer!
Feb 25, 2020, 2:49 AM
@Remiscan: 1. All of Minior's shiny forms are identical, so I intentionally didn't include the duplicates.
2. Apparently the back sprites only exist in the Mobile version (which are currently difficult to get at), and even though the Switch version has a different filename for its Authentic Form sprites, they're identical to the Phony Form's (so again, not included due to redundancy).
Feb 25, 2020, 1:55 AM
These look amazing, thank you! I think there's a few sprites missing:
- #774 Minior's alternate shiny forms
- #854 Sinistea's authentic form (and its associated backside sprites)
Feb 23, 2020, 4:37 PM
This app does have unique Pokeball graphics, doesn't it?
Feb 17, 2020, 6:20 AM
I will take all the Pokemon preview pics and uploaded them to my fanon website!
Feb 14, 2020, 5:53 AM
I feel like they could've at least used cel-borders like in the main games, hell even Pokémon Masters has it, but I get that they're going for a style closer to Pokémon GO since it has a mobile version(possibly to make it easier to render to consume less power and stay consistent with the actual real time rendered models as it'd look off to use official artwork for previews and the renders look drastically different). However even on GO the shading in my opinion looked a bit better. Here in HOME it looks like it has the shading from Pokédex 3D(rock type Pokémon, for example Geodude, IMO looks too smooth and it doesn't help that its rocky texture is missing), with the exception of having higher polygons and higher quality textures. Pokémon always looked off without cel-borders, since the majority of artwork we see have black borders. I know that Grand Oak is just a bunch of sprites, but even his pre-rendered images has cel-borders. Grand Oak also has shading looking closer to Sword and Shield/non-GO games. Anyways this is just some of my criticism, other than that I'm glad we finally got a Pokémon that utilizes poses from the official Ken Sugimori. The only other games IMO to have poses that looked "stock/basic, but official" was Heart Gold and Soul Silver, e.g. Golbat's sprite.

Just look at Electabuzz here, in the official artwork there's directional light from the top left which HOME seems to lack any of. Also colors in HOME overall seem to be more saturated.
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Feb 14, 2020, 2:47 AM
I'm in love with these renders. Simply gorgeous.
Feb 14, 2020, 2:28 AM
@MT That's normal. It is REALLY hard to accurately make an anime-y style with all the drawing shortcuts in 3D especially for non-humanoids, and when it is done accurately it looks weird because of it.
Feb 14, 2020, 1:15 AM
Some of them look a bit off.
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Feb 13, 2020, 12:27 AM
Wow! These renders are really neat! They're all based on Ken Sugimori's artwork of each Pokémon. Super cool.
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