Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Feb 3, 2026 9:13 PM | Green Pippins 1997 | Asset: Costume Mario | prompt_suggestion These don't have death sprites, as they're technically powerups in SMM. When you get hit, you turn back into regular SMB1-Styled Mario. If you want the death sprite, you'll have to edit the SMB1 death sprite with this sprite's colours. |
| Feb 3, 2026 8:49 PM | PGE | Asset: Big Dodongo | Lovely. Any chance for a gray color ala Zelda CD-i? |
| Feb 3, 2026 8:40 PM | Tyrannosaurus Brett | Asset: DS Menu Icon | Gotta love how this asset is literally just a low-quality picture of Barry B. Benson's face |
| Feb 3, 2026 8:39 PM | 125scratch | Asset: Vanellope von Schweetz (Fix-It Felix Jr.-Style) | Why aren't the actual sprites the same size as the one on the bottom? |
| Feb 3, 2026 8:29 PM | LuzRoja29 | Asset: Droid | roger roger |
| Feb 3, 2026 8:11 PM | jarvis-bot | Asset: Costume Mario | where can I find the "death" sprite of the specific mario available in this sheet (1st row)? |
| Feb 3, 2026 7:56 PM | ShriekViola | Game: Haunted Castle | My favourite 'quirk' from this punchline of a game is that giant golem / humanoid turd mound boss that just abruptly ends on an awkward freeze frame as soon as you beat it because I guess they couldn't figure out or be bothered to program a proper death animation for the thing. |
| Feb 3, 2026 7:39 PM | ScratcherGames64 | Game: Super Mario 64 | prompt_suggestion Note: GET READY TO BE BILLBOARDED |
| Feb 3, 2026 6:47 PM | DONI KING | Game: Mortal Kombat Mythologies: Sub-Zero | GOOD morning |
| Feb 3, 2026 6:06 PM | Marucio | Asset: Cheep Cheeps | Gold Fish is Unused in SMB3 |
| Feb 3, 2026 6:05 PM | Marucio | Asset: Cheep Cheeps | Maybe green cheep cheep didn't disappear in smb3 |
| Feb 3, 2026 5:59 PM | PeltisanTS | Asset: Duke Fishron | I hate you |
| Feb 3, 2026 5:53 PM | Wildwildwoody64 | Asset: Lightning McQueen (Super Mario Kart-Style) | Wow look at that shine. |
| Feb 3, 2026 5:39 PM | Doc von Schmeltwick | Asset: Wallmaster | prompt_suggestion Those ones are actually "Fallmasters" in the original Japanese, along with all other "falling" ones later in the series. |
| Feb 3, 2026 5:36 PM | ShriekViola | Asset: Credits | "Now try without cheating!" No I don't think I will.gif |
| Feb 3, 2026 5:31 PM | ShriekViola | Asset: Sonya | I always wanted a pair of those leggings. |
| Feb 3, 2026 5:06 PM | Abdoulaye animations | Asset: Crono | One downside that I have with it it's not transparent and I'm a little mad about that |
| Feb 3, 2026 4:45 PM * | ScratcherGames64 | Game: Sonic R | [reply to rtb and ya block because i cant reply to 2 at the same time normally] ok ok, i won't use ai, just better i make the image searching models and render it (and cars too) but i forgot computer in the vacation so it will take some while EDIT: my version of blender is 2.79b i have win8 + idk how to apply textures |
| Feb 3, 2026 4:24 PM | monarchisms | Asset: Location Backgrounds (AA4) [1/2] | good news! since my first comment, i've looked more into how re engine saves 3D models. regular models for backgrounds in dual destinies and spirit of justice are saved in a path like re_chunk_000\natives\stm\art\gs5\bg for their respective games as .mesh files, which makes sense. however, for complete backgrounds with the textures saved and any additional props needed, like the guards in the defendant lobby, those are saved in the path re_chunk_000\natives\stm\gamedesign\gs5\bg as .scn (scene) models! i can export those using a noesis script :) currently, i have the lobby set saved in blender to check stuff like emission, texture transparency, and camera angles for render previews. i want to make it as close as possible to how it is in the game. once i'm satisfied, i'll upload it to tmr. i'd like to try to upload at least the lobby from dual destinies by the end of this week. ...this is part of why i primarily upload 2D things, btw. i started with 3D models, but then i got scared and overwhelmed lmfao |
| Feb 3, 2026 3:35 PM | Pixetez | Game: Mario's Balls | "Mario's Balls" Wow... What a Great Name... |
| Feb 3, 2026 3:02 PM | HijodeKrypton | Asset: Opening & Title | Mejor que en los posters de la película. |
| Feb 3, 2026 2:40 PM | Jayman357 | Update: Febru-Eve-y | potato. |
| Feb 3, 2026 1:39 PM | spacefruit89 | Game: Sonic Triple Trouble | prompt_suggestion Oh right, mb |
| Feb 3, 2026 1:17 PM | verdinho17 | Asset: Intro | Very nice !! |
| Feb 3, 2026 12:46 PM | Tyrannosaurus Brett | Asset: Bart Simpson | prompt_suggestion I changed the background color, it should now be more readable and less painful to the eyes. |
| Feb 3, 2026 12:01 PM | SpYn_ | Game: Dragon Ball Z: Buu's Fury | prompt_suggestion A friend of mine is decompiling the game file and he extract all the sprite. For the tile set, idk but i think you can do that with an emulator |
| Feb 3, 2026 12:00 PM | tommytcu | Asset: Pokémon Icons | This asset is so big it can't be extracted within the site. I dunno if that's a site problem or a me problem, though. |
| Feb 3, 2026 11:03 AM | MadeKillaSam | Asset: Enemies and Bosses | bro that looks like the guy from gumball |
| Feb 3, 2026 10:33 AM | KUSANAGI | Game: The King of Dragons | Most of the Bosses are unavailable right now... The trickier bosses are Hydra and Gildiss the Red Dragon. |
| Feb 3, 2026 10:12 AM | bruhfrom2012 | Game: Berzerk | "KILL THE CHICKEN!!" |
| Feb 3, 2026 8:54 AM | DogToon64 | Game: Virtual Console | 1,111 sheets. Perfect! :) |
| Feb 3, 2026 8:22 AM | lzitch_iloveminecraft | Asset: General Sprites (Expanded) | minesweeper 2 when |
| Feb 3, 2026 8:20 AM | PGE | Asset: Egg | Oh shit, Alien Trilogy rips? Nice. |
| Feb 3, 2026 8:14 AM | lzitch_iloveminecraft | Asset: Villagers (Undertale Overworld-Style) | oooww these baby villages are soo cuute... |
| Feb 3, 2026 8:13 AM | ZharK | Asset: Hatsune Miku (Earthbound-Style) | Cute! |
| Feb 3, 2026 8:01 AM | bel | Game: Alien Trilogy | oh, i didn't know this had a DOS version! i always assumed it was a console exclusive for some reason... |
| Feb 3, 2026 7:19 AM | TheRe4lWinter | Asset: Mega Man (MMPU) | this megas, man |
| Feb 3, 2026 7:04 AM | Baysha | Asset: Deaths | This game's a lot gorier than I expected |
| Feb 3, 2026 6:05 AM | ShriekViola | Asset: Ace Ranger | Stoke me a clipper I'll be back for Christmas. |
| Feb 3, 2026 6:02 AM | ZharK | Asset: Kureiji Ollie | Zombanwa~ |