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Jul 12, 2024, 8:45 AM starpuppy201 Game:
Mario Customs
Thanks, @ZekeD2011
Jul 12, 2024, 6:59 AM JonGandee Game:
Winter Games
"This is a blizzard of BALLS!"
Jul 12, 2024, 4:03 AM Rhubarb Sheet:
Rambi the Rhinoceros
Important to notice than for any reason, the Rambi renders from DKC2 have a most redish color
Jul 12, 2024, 3:44 AM Son1c Sheet:
Pizzamart Tileset (Demo)
@Heitorsant it is the base tile in gamemaker
Jul 12, 2024, 1:00 AM TyTheGuy Sheet:
Mario (Puyo Puyo Genesis-Style)
Sweet
Jul 12, 2024, 12:48 AM TyTheGuy Sheet:
Baldi (SMB1-Style)
Looks cool
Jul 12, 2024, 12:42 AM TyTheGuy Sheet:
Hands
*rubs head immensely*
Jul 12, 2024, 12:39 AM TyTheGuy Sheet:
Menu Backgrounds
MM
Jul 11, 2024, 11:37 PM AxelVoss Sheet:
Battle Start
Let'sa go!
Okey dokey!
Jul 11, 2024, 10:06 PM Wildwildwoody64 Sheet:
Baldi (SMB1-Style)
Star man mario: (you have no a power a here.)
Jul 11, 2024, 9:38 PM G-StarNeverSpriter Sheet:
Zook
LOCKED AND LOADED! HA HA HA!
Jul 11, 2024, 8:57 PM Keenfan1990 Sheet:
Mutant
@16-Bit Globe It's honestly not that bad as long as you're patient and don't speed through the levels.
Jul 11, 2024, 8:50 PM LotgamegamingkidYT Game:
Sonic the Hedgehog Customs
PENDING? LIKE NUGGETS?
Jul 11, 2024, 7:41 PM MrSonicSpriter Sheet:
Sonic (Challenger NES-Style)
The walk remembers the Mario walk from SMB1 NES.
Jul 11, 2024, 7:37 PM geometricentric Sheet:
Halorings
@Yoshimallow this game’s from 2008, the one you’re thinking of is for the master system
Jul 11, 2024, 5:04 PM Alxala Sheet:
Level 7: James Dean
@Yawackhary I guess you're correct. It really is James Dean in the sheet. I'll go set up my revision and change this sheet's name right away. Thank you!
Jul 11, 2024, 4:06 PM Ragey Sheet:
Green Bomberman
Agh!! This sheet's been kicking around so long I just wanted it done, and I completely overlooked that. Uploaded a fix. Thank you for the heads-up!

For the record, I assume the game uses RGB channel separation to recolour this sprite into the other palettes (and probably crunches every palette into a 256-colour limit, with less colour depth than these raw extracts?), but I've yet to find a tool that'll do it the way I want. The red backpack LED, violet arm detail, and yellow belt buckle remain that way on every colour of Bomberman.
Jul 11, 2024, 3:47 PM imaginehavingausername Sheet:
Baldi (SMB1-Style)
this is actually better then most baldi sprites out there and its insane that you could hit that spot so perfectly
Jul 11, 2024, 3:15 PM DerpBox Sheet:
Grand Dad
Dios mio
Jul 11, 2024, 3:12 PM DerpBox Sheet:
Stage 1 Boss
smile dog ahh tree
Jul 11, 2024, 3:07 PM DerpBox Sheet:
Sgt. Skinner
me after eating the steamed hams
Jul 11, 2024, 3:02 PM VGTurtle Sheet:
Sephiroth Challenge
@ZekeD2011: Before Sephiroth's "official" release, there was a mode where you could get Sephiroth and his stage early if you beat him.

Said mode has long been discontinued ever since Sephiroth became regularly available.
Jul 11, 2024, 2:11 PM spacefruit Sheet:
Baldi (SMB1-Style)
i completely agree with this statement
Jul 11, 2024, 2:07 PM Yoshimallow Sheet:
Halorings
1988 arcade game btw. This looks absolutely incredible.
Jul 11, 2024, 1:51 PM * Barack Obama Game:
Donkey Kong Country
"We did all the coding from scratch, hence taking three iterations to get the feel right! It was really difficult to match the physics accurately, and still keep all the tricks that you could/couldn't do in the game. There'd be times where QA reports would come back saying something like 'in the original you could do a rolling jump off the edge of this ledge, and reach that ledge, but you can't on the GBA one', so we'd adjust it until it worked, then get a bunch of reports saying 'you can reach this area by rolling and jumping, and you're not supposed to'.

"[...] We did try to address some problems with the game, by improving the player control (especially Ellie, and the toboggan), and the levels' flow (wherever possible, we got rid of the player having to stop and wait for enemy/object movement patterns)."

"The original assets were on old floppy discs, only some of which were found, and those who were, we battled to make head or tail of the obscure file formats and the random frames of animation spread across the various discs."

"The art was lots of fun and games; let's just say it couldn't have been done without emulators. [...] The artists sat with SNES emulators, stepping through the game one frame at a time with various sprite/background layers toggled and taking screenshots. Most of the backgrounds were redone from scratch, to look as best as possible in the colour palette & scale/resolution of the GBA screen.

"[...] I remember [we put] a lot of extra detail into smoothing out the character animations; finding frames from other moves he could put between certain animation

Source:
https://www.dkvine.com/?p=features&page=stamped_dkcgba

Fixed your link - not sure why it was breaking either.
-Petie
Jul 11, 2024, 1:28 PM teh_supar_hackr Game:
Atomic Bomberman
The voice lines is just Fry & Zapp Brannigan insulting each other for an hour, and is the greatest dialogue I heard.
Jul 11, 2024, 1:22 PM PGE Sheet:
Big John
Played by George Broussard, voiced by Dave Oshry.
Jul 11, 2024, 1:21 PM teh_supar_hackr Sheet:
Cursors
Found out this is a very similar cursor to that used in other PopCap games like Peggle. Some of the pixels around the first cursor is different than other versions.
Jul 11, 2024, 12:39 PM Mittendoll Sheet:
Ninja Slice
My name is barbeque.
Jul 11, 2024, 12:30 PM TyTheGuy Sheet:
Wii Banner and Save Data
WiParty
Jul 11, 2024, 12:19 PM DerpJobi Sheet:
The Count
Ah, ah, ah
Jul 11, 2024, 11:59 AM Yawackhary Sheet:
Level 7: James Dean
It looks more like James Dean (hair, nose, bomber jacket) to me but I don't know really...

The wooden background is a clue though.
Jul 11, 2024, 11:55 AM GensokyoZXRedAce Sheet:
Terry Bogard
Was this the only time Terry was done in the Capcom CPS2 sprite style?
Jul 11, 2024, 11:39 AM Reagoat Sheet:
Crush Crawfish
go left crush crawfish
Jul 11, 2024, 11:17 AM Micabell Sheet:
Undyne (Dialogue Sprites, Expanded)
@Heli Pro Gamer I just submitted a separate Undying sheet, just for you. :) It's admittedly much smaller than this one though.
Jul 11, 2024, 11:08 AM Jammin Sheet:
Sonic (Sonic 1 Beta-Style)
I never understood what this had to do with the beta builds of Sonic 1.
Jul 11, 2024, 11:04 AM TyTheGuy Sheet:
Apartment Windows
Who hates friend problems 🙋
Jul 11, 2024, 11:03 AM Jammin Sheet:
Sonic (Sonic 1-Style, Expanded)
Has something changed here?
Jul 11, 2024, 11:00 AM Jammin Sheet:
Sonic (Sonic CD-Style)
THIS. IS. SO. GOOD.

Needs a damage sprite though lol
Jul 11, 2024, 10:29 AM Barack Obama Sheet:
Olive Village (Interior)
Revised sheet, one upper layer was missing the wooden bars on its top.
Used tool for ripping these maps is bsnes-rawpalettes.
Jul 11, 2024, 9:36 AM Jammin Sheet:
Samus
These are actually kinda cute.
Jul 11, 2024, 8:56 AM KettleClog Sheet:
Vegetable Valley 1
fire emoji
Jul 11, 2024, 8:37 AM Hyp0ka97 Sheet:
Vegetable Valley 1
@Rabbid4240 I've added it to the sprite sheet now.
Jul 11, 2024, 8:21 AM ZekeD2011 Sheet:
Giygas (Overworld)
i think it's supposed to be ninten on a lore standpoint but i could be wrong
Jul 11, 2024, 7:32 AM rickyvapurub Sheet:
Opening Sequences
SUPER MARIO MAKER
*Silence*
2!!!
Jul 11, 2024, 7:30 AM rickyvapurub Sheet:
Mii Outfit Previews
THIS WAS 2D?!
Jul 11, 2024, 7:20 AM rickyvapurub Sheet:
Mario (Dr. Mario-Style)
Fun fact: Mario and Dr. Mario are diferent pearson
Jul 11, 2024, 7:17 AM Ton Sheet:
Crowd Control
No, that's Slim Blue Wario.
Jul 11, 2024, 7:06 AM thejohnston7 Sheet:
Wario
@RaymanFan1995 These sprites are very similar to the ones in the previous game where he wears yellow and thus, due to the limitations you mentioned, looks malnourished. I bet that's why they went with white for this game.
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