Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Oct 28, 2026 4:38 PM | Redtarp | Asset: Barlot | prompt_suggestion The sprites are so awfully compressed, with them being squashed together. Even in-game, the sprites don't look grea; at leastt they zoom them a bit and don't show them for long. |
| Oct 28, 2026 4:35 PM | JonGandee | Asset: Mario (Alex Kidd in Miracle World-Style) | prompt_suggestion Wait, THAT WAS ANOTHER CHARACTER?! I thought it was just Alex in some water vest or something. |
| Oct 28, 2026 4:30 PM | Xanderrock98 | Game: My Singing Monsters | prompt_suggestion I made a little tutorial on how to split the sprites down below. I recommend using Paint.NET to arrange the sprites, that's what I use. (for converting the sheet from avif to a png use you can use Paint.NET to open the avif and then save it as a png) |
| Oct 28, 2026 3:46 PM | Ji123 | Asset: Player Type 08 | How did you make these sheets, mind you explain ? |
| Oct 28, 2026 3:31 PM | sadiluosi | Asset: Enemies | nice! |
| Oct 28, 2026 3:14 PM | soraaltair | Asset: Point Roundup Stars | prompt_suggestion image_blend = $78160c. It would give the same effect. Alternatively, since it's a tiled sprite that's assumedly drawn by an object, draw_sprite_tiled_ext(ex_sprite, subimg, xoff, yoff, 1, 1, $78160c, 1). |
| Oct 28, 2026 2:35 PM | OConnorsRule | Asset: Sonic (Sonic 3, Knuckles' Chaotix-Style Improved) | prompt_suggestion oh yeah, ill see if i can fix that |
| Oct 28, 2026 2:33 PM | OConnorsRule | Asset: Sonic (Sonic 3, Knuckles' Chaotix-Style Improved) | 'GOLD' - a wise man once |
| Oct 28, 2026 2:03 PM | Doctor What | Game: Puella Magi Madoka Magica Side Story: Magia Record | holy title |
| Oct 28, 2026 1:39 PM | Sam Sunbuchi | Asset: Angel Island Zone Act 2 (Dry, 1/3) | ow my eyes |
| Oct 28, 2026 1:37 PM | Sam Sunbuchi | Asset: Angel Island Zone Act 1 (Green, Dry) | prompt_suggestion Angel Island only was close to space just to accommodate the credit sequence; the island's actual position is above the clouds, but not close to space. |
| Oct 28, 2026 1:36 PM | Doctor What | Asset: Attraction Minigames | prompt_suggestion well here you go anyways |
| Oct 28, 2026 1:25 PM | Greenknight9000 | Asset: Title Screen (Jan 25, 1994 Prototype) | We got MORE prototypes of Segapede?? |
| Oct 28, 2026 1:21 PM | Greenknight9000 | Game: Treasure Tails (Prototype) | NO GODDAMN WAY YOU FOUND IT??? I thought it genuinely only existed as a mockup, this is nuts! To think it even got this far! |
| Oct 28, 2026 12:50 PM | Makeins | Asset: Buzzbomber / Beeton (Sonic 1 Beta Recreation) | What is the basis for your ban on using such sprites on Sonic.Exe games? Will you go to court or express a pathetic protest? I'm just interested in understanding the logic of such disclaimers. |
| Oct 28, 2026 12:36 PM | Unoriginal_Fox | Asset: Zepto | who da fuck |
| Oct 28, 2026 11:57 AM | Tyrannosaurus Brett | Asset: Mario (Alex Kidd in Miracle World-Style) | It looks pretty good, though I think it would make more sense to have Luigi replacing Igul's sprites, rather than just be another Mario. |
| Oct 28, 2026 11:47 AM | Redpandaxolotl | Asset: Dark World NPCs (Chapter 2) | prompt_suggestion right here! |
| Oct 28, 2026 11:13 AM | Cheemsburbgerr | Asset: Mines | shadow doggo... |
| Oct 28, 2026 10:35 AM | SiFi270 | Asset: Mario (Alex Kidd in Miracle World-Style) | Things are gonna get real awkward when he meets a certain someone in Shinobi World. (yes i know he was cut, just pretend he's still hanging around somewhere) |
| Oct 28, 2026 9:23 AM | MadeKillaSam | Asset: Miles "Tails" Prower | prompt_suggestion found another rom collection |
| Oct 28, 2026 8:44 AM | ultimategab | Asset: Ryu's Stage (SFII) | prompt_suggestion There are several ways to do this, like using MAME, WinKawaks, and plenty of other methods. The easiest way is to download WinKawaks from its official website, extract the ZIP file, and use an SF2 ROM you already have, or you can look for one by searching something like "MAME Street Fighter II The World Warrior". The ROM will most likely come as a ZIP file named something like sf2.zip. Just place that ZIP file in the "roms/cps1" folder inside your WinKawaks directory without extracting it. Then open WinKawaks.exe, press Alt+L to bring up the game selection menu, check the "Show CPS1 games" option, and select the game that matches the ROM you downloaded. Once you've got the game running, you can start ripping the sprites, but how clean and accurate your rip turns out really depends on you and how much time you're willing to spend getting the best results possible. As for figuring out how to use MAME or WinKawaks, you can always look up guides or tutorials online that'll walk you through the process. |
| Oct 28, 2026 8:11 AM | Squidward578 | Game: Sonic the Hedgehog Media Customs | prompt_suggestion what kind of limbo state would Sanic be in then? i looked on the main custom page and thought "no i dont think he'd be here". he seems more like a media thing? he's appeared on sega shirts and in sonic forces as a item, the first movie, and on that roblox game as an item. sega is still making shirts with him in 2026. is he too fan character-y to be on either page? even then... what would be on a Sanic custom sheet... the guy's just a png... |
| Oct 28, 2026 7:41 AM | Bubblun_TheSprite | Asset: Mario, Luigi, Wario & Waluigi (Yoshi's Island-Style) | Introducing: "Super Mario World 3: Back to the Present", which is basically the Same as its Predecessor (Super Mario World 2: Yoshi's Island), but introduces Mario and Luigi as Adults and also Playable Characters. But... Yoshi was Demoted from being a Playable Character to a Rideable Power-Up. |
| Oct 28, 2026 7:32 AM | Jade The Cat Reborn YT | Asset: Optimus Prime (Unreleased) | Kinda cool to see TFP Optimus showing up in something, as opposed to bayverse or G1. |
| Oct 28, 2026 6:12 AM | RudyGames | Asset: Sonic | this is pretty Crackers |
| Oct 28, 2026 6:11 AM | RudyGames | Game: Treasure Tails (Prototype) | mdtravis after SUDDENLY getting the assets from the Hippon Super build without telling how: |
| Oct 28, 2026 6:02 AM | NinHenry | Asset: Thresher | im gonna fail the try not to feel challenge |
| Oct 28, 2026 5:33 AM | .⋆❀°Flowery𓍢ִ໋❀˚⋆ | Asset: Flowery | prompt_suggestion Hey there, little guy! |
| Oct 28, 2026 5:14 AM | Unoriginal_Fox | Asset: Glitched sonic/ERR404 | what the freak |
| Oct 28, 2026 5:06 AM * | ENERGYTEMPEST | Asset: Jack Skelton (Jack Ripper) | I really gotta redo this sheet, actually. there we go |
| Oct 28, 2026 5:05 AM | Snow-Thunder | Asset: Flowery | prompt_suggestion *Oh great, now the flower himself is here… |
| Oct 28, 2026 4:54 AM | flamin | Asset: HUD | where is the textbox sprite used during the hymn in chapter 4? or is that rendered ingame |
| Oct 28, 2026 3:50 AM | Jurmash | Game: 3D Ultra Radio Control Racers Deluxe: Traxxas Edition | I love the soccer one! |
| Oct 28, 2026 3:38 AM | Jurmash | Update: The Nightmare before Halloween | I love this site and community! |
| Oct 28, 2026 3:36 AM | Jurmash | Asset: Sketchbook | Thank you, blueberrymuffin! This is beautiful |
| Oct 28, 2026 3:28 AM | DutchLetters | Asset: Battle Start | prompt_suggestion It is a 3D model. They just extracted each render frame of the animation. |
| Oct 28, 2026 3:22 AM | Squidward578 | Asset: Rouxls Kaard | did they predict the chapter 3 rouxls button? |
| Oct 28, 2026 2:51 AM | Wuoss | Asset: Bobo (Unused Tiles) | I'm curious about how the early bobo battle should work |
| Oct 28, 2026 2:47 AM | Paraguayok | Asset: The Seven Colored Flowers & Pink (Antonball Deluxe-Style) | very cool |