Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jul 25, 2015 12:04 PM | Cheesy Mac n Cheese | Asset: Guest Mugshots | I always loved these. |
| Jul 25, 2015 11:23 AM | DisgruntledGoat | Asset: 6th Generation | The problem I mentioned on the gen 1 sprites also occurs here on Yveltal and Dragalge. Seems to be on every sprite where the right hand side blurs away. The "artefact" is not in the games themselves as far as I can tell. |
| Jul 25, 2015 11:16 AM | SpriteLeecher | Update: Hey everyone! I'm all moved in!! | "and a lot easier to get head in the game!" I don't think you said what you meant to say, here. |
| Jul 25, 2015 11:09 AM | DisgruntledGoat | Asset: 1st Generation | There is a problem with some of these sprites, for example Mega Charizard Y, Golbat, Aerodactyl and Moltres. Where the edges blur on their wings, there's are some "artefacts" at the right. |
| Jul 25, 2015 10:55 AM | Superjustinbros | Asset: Beans | Very nice rip! |
| Jul 25, 2015 4:28 AM | Kirbyfier | Asset: Pokémon Icons | HOW IS IT POSSIBLE THAT ALL 720 POKEMON ARE ON THIS ONE SHEET. PLOAJ, YOU ARE NOW A GOD. |
| Jul 25, 2015 12:41 AM | King of the Bill | Asset: Slug | What's with the dark green letters on "DIE"? |
| Jul 25, 2015 12:40 AM | King of the Bill | Asset: Skull Plant | I coulda sworn these were invincible. Maybe I just never managed to hit one. |
| Jul 25, 2015 12:23 AM | Kepabra | Asset: MH-6J Masknell | A edit |
| Jul 24, 2015 2:54 PM | Rainbow Question Mark | Game: Kirby: Nightmare in Dream Land | Two Nightmare sheets. And that Kirby sprite is getting a grand hit in sprite videos. |
| Jul 24, 2015 2:33 PM | Random Talking Bush | Asset: Commander Torque | I already got those earlier (the updated Freedom Planet stores everything as PNGs, easy to get at!), and I'm working on an overall update to this sheet as soon as I figure out the sprite order for some of his animations. |
| Jul 24, 2015 1:38 PM | justcamtro | Game: Mario & Luigi: Bowser's Inside Story | We really need more backgrounds and overworld too... |
| Jul 24, 2015 7:25 AM | SiFi270 | Asset: Bane | You're a big guy... that means you have huge guts! |
| Jul 24, 2015 3:01 AM | Dazz | Asset: Character Select Icons | This sheet is still missing some of the DLC characters it seems. |
| Jul 24, 2015 2:12 AM | SmithyGCN | Game: Super Mario RPG: Legend of the Seven Stars | They are just all pre-rendered sprites. The models the sprites are based on don't appear in-game. |
| Jul 24, 2015 1:15 AM | Weegeesquare | Asset: Commander Torque | I ripped his character select sprites. Don't ask how I got them: https://lh3.googleusercontent.com/-rspsSYtyxwU/VbHJsVtIYUI/AAAAAAAAA40/W9iHV2i1BvI/w431-h201-no/sprite32_0.png (The other sprite is part of his armory before the stage starts. Stuff like this makes me wish I was a beta tester.) |
| Jul 24, 2015 12:00 AM | Murphmario | Asset: Character Icons | This is missing DLC characters. |
| Jul 23, 2015 2:51 PM | Rainbow Question Mark | Game: Super Mario RPG: Legend of the Seven Stars | Is everything on the game so CGI? |
| Jul 23, 2015 2:48 PM | dodobroz | Game: Dragon Ball Z: Extreme Butōden | hello , link to download the sprites spells and powers |
| Jul 23, 2015 2:14 PM | Rainbow Question Mark | Game: Dr. Mario 64 | We need Vampire Wario's sheet! |
| Jul 23, 2015 1:47 PM | Murphmario | Asset: Star Crash | Yeah, it's Star Crash. |
| Jul 23, 2015 7:26 AM | Deathbringer | Asset: Star Crash | Shouldn't that be called Star Crash? |
| Jul 22, 2015 6:12 PM | Ikey Ilex | Game: The Legend of Zelda: The Minish Cap | I'd love it if these sheets didn't all use different schemes. |
| Jul 22, 2015 2:50 PM | Starz Lol | Asset: HUD | Fun Fact: Cannon IS properly used in the 3D Classics version. |
| Jul 22, 2015 3:32 AM | Cheesy Mac n Cheese | Asset: Generation I TCG Sprites | Upon closer inspection, this is incomplete. @#$@!# It took me forever to do it, too. EDIT: Now complete. |
| Jul 21, 2015 11:47 PM | Rainbow Question Mark | Asset: Yakko, Wakko & Dot | Super Game Boy colors? |
| Jul 21, 2015 11:33 PM | PrePreCure123 | Game: Project X Zone | Please Add Xiamou to the Portraits |
| Jul 21, 2015 10:50 AM | MotorRoach | Asset: Sonic | The shading is really basic. And I really mean it, because there isn't much to it other than just filling colors inside the outline of the sprites. The sprite style could certainly use a lot of more anti aliasing around the outlines, to avoid looking so generic. The eyes also look pretty emotionless, given that his pupils are just black squares without any detail to them. Also, forgot to mention that some poses in here seem to have a really thin and small body, given that there are times that you can only mostly see his head and not much else. Sonic also looks pretty calm when he dies and drowns. As for the palette, the skin shading has a really slow contrast, given that the mid tone is really difficult to tell apart, and the shading on the white also feels kind of weak. For Super Sonic, I suggest that you go for a different tone of yellow that is more gold looking. |
| Jul 21, 2015 9:17 AM | Mister Ton | Game: Final Fantasy II | Probably not. Go for it. |
| Jul 21, 2015 7:37 AM | Deathbringer | Game: Chip 'n Dale: Rescue Rangers | I submitted a better screenshot in the Errors thread and the icon is updated now. |
| Jul 21, 2015 2:52 AM | Arkmenhah | Game: Final Fantasy II | Is anyone working on Character Battle Sprites? |
| Jul 20, 2015 5:39 PM | Mister Ton | Asset: Sharkbone & Sand Cheep | Should be "Sharkbone & Sand Cheep." |
| Jul 20, 2015 3:46 PM | Davy Jones | Game: Final Fantasy VI | Wow, nice. Looks like these backgrounds are a lot bigger then in the other FF mobile games. |
| Jul 20, 2015 3:17 PM | GokaiSanyu | Asset: Character Portraits (Full) | Are there portraits for Master Core's forms? |
| Jul 20, 2015 11:03 AM | Mister Ton | Game: Chip 'n Dale: Rescue Rangers | I think the section icon for this is actually from the sequel. |
| Jul 20, 2015 10:26 AM | Mister Ton | Asset: Proto Man / Break Man | Rofl. I'm terrible at this. |
| Jul 20, 2015 9:43 AM | Murphmario | Asset: Proto Man / Break Man | It's already there, above the second teleport frame. |
| Jul 20, 2015 8:57 AM | Mister Ton | Asset: Proto Man / Break Man | Ah, ok. My bad. Maybe that palette should be added to the sheet, then? |
| Jul 20, 2015 6:57 AM | Weegeesquare | Asset: Items and Objects | Crystals and petals are animated. Make that a priority. |
| Jul 20, 2015 6:01 AM | daemoth | Asset: Bestiary | Very nice! The espers should probably be moved to their own sheets though. |