Comments


Displaying all comments.
Posted By On Comment
Jan 8, 2025 5:21 AM Doc von Schmeltwick Asset: Spiked Koopa (Super Mario World-Style) @Dottler I'm well aware. If fact, you could also make a case that the "Toge" in it references Spiny, since that's "Togezo."
Jan 8, 2025 5:20 AM Doc von Schmeltwick Game: Super Mario Bros. 3 The palette scrolling thing (where since tiles scroll every 8 pixels while palettes scroll every 16 pixels) is extra fun on the World 5 Tower level on the midpoint outside area.
Jan 8, 2025 4:04 AM Keenfan1990 Game: Die Hard Yippee ki-yay, mothertrucker.
Jan 8, 2025 3:53 AM JellyHead Game: Taco Bell: Tasty Temple Challenge Mmmmm, A Chalupa
I Feel Better Already!!!
Jan 8, 2025 3:51 AM Big Lice Game: Scooby-Doo! & Looney Tunes Cartoon Universe: Adventure zoinks
Jan 8, 2025 1:33 AM Dottler Asset: Spiked Koopa (Super Mario World-Style) @Doc von Schmeltwick
Well his japanese name actually translates to "Thorn Bro", which probably means it's part of the Hammer Bro family
Jan 8, 2025 1:18 AM Dottler Asset: Bowletta (Prototype Designs, Superstar Saga-Style) This is so ugly it's amazing. Great job!
Jan 8, 2025 12:45 AM KanaKonpaku Game: Touhou LostWord The next batch of ~73 character sheets is about halfway done. I expect to get them out by the end of January. This should include all content currently in Global, but I have most of JPs content, and it's more so a wait for names on those ones. Thank you all for your patience.
Jan 8, 2025 12:19 AM Yawackhary Game: Super Mario Bros. 3 @thejohnston7 Yeah, the glitchy looking scrolling is really bothersome. It's why it's easier to recommend the All-Stars version unless you can adapt to the limitations. Some NES games are basically a glitchfest that may contain a game (and why not really into the console). There are far worse looking NES games than SMB3, both technical and art style. Even Konami who normally have some decent programming made Formula 1 Sensation and honestly... shouldn't have been on the NES because of the sprite flicker and graphical glitches really affecting the gameplay.

To defend SMB3 though, it did originally come out in 1988 and had to have some creative mapper programming skills pushing the NES. NES was getting fairly old at this point and would have been older if not for the Mapper technology extending its life (more so in JP Famicom where even FM sound chips were included in games). Of course something like Kirby's Adventure is a technical achievement but that's down to having Iwata involved who had been programming on the same processor family as far back as early C64, maybe even VIC-20.

Oh and apparently SMB3 was originally going to be an isometric game but honestly... the final product is better as isometric games tend to be much slower paced.
Jan 8, 2025 12:06 AM The14thGamer Asset: Fonts nice quote from the movie
Jan 8, 2025 12:04 AM Danny Jarquin Asset: Vector the Crocodile his idle animation during literally any boss fight is the funniest thing in a Sonic game imo
Jan 7, 2025 11:26 PM VGrKnoise Asset: Ending Cards WHY IS PEPPINO DEAD WHO KILLED HIM
Jan 7, 2025 11:24 PM Maxgammer2014 Asset: Planes & Game Assets wowie zowie
Jan 7, 2025 10:42 PM thejohnston7 Game: Super Mario Bros. 3 This game has waaay too many technical inefficiencies and unused graphics.
Jan 7, 2025 10:09 PM yamalpaca Asset: Beelzeball (Old Design) Comparing this to the final version, this looks like something from Sonic Mania
Jan 7, 2025 9:53 PM Feever1999 Asset: Cutscene Elements Time sure does go by alot faster than I expected. This sheet stands the test of time. :)
Jan 7, 2025 9:43 PM Danny Jarquin Game: Team Sonic Racing i like this game
you may fight me now
Jan 7, 2025 9:43 PM Danny Jarquin Asset: Race Portraits "I'm offering my wisp" wow thanks Capitan Obvious lmao
Jan 7, 2025 9:42 PM Danny Jarquin Asset: Character Portraits "I'm so ready its stupid!"
-Amy 2019
Jan 7, 2025 9:34 PM * Feever1999 Asset: Endings Idk.
By the way, I gotta say: Wario's trip to space was also comically short. If he moved at his current current in-game speed to the Moon/Planetoid (Roughly around 3 meters a second), it would've taken him a whole Hour and a bit to reach it (Since the minimum height to reach the lower stratosphere is 20km or 20,000m).
Jan 7, 2025 9:21 PM In Flames Asset: Hotel 5: Ghost Cologne Reminds me of the "No-Ghost" from Uninvited.
Jan 7, 2025 9:14 PM * In Flames Game: Hotel Mario @Makinri: The funny thing is, that stereo test audio is actually in mono.
Jan 7, 2025 7:49 PM RG40Xs Asset: This PC I like "This PC"
Jan 7, 2025 7:34 PM kellym Asset: M. Bison SAIKO KROSHA (proceeds to obliterate you because you dared jump as an X-ism character)
Jan 7, 2025 7:12 PM Danny Jarquin Asset: Battle Faces Paint Roller's losing face is like he's saying "NO PLEASE I HAVE A FAMILY"
Jan 7, 2025 7:07 PM Danny Jarquin Asset: Kirby "Oh, I'm soooo scared." -Kirby
and ngl i cannot blame Kirby for sayin that
Jan 7, 2025 7:05 PM Danny Jarquin Asset: Cutscene Sprites "HEY, WHAT'S GOIN' ON HERE, WHOS PLAYING AROUND WITH THAT THI-"
-King Dedede after a power outage
Jan 7, 2025 7:04 PM Danny Jarquin Game: Kirby's Avalanche this, along with the original Puyo Puyo makes me wonder how they fit all this onto a SNES
Jan 7, 2025 5:02 PM supermario34567 Asset: Title Screen & Level Select I think "Neo Green Hill" zone is just "Emerald Hill" zone, but in the Simon Wai and Beta 6.
Jan 7, 2025 4:02 PM VG_Grey Game: Pico Pico Maker Who else remembers this game?
Because I do
Jan 7, 2025 2:54 PM Barack Obama Asset: Colorado River Completely reripped.
Jan 7, 2025 2:53 PM Barack Obama Asset: Sylvain Castle (Battlements) Full rerip.
The game describes the purple water as acid and later it turns into water.
Not sure if the variant from TerraCraft is even used, but I left it on the sheet as assembled variant anyways.
Jan 7, 2025 2:36 PM kellym Game: Mario Andretti Racing my favorite character is STOCK CAR
Jan 7, 2025 2:30 PM Magic Mike Matei Asset: Fighter Select The character select backdrop for UMK3 Genesis looks good just the way it is, even with Unmasked Sub-Zero and Classic Sub-Zero swapping places on the screen.
Jan 7, 2025 2:10 PM Danny Jarquin Asset: Angel Island Zone (General, Dry) this is literally the Southern and mid-west US in Summer
Jan 7, 2025 1:55 PM Danny Jarquin Asset: Sonic (Sonic 3) @MadeKillaSam i only spotted two differences, those two being the unused idle and unused death sprite (why can't Sega officially ever show us this?) being absent
Jan 7, 2025 1:52 PM Danny Jarquin Game: Sonic 3 Complete (Hack) honestly, along with Origins (kind of?) and A.I.R, this is my favorite version of S3&K
Jan 7, 2025 1:26 PM Danny Jarquin Asset: Sonic (Placeholders, E3 2005 Demo) where Sonic Advance 10!111!!11!
Jan 7, 2025 1:25 PM Danny Jarquin Asset: Sonic the Hedgehog (Ending) i honestly wish these sprites were used as a sort of unlockable but that is just me
Jan 7, 2025 1:23 PM Danny Jarquin Asset: Special Stages quite honestly, tied with Sonic Rush and Generations 3DS, the best Special Stage in the series (at least, in my opinion)
keyboard_double_arrow_left keyboard_arrow_left Page of 3,967 keyboard_arrow_right keyboard_double_arrow_right