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| Posted | By | On | Comment |
|---|---|---|---|
| Sep 12, 2024 4:38 PM * | kellym | Game: Wolfenstein 3D | i looked into this game with TM and it doesn't seem like you can rip the sprites or graphics. none of the original DOS files are in the game ROM either edit: SO ABOUT THAT ![]() |
| Sep 12, 2024 4:34 PM | kellym | Asset: Title | wait a minute. so THIS is where blake1st got the title screen emblem from |
| Sep 12, 2024 3:49 PM | Unoriginal_Fox | Asset: Graffiti | ratto |
| Sep 12, 2024 3:25 PM | syphersephir | Asset: Final Fantasy XIV Monsters | Yes, I have compared the mobile sprites with the DS sprites and there is no difference, they can often have color differences with Record keeper sprites, but that is all I have noticed. Again, many from FFXIV are still missing from mobile, but this is everything that was included in the DS version for FFXIV (Actually the Treant and Adamantoise are from the Mobius Final Fantasy section) |
| Sep 12, 2024 2:30 PM | PGE | Game: Blood | Guess what changed :3 (Decorations will come eventually) |
| Sep 12, 2024 2:13 PM | Dark_Ansem | Asset: Elephant Slugs | Thank you |
| Sep 12, 2024 1:55 PM | Ton | Asset: Fire Bear Nation Enemies | (obligatory Avatar joke) |
| Sep 12, 2024 1:09 PM | yunslove | Asset: Tetriminos | How nice... |
| Sep 12, 2024 12:59 PM | Lavaclaw | Asset: Loading Screens (Part 1) | As a veteran World of Warcraft player, these loading screens have been with me through so many adventures. Each one is tied to a specific expansion or zone that holds its own stories and memories. I remember the first time I loaded into Outland back in The Burning Crusade — the artwork alone got me hyped for what was ahead. The detail and atmosphere of each screen really set the mood for the content, giving you a taste of the world you were about to enter. And yes, I’ve definitely had my fair share of staring at these screens during long loading times, especially back in the day when the servers were packed. One of my favorite memories is waiting for a battleground to load — especially something like Warsong Gulch — and just getting that rush of excitement as the screen finally fades into the action. Of course, getting properly geared for PvP required a lot of time and gold, which is why sometimes I’d just buy gold for World of Warcraft to speed things up. These screens, while they might seem simple, are a big part of the overall WoW journey and a reminder of all the incredible places we’ve been and the challenges we’ve faced. |
| Sep 12, 2024 12:52 PM | Dark_Ansem | Update: Welcome to September! | Well aren't you happy? |
| Sep 12, 2024 12:52 PM | Lavaclaw | Asset: Character Create Icons (11.0 The War Within Alpha) | As a long-time World of Warcraft player, these icons instantly bring back memories of classic raids and epic battles in Azeroth. The level of detail in each icon is amazing, showcasing the artistic depth that Blizzard has put into every aspect of the game, from spells to gear. It’s not just about aesthetics either — knowing your icons in WoW is crucial for quick decision-making, whether you’re raiding or running Mythic+ dungeons. I’ve often relied on WoW Boosting Services US to help me push through high-tier content, and having a clear understanding of these icons helps in coordinating with groups and boosting teams. Whether it’s identifying a buff or a debuff, or just knowing what spell to cast next, these visuals play a key role in gameplay. For anyone diving into serious WoW content, mastering the meaning behind these icons can make all the difference in your performance. |
| Sep 12, 2024 11:12 AM | gasparzonesucks | Asset: Characters | I wonder what the unused enemy would do, i think It was a snake that jumped and then throw a fire ball |
| Sep 12, 2024 11:08 AM | QuadFactor | Asset: Sonic the Hedgehog | @SegaHatty: I assume it's an early version of the idle sprite that they forgot to replace. |
| Sep 12, 2024 10:12 AM | YellowInAHat | Asset: Sonic the Hedgehog | Why is Sonic using a different sprite in the first frame of the idle rotating animation than the normal idle sprite? It really bugs me. |
| Sep 12, 2024 9:56 AM | Seifeddine1345654 | Game: Sonic the Hedgehog Part 1 & 2 | im starting to think this game is lost media |
| Sep 12, 2024 7:19 AM | Random Talking Bush | Game: Pizza Tower | Every last localized sprite has been accounted for. Good lord that was a lot. |
| Sep 12, 2024 7:17 AM * | Random Talking Bush | Asset: Main Menu | Added the localized sprites (the Noise Unlocked screen was split into a separate submission), missing TV sprites (the idle and activated sprites for were missing for The Noise's variants) and re-ripped / re-organized everything. |
| Sep 12, 2024 6:55 AM | MohsinTeddy | Asset: Jevil | @crafty_cat_22314 i dont think its a sprite but actually just manually rendered by the game |
| Sep 12, 2024 6:52 AM | MohsinTeddy | Asset: Jevil | @fartz its the 3rd sprite of "Main" |
| Sep 12, 2024 2:57 AM | Dolphman | Game: Dino Rex | I can hear those godawful ear-bleeding roars |
| Sep 12, 2024 2:44 AM | JDawg27 | Game: Helluva Boss Customs | Oh yeah, I would definitely see what kind of style I love to see. It's beautiful. T.T |
| Sep 12, 2024 2:19 AM | RamenBoy | Game: Final Fantasy 20th Anniversary Edition (eShop) (JPN) | not sure if it is like this, or the guy save all in jpg or rip from a youtube video, but if you are reading this go check the psp version, is the same sprites but in good quality. |
| Sep 12, 2024 2:13 AM | TheChosenOne59 | Asset: Enemies | In fact, the real reason is that I can't go beyond Level 1 without dying... |
| Sep 12, 2024 2:10 AM | TheChosenOne59 | Game: F-22 | what!? There is another alt of this game!? No way... |
| Sep 12, 2024 2:05 AM | TheChosenOne59 | Asset: Backgrounds | Update incoming |
| Sep 12, 2024 1:53 AM | Random Talking Bush | Asset: Clothes & Dresser | Added the localized sprites. |
| Sep 12, 2024 1:51 AM | GlitchRipsNDraws | Game: Dino Rex | i played this game once |
| Sep 12, 2024 1:49 AM | Doc von Schmeltwick | Asset: Mii Thoughts | Wait why does Japan have a normal toilet and the rest gets a weird full-ring-seat toilet? |
| Sep 12, 2024 1:47 AM | Doc von Schmeltwick | Asset: Sound Player Character Animations | @RTB All the "white" shades on the sprites are like that, lol That's just the only one where there's nothing but it XD |
| Sep 12, 2024 1:40 AM | Its-A-Me_Austin | Asset: Mario and Items (SMW) | Answering some questions no one asked so you won't have to ask them: - The slope sliding sprites are supposed to be the Ground Pound move, as the New Super Mario Bros. U moveset was planned to be incorporated into every game style at one point. - The red silhouettes of Mario and his cape at the bottom of the sheet are most likely placeholders, as the text in the sheet suggests. - The same text also notes that Super and Fire Mario both are missing their right foot in their dash jumping sprites. The sprites next to them include their fully assembled feet. - At the very bottom of the sprite sheet, there are duplicates of Cape Mario's flying animation. These have an unknown purpose. - Small Mario's turning on Yoshi sprites contain an orange pixel between his face and hand. It is the exact same color as the background of Mister Man's sprite sheet of Mario from the original World game, suggesting that Nintendo didn't reuse the original sprites from World, but rather used an unofficial sprite sheet as reference. @superspongebobbros already mentioned this. |
| Sep 12, 2024 1:37 AM | GlitchRipsNDraws | Asset: Pac-Man (Namco) | damn thats a big sheet you got right there |
| Sep 12, 2024 1:35 AM | GlitchRipsNDraws | Game: Pac & Pal | i love this gaem |
| Sep 12, 2024 1:34 AM | Boomerwrong | Asset: Ryu | Evil Ryu in Alpha 2 and 3 uses the Same Ryu sprites in a different palette, but it seems that the Ashura Senku frames are missing here. |
| Sep 12, 2024 1:28 AM | Its-A-Me_Austin | Asset: Mario and Items (SMB3) | Answering some questions no one asked so you won't have to ask them: - The slope sliding sprites are supposed to be the Ground Pound move, as the New Super Mario Bros. U moveset was planned to be incorporated into every game style at one point. These sprites also have very slightly different color palettes. - On top of this, there is a duplicate of Small/Regular Mario's jumping sprite and unused sprites of Mario's other forms (except for Fire Mario) jumping with his foot more forward with the same palette as the sliding sprites, which were supposed to be the Wall Jump from New Super Mario Bros. U. - The sprites of Mario's head with the bottom pixels slightly lengthened are used for when he is in the Goomba's Shoe. The Super Mario Bros. game style has similar sprites, but I forgot to mention them in the comment I made there. |
| Sep 12, 2024 1:22 AM | Unoriginal_Fox | Asset: Mii Thoughts | toilet |
| Sep 12, 2024 1:21 AM | 806mtson | Asset: Iggy's & Larry's Castle - Boss Room | The Platform is essentially like an iceberg. There is a lot underneath the surface. |
| Sep 12, 2024 1:17 AM | Its-A-Me_Austin | Asset: Mario and Items (SMB1) | Answering some questions no one asked so you won't have to ask them: -The lighter-skinned Mario sprites are used in the 10/100-Mario Challenge game modes, on the world map. -Luigi is only seen on the startup screen, specifically on Sundays. -The duplicate climbing Fire Mario sprite was intended to be the Ground Pound ability, as having the New Super Mario Bros. U moveset for every style was considered at one point. -The brighter-haired Big Mario sprites are earlier, unused versions of his sprites. -As for why Big Mario's hand in one of the swimming sprites is gloveless, it is most likely a graphical mistake overlooked by the developers. This was fixed in the second game. -The duplicate of the Mystery Mushroom is its default variant, where it isn't set to a specific costume, but rather changing to a random one each time. It isn't exactly the same, as it has some differently-shaded pixels around its "?" symbol. -When the Mystery Mushroom is set to a specific costume, it will take the appearance of the costume's idle sprite in the editor, which is why the costume idles are in this sheet. The full Costume Mario sprite sheet can be viewed here: https://www.spriters-resource.com/wii_u/supermariomaker/sheet/69695/ -The Weird Mario with a third button was supposedly an "appeal" pose like the ones from Costume Mario, and it goes unused in the final game. |
| Sep 12, 2024 1:10 AM | ForeheadDavidPC | Asset: Felipe | The death animation seems to be stolen from the "Geraldinho" Teddy Boy ROM hack |
| Sep 12, 2024 1:04 AM | doods_epik_forgot_his_password | Asset: Ice Cap Zone (General, Day) | idk |
| Sep 12, 2024 1:04 AM | Its-A-Me_Austin | Asset: Mario | Everyone always asks: "Where's Luigi?" But no one ever asks: "Where's Small/Regular Mario?" |
