Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jan 18, 2019 4:16 PM | Dolphman | Asset: Enemies | Suddenly, pixellated tsuchinoko. XD |
| Jan 18, 2019 3:26 PM | Detour | Asset: Credits | @MaxiGamer™ For a bizarre reason the developers decided to make photoshopped abominations of themselves as their photos under their names in the credits of the game. It's super out of place because for the most part the rest of game is just a regular racing game. |
| Jan 18, 2019 2:44 PM | MaxiGamer™ | Asset: Credits | What is this fresh Hell |
| Jan 18, 2019 1:08 PM | Stix | Game: Cuphead: Don't Deal With the Devil! | I think you need to put each sprite in a folder like cuphead(battle) |
| Jan 18, 2019 7:32 AM | Greater_UltraMan | Asset: Hayate | Collecting the same melee weapon twice upgrades it, that explains the length varying. Also the sword gains a projectile. And the throwing stars/kunai are missing too. And I think there's a third weapon(VGmaps has one shown I don't recognize) but I haven't really focused on finding them all. I haven't even played past the first level honestly. EDIT: The thing I didn't recognize is an exploding bowling ball. The whip... thing(what is it? Anyone know?) actually can be swung in at least five different directions(the standing straight up swing is missing I think, I see the diagonal up already). Additionally level 3 has ladders so this is missing the climbing animation frames(why it even needs it when you can climb platforms is questionable, but it's there). This is one of those games that practically needs a code reader or rom hack to get the sprites properly, given the dark backgrounds and incomplete black outlines of characters and objects. |
| Jan 18, 2019 7:27 AM | MDTravis | Asset: Title Screen & SEGA Logo | I've always wondered if this was the same model used in 3D Blast as they look similar, even if 3D rendered |
| Jan 18, 2019 7:08 AM | Superjustinbros | Asset: Enemies | Nice having all these combined into one sheet. |
| Jan 18, 2019 4:59 AM | diegozsprite(:3) | Asset: Tutorials | misses the Wario and Penny Faces from the side of the bubble speech. |
| Jan 18, 2019 4:56 AM | Tailikku | Game: Ken Sei Mogura: Street Fighter II | For the uninitiated, this is a Whack-a-mole game based on SFII, using Bison as the moles. |
| Jan 18, 2019 3:00 AM | ThatReptilianGuy | Asset: General Sprites | Why does this look so terrifying? |
| Jan 18, 2019 2:50 AM | nicolasquinteros3 | Game: Grand Theft Auto Advance | vehicles??? Peds??? |
| Jan 18, 2019 1:46 AM | P-P | Asset: Japanese-Version Assets | @pacmastermeow Nope, they called it the "Snowtel". |
| Jan 18, 2019 12:43 AM | pacmastermeow | Asset: Doge | much undertale. such void. wow. |
| Jan 18, 2019 12:41 AM | pacmastermeow | Asset: Japanese-Version Assets | is the shop called Snow Full? |
| Jan 18, 2019 12:39 AM | pacmastermeow | Asset: Sans (Chat Icons) | Where's his glowing eye? |
| Jan 18, 2019 12:38 AM | pacmastermeow | Asset: Dialogue Fonts (Dark World) | Where is Red used? |
| Jan 17, 2019 10:06 PM | RaposaCadela | Asset: Miscellaneous | Polling Thunder! |
| Jan 17, 2019 10:03 PM | linkfan8990 | Game: Bros (Atari 400 / 800, Homebrew) | next is kong |
| Jan 17, 2019 9:06 PM * | Segoe | Asset: GONER Human | This sprite sheet expands upon the sprites seen in the "character creation" part of the game. Using Kris as the base, I was able to create the sprites and thus make the discarded vessels more than just a forward-facing image. I'm sorry for any inconvenience. |
| Jan 17, 2019 8:26 PM | Alfred The Nerd | Game: Iron Kid | What is this? |
| Jan 17, 2019 8:19 PM | Retro64 | Asset: Practice Stage | The fact that they went through the trouble to animate the D-Pad is so cool! |
| Jan 17, 2019 8:16 PM * | Fawfulthegreat64 | Asset: Final Battle (Mario & Luigi) | I don't have any issue whatsoever with more Fawful stuff on this map. Not sure why though, maybe somewhere in my brain there's a Fawful fanatic, who knows :P |
| Jan 17, 2019 7:33 PM | MDTravis | Asset: Menu Screens | I think they used the Sonic 1 sprites because this released before the 16-bit version, however this was released after all the betas drx found (even Beta 8) meaning the sprites were finished, so this may not be the case... |
| Jan 17, 2019 6:25 PM | MisterMike | Asset: Wario's Adventure | @shadowman44 He probably means that it's finally been ripped after 15 years of it not being ripped, which is exactly the same as what happened with the SNES Yoshi's Island Poochy rip. |
| Jan 17, 2019 6:10 PM | Doc von Schmeltwick | Asset: Eggman / Robotnik (Unused) | Which was what, 13 years after this game released? |
| Jan 17, 2019 6:08 PM | Doc von Schmeltwick | Game: Mega Man 3 | @WaterCat They're colored like most of his artwork, even at the time... |
| Jan 17, 2019 6:06 PM | Mister Ton | Asset: Eggman / Robotnik (Unused) | @MCTravisYT ...no? This is the SatAM version. The Robotnik you're thinking of was on Adventures of Sonic the Hedgehog. And he wasn't popular because of that. That clip was taken out of context years after the show ended and became a meme. |
| Jan 17, 2019 6:05 PM | MDTravis | Asset: Title Screen | That "huh" pointing to the weird graphic is actually a strategy to give the illusion something really fast is happening, like Sonic's disembodied hand in Sonic 3 while on an edge or his super peel-out in Sonic CD (or running in general). Was also used a lot in cartoons of this era |
| Jan 17, 2019 6:04 PM | simonkeyppp | Asset: Daisy | where mecha carnivora? |
| Jan 17, 2019 5:29 PM | TheGoku7729 | Asset: Character Icons | Seems like they completed Luigi's speaking icon early in development, he looks exactly like he did in the Space World 2000 vid |
| Jan 17, 2019 4:08 PM | Märck Pineda | Game: Zook Man ZX4 (Bootleg) | it works better on mGBA V.0.6 it's not compatible with VBA |
| Jan 17, 2019 2:12 PM | WaterCat | Game: Mega Man 3 | Have you noticed that in this game the megaman already changed his clothes as in megaman 11? |
| Jan 17, 2019 2:06 PM | WaterCat | Asset: Mega Man | Are these sprites stolen? it's just a question. |
| Jan 17, 2019 12:22 PM | ZyuAbare9203 | Game: Dragon Quest IV: The Chapters of the Chosen | Yo. Is anyone going to add Necrosaro’s sprites anytime soon? |
| Jan 17, 2019 4:53 AM | Luigi64 | Game: Knights of Xentar | i only play real games |
| Jan 17, 2019 1:26 AM | Void-the-Bat | Asset: Title Screen | Featuring... Imajin!? |
| Jan 17, 2019 12:21 AM | dogefan91 | Asset: Monstro | that blur frame tho |
| Jan 17, 2019 12:20 AM | dogefan91 | Asset: Tumor, Psy Tumor & Camillo Jr. | is that you kracko? |
| Jan 16, 2019 11:38 PM | MarioSonicfan98 | Asset: Sonic the Hedgehog | Too bad he couldn't join the Lemmings. |
| Jan 16, 2019 9:08 PM | Aishiki1029 | Game: Corpse Party: Blood Covered - Repeated Fear | Edit:I actually managed to get the maps ripped and will slowly put them together for submission, along with the games gui interface and so forth |