Posted | By | On | Comment |
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Apr 20, 2024, 9:14 AM | CyanPakku | Game: Castlevania: Symphony of the Night (JPN) |
IS THAT THE WISE MYSTICAL TREEEE!?!?!?!?!?!?!?!?!? |
Apr 20, 2024, 8:26 AM | Gavin2040 | Game: Sonic the Hedgehog |
oh. |
Apr 20, 2024, 7:35 AM | 16-Bit Globe | Sheet: Title Card Font (Sonic 3 & Knuckles, Russian) |
russian uses the cyrillic alphabet, cyrillic isnt a language (as far as i know) |
Apr 20, 2024, 7:17 AM | LotgamegamingkidYT | Game: Kirby Customs |
What is the dark matter image? Its not availabke anymore |
Apr 20, 2024, 6:46 AM | Juanchi | Sheet: Zelda |
@Doc von Schmeltwick thank you for all this info. It is really interesting to know what they were planning with this game, it could have changed the way Zelda as a franchise could have been perceived |
Apr 20, 2024, 6:26 AM | Smoke-The-Pyroling | Sheet: Shadow (Somari NES-Style) |
please don't use neon colors on the sheet. it makes it hard to read. |
Apr 20, 2024, 6:19 AM | HunterMan43622 | Game: The Backyardigans |
soy tyrone |
Apr 20, 2024, 12:20 AM | 998TheNewOrchestra | Sheet: 98 Robot (Expanded) |
Just here to let y'all know: You guys don't need to ask if you want to use my sprites. All I ask for is that you give credit if you do. |
Apr 20, 2024, 12:17 AM | Sgs Spriters Resource | Sheet: Peppino Custom Taunts |
dont worry everyone i modded them in!!!! (after a year of waiting lmaoo) |
Apr 19, 2024, 11:34 PM | ANueUtsuho | Sheet: Koopa City Tileset (Super Mario World-Style) |
This is amazing! Would also work for a factory-type level. |
Apr 19, 2024, 10:28 PM | AmbiguouslyAnonymous | Game: Final Fantasy: Record Keeper |
Does Cait Sith not have overworld/walking sprites? he seems to be one of the only FF7 character on here without them now |
Apr 19, 2024, 9:45 PM | Dallbun | Sheet: Papyrus Dating HUD |
Eggdog real |
Apr 19, 2024, 9:22 PM | SuperMario46 | Game: Sonic Chaos |
@Larry's Here JuanVG Used Code Reference. |
Apr 19, 2024, 9:15 PM | SuperMario46 | Sheet: Sonic 3 (Master System-Style) |
Looks Like Sonic Chaos....... |
Apr 19, 2024, 9:14 PM | SuperMario46 | Sheet: Sonic 3 (Master System-Style) |
Where's The Other Sonic Waiting Animations? Point, Snap Finger, ect |
Apr 19, 2024, 8:16 PM | bloxy | Sheet: Chip |
TICKLE MONSTER |
Apr 19, 2024, 8:11 PM | KinitoPETLover | Game: Sugary Spire (Demo) |
Idk. |
Apr 19, 2024, 8:05 PM | WooperTheWhopper97 | Sheet: Chuckolator |
Evil cherry coke |
Apr 19, 2024, 6:34 PM | WooperTheWhopper97 | Sheet: Bonus Fruits (Expanded) |
Pac-man cannibalism????? |
Apr 19, 2024, 6:02 PM | 89spectrumpup | Sheet: Metroid (Super Mario Maker-Style) |
Adorable! |
Apr 19, 2024, 5:42 PM | Alxala | Sheet: Crystal Sun |
It looks like a light blue killer disco ball to me, but it looks very cool. ;) |
Apr 19, 2024, 5:38 PM | TomAndTheCats | Sheet: Fortress (NSMBU) |
People who don't know vs people who know |
Apr 19, 2024, 5:11 PM | Rainbow Question Mark | Game: Super Marisa Land |
One of the earliest known Touhou Project fangames. |
Apr 19, 2024, 5:05 PM | ExoDendrite | Sheet: Peppibot Factory Backgrounds |
Say what you want about Peppibot Factory itself, but you can't deny that Peppino's Sauce Machine is an absolute BANGER. |
Apr 19, 2024, 4:54 PM | Rainbow Question Mark | Game: Touhou Gensoukyou (Lotus Land Story) |
The Bad Apple game |
Apr 19, 2024, 4:38 PM | OmniGamerX | Game: Jump Ultimate Stars |
Why are there 2 Ryotsu Kankichi sheets? |
Apr 19, 2024, 4:28 PM | XorAndTails | Sheet: Asriel (Deltarune-Style) |
i really feel like asriel would straight up breakdance if dancing during the sweet cap n' cakes fight idfk why- |
Apr 19, 2024, 4:26 PM | shadowman44 | Game: Sonic the Hedgehog |
Because of regional differences. |
Apr 19, 2024, 4:14 PM | Gavin2040 | Game: Sonic the Hedgehog |
Why are there different backgrounds for Japan and U.S? |
Apr 19, 2024, 3:33 PM | Rainbow Question Mark | Game: Touhou Reiiden (the Highly Responsive to Prayers) |
The Touhou Project that started it all. |
Apr 19, 2024, 3:28 PM | CyanPakku | Game: K.C. Munchkin! |
And i Love This Game's Box Art (The NA and EU Box Art)![]() ![]() |
Apr 19, 2024, 3:27 PM | CyanPakku | Sheet: linearizing.tga |
NO... SLEEP... TILL BROOKLYN!!! |
Apr 19, 2024, 3:25 PM | ExoDendrite | Sheet: Enemy Spawner |
What was the red one for? Was it maybe level-exclusive or maybe it was seen in the Noise's Hardoween demo? Edit: Nevermind. The Pizza Tower Wiki says it was for a more aggressive variant that would spawn 4 enemies at at time. |
Apr 19, 2024, 3:24 PM | ExoDendrite | Sheet: Pizzaface & Pizzahead |
I love how even the concept art's in here. My favorite part about it is that in phase 3, Pizzahead would originally have had gone absolutely berserk and throw hands at Peppino in various ways, using a bunch of crazy moves while looking absolutely insane. |
Apr 19, 2024, 3:17 PM | ExoDendrite | Sheet: Hardoween Decorations (Non-Animated) |
I love how it's scary stuff for the most part, but then you have a poster for Snick's party, skeletons with pizza, a rusted toilet, two halves of a Pineacool, and then... B.E.P. |
Apr 19, 2024, 3:14 PM | ExoDendrite | Sheet: Priest |
THE POWER OF CRUST COMPELS YOU |
Apr 19, 2024, 3:03 PM * | Doc von Schmeltwick | Sheet: Llort |
@Juanchi Not in this game, this one is actually absurdly difficult for a first boss, and the rest aren't any slouches either (some of the minibosses do act that way, though, but usually only in cases where multiple appear). Also in the Animation Magic ones, only some of the bosses die in one hit (like Gibdo, Wizzrobe, Glutko, and Ganon himself), which is based around the weaknesses of Dodongo and Digdogger in the first game (and still better than Ganon's cheap battle from that game, TBH). Most bosses were standard damage-sponges. |
Apr 19, 2024, 3:00 PM * | Doc von Schmeltwick | Sheet: Zelda |
@Juanchi Neither were made by Phillips, the first two were made by Animation Magic and this one was made by a completely different studio having a ridiculously long development cycle; they started development at the same time. Also, much of that has to do with most of the setting's attributes not really being fleshed out until ALttP (which was released mid-development for these games) and OoT (not released until later), so all they really had to go off is the first two games' manuals (explaining the liberties taken with Ganon there - he was a question mark in the enemy section and a Chernabog-like being in the story art, not to mention usually invisible in the game itself - as well as calling "Rupees" as "Rubies" - that came straight from the first game's manual, with some other materials having varied spelling, the attract mode spelling it as "Rupies," and the second game lacking them entirely). Granted, the contemporary cartoon and comics did better at having their depictions be more in-line with what later games did, but that was more due to luck. Besides, AM having Ganon as a green-skinned sorcerer is oddly prescient to Ganondorf's design. The main issue with this game, aside from the frequent reloads that were near-unheard of in the days of primarily cartridge-based gaming, is due to how ambitious it was at a time when they just couldn't do it. Crisp images had to be shrunk down to thumbnail size for the game to be able to run at all (at a resource-intensive level for the CDi, I may add), and lots of the gameplay variance they planned for was deemed infeasible. Items that were meant to all have wildly different effects with accompanying tutorials became simple "forward projectile" attacks, the ring items that were meant to be defensive ended up just being flashy attacks that sometimes moved funny, enemy behavior became almost invariably "wander randomly while making funny noises" with occasionally a projectile added, the list goes on. The amount of unused dialogue in the game is honestly staggering, but it explains a lot of that. |
Apr 19, 2024, 2:52 PM | thejohnston7 | Sheet: GB/GBC Error Screens |
That's why I have two save files on my computer: one for Super Game Boy and one for Game Boy Color. |
Apr 19, 2024, 2:48 PM | Juanchi | Sheet: Werewolf |
Super Saiyan 4 Yamcha!!! |
Apr 19, 2024, 2:46 PM | Juanchi | Sheet: Shrine 6 Complete (Strength) |
Holy shit, it's Gandalf's cousin |
Apr 19, 2024, 2:42 PM | Juanchi | Sheet: Llort |
Imagine designing all the bosses only for the developers to be like: "They're all gonna die in one hit, lol" |
Apr 19, 2024, 2:34 PM | Juanchi | Sheet: Jousting Field Stallkeeper |
Kid Gohan? |
Apr 19, 2024, 2:32 PM | Juanchi | Sheet: Spearfish |
Link's greatest enemy: A spearfish |
Apr 19, 2024, 2:23 PM | Juanchi | Sheet: Zelda |
@Doc von Schmeltwick Ok, i can admit some look ok. The Ghini, the dodongo, and the Lupay are good, the NPCs look better than their cutscene counterparts. That's all the good sprites, the rest are just generic. Zelda and Link (in the first two games) have a rat/lizard looking face, the enemies look so childish yet so bizarre, in a bad way. Phillips doesn't know what Ganon is, so they turned him into a reptilian wizard with an exagerated voice. And later on, after making two games, they found out Ganon is a demon, so for this game, he now looks like Satan, overly exagerated I respect your opinion of liking the sprites, some are cool, but... yeah, they exist |
Apr 19, 2024, 2:21 PM * | HylianFox | Sheet: Award Ceremony / Ending |
I just noticed that Chewie is wearing his bandolier in the distance shot but not in the closeup. Boy, I sure hope somebody got fired over that blunder. |
Apr 19, 2024, 2:19 PM | RosannaHomarra | Sheet: Angelica |
I don't know if you missed them, but you didn't include the hit animations. |
Apr 19, 2024, 2:11 PM | shadowman44 | Sheet: Metroid (Super Mario Maker-Style) |
Oh this is perfect! |
Apr 19, 2024, 1:02 PM | PixelArcher | Game: Montowers |
What kind of crack was the game artist on |
Apr 19, 2024, 11:57 AM | R4nd0mDud3 | Sheet: Retro Loading Screen Characters |
Lovely mixels |