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Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Aug 28, 2024 10:28 PM * | Random Talking Bush | Asset: Final Judgement (Peppino) | Added the localized sprites (and it's now a ZIP, as trying to sheet those all is unfeasible). (EDIT: Updated again with some changed Russian sprites from the recent update.) (EDIT 2: And some more Spanish fixes from the new update.) (EDIT 3: And a new Spanish "WOW" rank.) |
| Aug 28, 2024 10:26 PM | ForeheadDavidPC | Asset: Weapon Icons | Where's the fist? |
| Aug 28, 2024 10:24 PM | 89spectralpup | Game: Haunted Castle | Don't know if any of y'all heard, but Haunted Castle just got remastered, as part of the Dominus collection, called "Haunted Castle Revisited." |
| Aug 28, 2024 10:14 PM | AutistUser | Asset: HUD (Sonic 4, Genesis-Style) | Epic. Just, epic! |
| Aug 28, 2024 10:08 PM | RaposaCadela | Game: Brick Game 9999 in 1 | BEST GAME EVER!!!!!!!!!!!! |
| Aug 28, 2024 9:48 PM | DigimonTamer | Asset: Shinichi Kudo | Shinichi |
| Aug 28, 2024 9:38 PM | zer0v32 | Game: Pictlogica Final Fantasy | It is likely that most enemies with blank IDs share graphics. Based on the order of the IDs, I believe 1414 is Smoldering Dragon from FF14, 1444 is Pteryx from FF10, 1497 is Mandragora from FF10, 1555 is Tanket from FF10, 1560 is Focalor from FF12, 1562 is Rain Dancer from FF12, 1619 is regular Agartoise from The After Years, 1631 is Vorban from FF10, and 1634 is Kottos from FF10. |
| Aug 28, 2024 9:31 PM | Blockstar | Asset: Show Stage | I just realized, the background gets foggy when the animatronics disappear. |
| Aug 28, 2024 9:26 PM | Lumpy Spirit | Asset: Title Cards | Whoops, sorry Bush! |
| Aug 28, 2024 9:24 PM | Random Talking Bush | Asset: Title Cards | @CreeperJaxon: Lumpy made a mistake with the recent revision (that was meant for the credit tag image in the corner), and it has been fixed now. |
| Aug 28, 2024 9:21 PM | CreeperJaxon | Asset: Title Cards | why is there a green slime dude on the CTOP title card? |
| Aug 28, 2024 9:19 PM | WooperTheWhopper97 | Asset: SMB3 Battle Mode (Super Mario World-style) | Very awesome! |
| Aug 28, 2024 9:07 PM | imanoob | Asset: Hidden or Unknown | imp go boom boom |
| Aug 28, 2024 8:44 PM | Greenknight9000 | Asset: HUD (Sonic 4, Genesis-Style) | Very nicely done! I love how there's style variants for Sonic 1, 2 and 3! That extra effort paid off! |
| Aug 28, 2024 8:37 PM | syphersephir | Asset: FFVIII Monsters | Good catch, I resubmitted FFVIII and FFIX with new icons that remove Pandemona and Fenrir as well as show some sprites that have yet to be included in FFRK. |
| Aug 28, 2024 8:16 PM | Random Talking Bush | Asset: Slash | Added an (unused?) alternate palette from Dimension Shellshock, as all of his sprites had been set up for alternate palettes in said DLC. Not only was his overall palette slightly different because of which, a few sprites were updated to include their missing wrist guards and the KO animation was realigned, so both sets (and the recolour-friendly placeholder palette) are included for the sake of completeness. |
| Aug 28, 2024 8:09 PM | ForeheadDavidPC | Asset: Fox | @SaixJensen M E T O O |
| Aug 28, 2024 8:07 PM | Random Talking Bush | Asset: "It's Pizza Time!" | Added the localized sprites. |
| Aug 28, 2024 7:56 PM * | Random Talking Bush | Asset: Quickdraw | Added the localized sprites. (EDIT: And again for v1.1.21's... erroneous update. That's getting updated again soon, I feel.) |
| Aug 28, 2024 7:48 PM | Ya Block | Game: Vib-Ribbon | Vib ribbon will get referenced in Astro Bot |
| Aug 28, 2024 7:39 PM | Random Talking Bush | Asset: Lap 2 / Lap 2 Warning | Added the localized sprites. |
| Aug 28, 2024 7:27 PM | Random Talking Bush | Asset: HUD TV | Added the localized combo bubble sprites. |
| Aug 28, 2024 6:15 PM | 125scratch | Asset: King K.Rool (8-Bit) | You really understand NES limitations, even when using more colors, noticed you only used one 8x8 tile for his eyes, which is what Mega Man did for his face |
| Aug 28, 2024 6:06 PM | Chirpaseu | Asset: Black-Haired Painting | ee-yikes! this "black-haired" painting sure is s-s-scary! |
| Aug 28, 2024 5:54 PM | kellym | Asset: SS | @That Nerd the difference is the mouth and the blue shading |
| Aug 28, 2024 5:44 PM | Doc von Schmeltwick | Asset: Molasses Swamp Tileset (2_26 build) | Wait, they stole "Molasses Swamp" from Candyland? |
| Aug 28, 2024 5:26 PM | BillyTGAoBaM | Asset: James Rolfe | I'd rather eat out the rotten asshole of a roadkilled skunk than play this game ever again |
| Aug 28, 2024 5:02 PM | That Nerd | Asset: SS | I See No Difference, but i am probably not Keen-eyed... Right? |
| Aug 28, 2024 5:02 PM | MarshadowSlime | Asset: Annalynn Midway (Infernax-Style) | OMGANNALYNNHELLLYEAAAAAAAHWRBFKERHBGKERHBGJKEBKERHBVERHVJKERBRKHBTRKBFVKEFHBVKHWERBKEFBH |
| Aug 28, 2024 4:01 PM | SpyrotheDragon2021 | Asset: Molasses Swamp Tileset (2_26 build) | Incredible how some of these tiles are based off Ancient Cheese |
| Aug 28, 2024 3:33 PM | Felic | Asset: Ms. Chalice | how do you "roll" in the air |
| Aug 28, 2024 3:06 PM * | FridayFunkGaming291 | Game: Baldi's Basics Plus | I can do 2 things: Do 2 Dr. Reflex sprite sheets, each of them for the normal sprites and angry sprites. Do a ZIP file with all sprites. I'll do this one. @rickyvapurub Was about to say it's already uploaded, turns out nope. It'll probably work better in the Items sprite sheet. Edit: Alright, lemme be honest, I very honestly thought it's gonna take a long time for the Dr. Reflex submission would take longer, it's already done! Almost, still gotta do the hammer swing sprites. |
| Aug 28, 2024 3:03 PM | FridayFunkGaming291 | Asset: Placeholder Wall | Technically used, just never seen ingame. V0.4 apparently changed the map generation system so now it dosen't rarely load a placeholder room with this |
| Aug 28, 2024 2:39 PM | smedis2 | Asset: Menus | holy shit that hand |
| Aug 28, 2024 2:07 PM | Ton | Asset: FFVIII Monsters | We might want to update the icon then, cause it has Pandemona on it. :P |
| Aug 28, 2024 2:05 PM | Ton | Asset: FFT Monsters | Ok. I'll delete the older sheets. I just wanted to make sure these weren't mistakes. |
| Aug 28, 2024 1:59 PM | Ya Block | Asset: Debug Icons | Roadblocks |
| Aug 28, 2024 1:43 PM | MG12 | Asset: Explosion SFX | The meme |
| Aug 28, 2024 1:07 PM | Majical_Miquel | Asset: Monty Mole Family (Super Mario Bros. 3 NES & SNES-Styles) | Monty Mole's 4th sprite is adorable, It makes me wanna hug him |
| Aug 28, 2024 12:48 PM | ZTO | Asset: Weight Disk | @Greenknight9000 Man, I'm glad I lost it somewhere years and years ago tho it was a rather wacky thing to exist....toxic materials aside. |