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Jul 25, 2015 12:04 PM Cheesy Mac n Cheese Asset: Guest Mugshots I always loved these.
Jul 25, 2015 11:23 AM DisgruntledGoat Asset: 6th Generation The problem I mentioned on the gen 1 sprites also occurs here on Yveltal and Dragalge. Seems to be on every sprite where the right hand side blurs away. The "artefact" is not in the games themselves as far as I can tell.
Jul 25, 2015 11:16 AM SpriteLeecher Update: Hey everyone! I'm all moved in!! "and a lot easier to get head in the game!"
I don't think you said what you meant to say, here.
Jul 25, 2015 11:09 AM DisgruntledGoat Asset: 1st Generation There is a problem with some of these sprites, for example Mega Charizard Y, Golbat, Aerodactyl and Moltres. Where the edges blur on their wings, there's are some "artefacts" at the right.
Jul 25, 2015 10:55 AM Superjustinbros Asset: Beans Very nice rip!
Jul 25, 2015 4:28 AM Kirbyfier Asset: Pokémon Icons HOW IS IT POSSIBLE THAT ALL 720 POKEMON ARE ON THIS ONE SHEET.


PLOAJ, YOU ARE NOW A GOD.
Jul 25, 2015 12:41 AM King of the Bill Asset: Slug What's with the dark green letters on "DIE"?
Jul 25, 2015 12:40 AM King of the Bill Asset: Skull Plant I coulda sworn these were invincible. Maybe I just never managed to hit one.
Jul 25, 2015 12:23 AM Kepabra Asset: MH-6J Masknell A edit
Jul 24, 2015 2:54 PM Rainbow Question Mark Game: Kirby: Nightmare in Dream Land Two Nightmare sheets. And that Kirby sprite is getting a grand hit in sprite videos.
Jul 24, 2015 2:33 PM Random Talking Bush Asset: Commander Torque I already got those earlier (the updated Freedom Planet stores everything as PNGs, easy to get at!), and I'm working on an overall update to this sheet as soon as I figure out the sprite order for some of his animations.
Jul 24, 2015 1:38 PM justcamtro Game: Mario & Luigi: Bowser's Inside Story We really need more backgrounds and overworld too...
Jul 24, 2015 7:25 AM SiFi270 Asset: Bane You're a big guy... that means you have huge guts!
Jul 24, 2015 3:01 AM Dazz Asset: Character Select Icons This sheet is still missing some of the DLC characters it seems.
Jul 24, 2015 2:12 AM SmithyGCN Game: Super Mario RPG: Legend of the Seven Stars They are just all pre-rendered sprites. The models the sprites are based on don't appear in-game.
Jul 24, 2015 1:15 AM Weegeesquare Asset: Commander Torque I ripped his character select sprites. Don't ask how I got them:

https://lh3.googleusercontent.com/-rspsSYtyxwU/VbHJsVtIYUI/AAAAAAAAA40/W9iHV2i1BvI/w431-h201-no/sprite32_0.png

(The other sprite is part of his armory before the stage starts. Stuff like this makes me wish I was a beta tester.)
Jul 24, 2015 12:00 AM Murphmario Asset: Character Icons This is missing DLC characters.
Jul 23, 2015 2:51 PM Rainbow Question Mark Game: Super Mario RPG: Legend of the Seven Stars Is everything on the game so CGI?
Jul 23, 2015 2:48 PM dodobroz Game: Dragon Ball Z: Extreme Butōden hello , link to download the sprites spells and powers
Jul 23, 2015 2:14 PM Rainbow Question Mark Game: Dr. Mario 64 We need Vampire Wario's sheet!
Jul 23, 2015 1:47 PM Murphmario Asset: Star Crash Yeah, it's Star Crash.
Jul 23, 2015 7:26 AM Deathbringer Asset: Star Crash Shouldn't that be called Star Crash?
Jul 22, 2015 6:12 PM Ikey Ilex Game: The Legend of Zelda: The Minish Cap I'd love it if these sheets didn't all use different schemes.
Jul 22, 2015 2:50 PM Starz Lol Asset: HUD Fun Fact: Cannon IS properly used in the 3D Classics version.
Jul 22, 2015 3:32 AM Cheesy Mac n Cheese Asset: Generation I TCG Sprites Upon closer inspection, this is incomplete. @#$@!# It took me forever to do it, too.

EDIT: Now complete.
Jul 21, 2015 11:47 PM Rainbow Question Mark Asset: Yakko, Wakko & Dot Super Game Boy colors?
Jul 21, 2015 11:33 PM PrePreCure123 Game: Project X Zone Please Add Xiamou to the Portraits
Jul 21, 2015 10:50 AM MotorRoach Asset: Sonic The shading is really basic. And I really mean it, because there isn't much to it other than just filling colors inside the outline of the sprites. The sprite style could certainly use a lot of more anti aliasing around the outlines, to avoid looking so generic. The eyes also look pretty emotionless, given that his pupils are just black squares without any detail to them. Also, forgot to mention that some poses in here seem to have a really thin and small body, given that there are times that you can only mostly see his head and not much else. Sonic also looks pretty calm when he dies and drowns.

As for the palette, the skin shading has a really slow contrast, given that the mid tone is really difficult to tell apart, and the shading on the white also feels kind of weak. For Super Sonic, I suggest that you go for a different tone of yellow that is more gold looking.
Jul 21, 2015 9:17 AM Mister Ton Game: Final Fantasy II Probably not. Go for it.
Jul 21, 2015 7:37 AM Deathbringer Game: Chip 'n Dale: Rescue Rangers I submitted a better screenshot in the Errors thread and the icon is updated now.
Jul 21, 2015 2:52 AM Arkmenhah Game: Final Fantasy II Is anyone working on Character Battle Sprites?
Jul 20, 2015 5:39 PM Mister Ton Asset: Sharkbone & Sand Cheep Should be "Sharkbone & Sand Cheep."
Jul 20, 2015 3:46 PM Davy Jones Game: Final Fantasy VI Wow, nice. Looks like these backgrounds are a lot bigger then in the other FF mobile games.
Jul 20, 2015 3:17 PM GokaiSanyu Asset: Character Portraits (Full) Are there portraits for Master Core's forms?
Jul 20, 2015 11:03 AM Mister Ton Game: Chip 'n Dale: Rescue Rangers I think the section icon for this is actually from the sequel.
Jul 20, 2015 10:26 AM Mister Ton Asset: Proto Man / Break Man Rofl. I'm terrible at this.
Jul 20, 2015 9:43 AM Murphmario Asset: Proto Man / Break Man It's already there, above the second teleport frame.
Jul 20, 2015 8:57 AM Mister Ton Asset: Proto Man / Break Man Ah, ok. My bad. Maybe that palette should be added to the sheet, then?
Jul 20, 2015 6:57 AM Weegeesquare Asset: Items and Objects Crystals and petals are animated. Make that a priority.
Jul 20, 2015 6:01 AM daemoth Asset: Bestiary Very nice! The espers should probably be moved to their own sheets though.
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