Posted | By | On | Comment |
---|---|---|---|
Apr 19, 2024, 4:14 PM | Gavin2040 | Game: Sonic the Hedgehog |
Why are there different backgrounds for Japan and U.S? |
Apr 19, 2024, 3:33 PM | Rainbow Question Mark | Game: Touhou Reiiden (the Highly Responsive to Prayers) |
The Touhou Project that started it all. |
Apr 19, 2024, 3:28 PM | CyanPakku | Game: K.C. Munchkin! |
And i Love This Game's Box Art (The NA and EU Box Art)![]() ![]() |
Apr 19, 2024, 3:27 PM | CyanPakku | Sheet: linearizing.tga |
NO... SLEEP... TILL BROOKLYN!!! |
Apr 19, 2024, 3:25 PM | ExoDendrite | Sheet: Enemy Spawner |
What was the red one for? Was it maybe level-exclusive or maybe it was seen in the Noise's Hardoween demo? Edit: Nevermind. The Pizza Tower Wiki says it was for a more aggressive variant that would spawn 4 enemies at at time. |
Apr 19, 2024, 3:24 PM | ExoDendrite | Sheet: Pizzaface & Pizzahead |
I love how even the concept art's in here. My favorite part about it is that in phase 3, Pizzahead would originally have had gone absolutely berserk and throw hands at Peppino in various ways, using a bunch of crazy moves while looking absolutely insane. |
Apr 19, 2024, 3:17 PM | ExoDendrite | Sheet: Hardoween Decorations (Non-Animated) |
I love how it's scary stuff for the most part, but then you have a poster for Snick's party, skeletons with pizza, a rusted toilet, two halves of a Pineacool, and then... B.E.P. |
Apr 19, 2024, 3:14 PM | ExoDendrite | Sheet: Priest |
THE POWER OF CRUST COMPELS YOU |
Apr 19, 2024, 3:03 PM * | Doc von Schmeltwick | Sheet: Llort |
@Juanchi Not in this game, this one is actually absurdly difficult for a first boss, and the rest aren't any slouches either (some of the minibosses do act that way, though, but usually only in cases where multiple appear). Also in the Animation Magic ones, only some of the bosses die in one hit (like Gibdo, Wizzrobe, Glutko, and Ganon himself), which is based around the weaknesses of Dodongo and Digdogger in the first game (and still better than Ganon's cheap battle from that game, TBH). Most bosses were standard damage-sponges. |
Apr 19, 2024, 3:00 PM * | Doc von Schmeltwick | Sheet: Zelda |
@Juanchi Neither were made by Phillips, the first two were made by Animation Magic and this one was made by a completely different studio having a ridiculously long development cycle; they started development at the same time. Also, much of that has to do with most of the setting's attributes not really being fleshed out until ALttP (which was released mid-development for these games) and OoT (not released until later), so all they really had to go off is the first two games' manuals (explaining the liberties taken with Ganon there - he was a question mark in the enemy section and a Chernabog-like being in the story art, not to mention usually invisible in the game itself - as well as calling "Rupees" as "Rubies" - that came straight from the first game's manual, with some other materials having varied spelling, the attract mode spelling it as "Rupies," and the second game lacking them entirely). Granted, the contemporary cartoon and comics did better at having their depictions be more in-line with what later games did, but that was more due to luck. Besides, AM having Ganon as a green-skinned sorcerer is oddly prescient to Ganondorf's design. The main issue with this game, aside from the frequent reloads that were near-unheard of in the days of primarily cartridge-based gaming, is due to how ambitious it was at a time when they just couldn't do it. Crisp images had to be shrunk down to thumbnail size for the game to be able to run at all (at a resource-intensive level for the CDi, I may add), and lots of the gameplay variance they planned for was deemed infeasible. Items that were meant to all have wildly different effects with accompanying tutorials became simple "forward projectile" attacks, the ring items that were meant to be defensive ended up just being flashy attacks that sometimes moved funny, enemy behavior became almost invariably "wander randomly while making funny noises" with occasionally a projectile added, the list goes on. The amount of unused dialogue in the game is honestly staggering, but it explains a lot of that. |
Apr 19, 2024, 2:52 PM | thejohnston7 | Sheet: GB/GBC Error Screens |
That's why I have two save files on my computer: one for Super Game Boy and one for Game Boy Color. |
Apr 19, 2024, 2:48 PM | Juanchi | Sheet: Werewolf |
Super Saiyan 4 Yamcha!!! |
Apr 19, 2024, 2:46 PM | Juanchi | Sheet: Shrine 6 Complete (Strength) |
Holy shit, it's Gandalf's cousin |
Apr 19, 2024, 2:42 PM | Juanchi | Sheet: Llort |
Imagine designing all the bosses only for the developers to be like: "They're all gonna die in one hit, lol" |
Apr 19, 2024, 2:34 PM | Juanchi | Sheet: Jousting Field Stallkeeper |
Kid Gohan? |
Apr 19, 2024, 2:32 PM | Juanchi | Sheet: Spearfish |
Link's greatest enemy: A spearfish |
Apr 19, 2024, 2:23 PM | Juanchi | Sheet: Zelda |
@Doc von Schmeltwick Ok, i can admit some look ok. The Ghini, the dodongo, and the Lupay are good, the NPCs look better than their cutscene counterparts. That's all the good sprites, the rest are just generic. Zelda and Link (in the first two games) have a rat/lizard looking face, the enemies look so childish yet so bizarre, in a bad way. Phillips doesn't know what Ganon is, so they turned him into a reptilian wizard with an exagerated voice. And later on, after making two games, they found out Ganon is a demon, so for this game, he now looks like Satan, overly exagerated I respect your opinion of liking the sprites, some are cool, but... yeah, they exist |
Apr 19, 2024, 2:21 PM * | HylianFox | Sheet: Award Ceremony / Ending |
I just noticed that Chewie is wearing his bandolier in the distance shot but not in the closeup. Boy, I sure hope somebody got fired over that blunder. |
Apr 19, 2024, 2:19 PM | RosannaHomarra | Sheet: Angelica |
I don't know if you missed them, but you didn't include the hit animations. |
Apr 19, 2024, 2:11 PM | shadowman44 | Sheet: Metroid (Super Mario Maker-Style) |
Oh this is perfect! |
Apr 19, 2024, 1:02 PM | PixelArcher | Game: Montowers |
What kind of crack was the game artist on |
Apr 19, 2024, 11:57 AM | R4nd0mDud3 | Sheet: Retro Loading Screen Characters |
Lovely mixels |
Apr 19, 2024, 11:31 AM | 16-Bit Globe | Sheet: Respirator Thug |
he looks like captain disillusion |
Apr 19, 2024, 11:27 AM | Doc von Schmeltwick | Sheet: Zelda |
@Juan I like the sprite design of both, personally. The animation of the sprites leaves a lot to be desired, and the sound design tends to be pretty silly, but I wouldn't call either awful by any stretch. |
Apr 19, 2024, 11:24 AM | Mr_Beacon00 | Sheet: Action Icons |
font in image is called "Orbitron" |
Apr 19, 2024, 11:21 AM | Doc von Schmeltwick | Sheet: Snapping Turtle |
And yes, the left- and right-pointing ones are flipped compared to the others. It's like that in-game too: they outright swim backwards when moving sideways. |
Apr 19, 2024, 11:12 AM | Ya Block | Game: Windows XP Out-of-Box Experience |
title.wma |
Apr 19, 2024, 10:08 AM | KostyaGame the bruh | Sheet: Sonic (TLoZ NES-Style) |
thx @Greenknight9000! |
Apr 19, 2024, 10:05 AM | Juanchi | Sheet: Zelda |
Good games? Nope, that's never gonna happen. The first two games had ugly artstyle, ugly controller, ugly sprites, saved by their stupid cutscenes and the internet. Phillips didn't know what they were doing and they fucked up, so they tried to change everything. Now it's all dark and more gritty, and the controllers still suck and it's not a funny meme like the first two, and they're all still too ugly to look at |
Apr 19, 2024, 9:34 AM | Chirpaseu | Sheet: Funky (JPN) |
YOU ARE SUPER PLAYER !! |
Apr 19, 2024, 8:22 AM | amogussus69 | Sheet: Title Screen |
so the hand IS just a rotating sprite next to the body |
Apr 19, 2024, 7:56 AM | Ya Block | Game: WarioWare: Snapped! |
Who is the person in the game icon |
Apr 19, 2024, 7:56 AM | amogussus69 | Sheet: Emerald Hill Zone |
@Stickfin i think the sheet got updated to fix that |
Apr 19, 2024, 7:26 AM | sijaab | Sheet: KAITO |
fish kaito (if getting turned into water wasnt enough) |
Apr 19, 2024, 5:57 AM | ogarvey | Game: Zelda's Adventure |
Happy to help :D @Doc von Schmeltwick |
Apr 19, 2024, 3:31 AM | Dolphman | Sheet: Granny |
Never been a fan of how Granny looked in the late 50s, early 60s. Even as a kid it always bugged me how different her design was in those shorts. One short fracturing Little Red Riding Hood made her a caricature of Jackie Gleeson, for some reason. (Even driving a bus like Ralph and copying his catchphrase) |
Apr 19, 2024, 3:28 AM | Dolphman | Sheet: Polly Pirate |
Ayy, finally. One of the bosses ripped. :D It's impressive how they managed to get the boat to rock within the limitations of the system |
Apr 19, 2024, 3:24 AM | Dolphman | Sheet: Kaptain K. Rool (King of Swing-Style) |
Yep. Each game he goes for a different motif. DKC - His regular self. DKC2 - Pirate captain (Even if he's already a pirate king) DKC3 - Dr. Frankenstein and the Monster as one costume. (Wearing the iconic Boris Karloff Monster scalp and neck bolts with a mad scientist lab coat) DK64 - Boxing champ. |
Apr 19, 2024, 3:14 AM | Dolphman | Sheet: Talking Toadstool |
This thing is creepy |
Apr 19, 2024, 2:35 AM | kururuchan | Game: Glucoboy (AUS) |
@teh_supar_hackr It's because that's how glucose monitors work. Checking your blood for your blood sugar. The game was designed to make it more fun for kids. |
Apr 19, 2024, 2:09 AM | it's-a-me-aiman | Sheet: Sonic CD R2 Present Tileset and Backgrounds |
needs more decorations, honestly |
Apr 19, 2024, 2:08 AM | it's-a-me-aiman | Sheet: Labyrinth Zone (ZX Spectrum-Style) |
colors want to rip my eyes out but very nice |
Apr 19, 2024, 2:05 AM | it's-a-me-aiman | Sheet: Max (Sonic 1-Style) |
goober |
Apr 19, 2024, 1:56 AM | THEPSUKTARIN | Game: Boom Boom Rocket |
well atleast this came out in europe and us lol |
Apr 19, 2024, 1:50 AM | teh_supar_hackr | Game: Glucoboy (AUS) |
The only GBA game that physically pricks you in the real world while playing (ok idk why it has to prick you in the finger to play the game) |
Apr 19, 2024, 12:39 AM | it's-a-me-aiman | Sheet: Ball Tileset |
@FLCool -=PIZZA TOWER ONLINE FAN DETECTED=- PREPARE TO GET EXPLODED |
Apr 18, 2024, 11:55 PM | it's-a-me-aiman | Game: Sonic the Hedgehog Customs |
@WooperTheWhopper97 tsr moment lmao |
Apr 18, 2024, 11:04 PM | Doc von Schmeltwick | Sheet: Merribal |
"And Gannnon too, that prince of badness!" |
Apr 18, 2024, 10:55 PM | Doc von Schmeltwick | Sheet: Tumblebot (Blue) |
Ahh, these li'l skrunks. I made a model for one once back in Jan 2022. |
Apr 18, 2024, 10:38 PM | Doc von Schmeltwick | Sheet: Tumblebot (Red) |
That there's unused, it's loaded for a single map segment in the Plain of Donora, but not actually spawned. |