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Nov 21, 2019 12:28 PM Timur-VGResource Asset: Luigi (Super Mario Bros. 3 NES-Style) I see only 1 sprite of Gooigi(Or that is maybe green Luigi). it's actually a bit annoying to repaint every sprite of Luigi in green.
Nov 21, 2019 11:43 AM airshuffler Asset: Digimon Menu Icons hey, you improved on my sheet, well done
Nov 21, 2019 6:45 AM shadowman44 Asset: Coins Never knew Yoshi's Island sprites were in this, probably as a placeholder.
Nov 21, 2019 6:29 AM Woomy Game: Persona Q2: New Cinema Labyrinth Hey, where's the cut-ins? Or the UI?
Nov 21, 2019 5:23 AM You Gotta be Joshing me Asset: Sonic (Sonic 1-Style, Expanded) This reminds of that Sega Multimedia demo...
Nov 21, 2019 5:13 AM Dolphman Asset: Flying Battery Zone I kinda like the capsules here than how they are in the final version where they just slapped the original sprites in the same size and gave them the background palette.
Nov 20, 2019 11:36 PM Doc von Schmeltwick Asset: Flying Battery Zone @Tech Yeah, I read the description and know what to expect from them when I see them.

I also find it interesting how the tank things in the upper half have "E.G.G" on them.
Nov 20, 2019 11:27 PM Sonicfan32 Asset: Knuckles (Angel Island Zone Act 1) @The Observer
Yeah, sorry for the palette being off in the initial sheet. I used a raw palette exported from Gens while ripping the sprites, which basically explains why the colors were brighter than usual.
Nov 20, 2019 11:25 PM Techokami Asset: Flying Battery Zone Yeah those "AA" tiles are internal placeholders for animated tiles. You can find similar stuff in the tile data of other stages; the swinging ball tile objects in Hydrocity used domino pips for its placeholder, for example.
Nov 20, 2019 10:22 PM Doc von Schmeltwick Asset: Flying Battery Zone AA AA
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Nov 20, 2019 10:03 PM Paraemon Asset: Knuckles (Angel Island Zone Act 1) I've re-ripped this sheet as the original palette was so non-standard, I couldn't manually adjust the color to the correct scheme.

The tables that I usually place on sheets are omitted because there's no need to outweigh the content with them. Look on the background sheets on the Nov. 3 Sonic 3 page for the values breakdown.
Nov 20, 2019 9:46 PM FungiCaptain Asset: Status Effects I think its a cartoony dashing effect.
Nov 20, 2019 9:00 PM Rinyami Game: Dengeki Bunko Crossing Void you adding Miku and Luka as well from Vocaloid sprites too
Nov 20, 2019 8:50 PM Paraemon Game: Sonic the Hedgehog 3 (November 3, 1993 Prototype) Not a standard thing again, but it became felt that the main page's "Prototype" section would become too stuffy between characters and stage content, so it was easier to copy the logic that was employed for CD's prototype content and create this page.
Nov 20, 2019 7:11 PM excahm Game: BlazBlue: Cross Tag Battle Guess it became harder to Rip the Switch version sprites?
Nov 20, 2019 6:06 PM BubbledDEV Asset: Super Mario Bros 1 Enemies (Mega Man NES-Style) Jesus, I love this sheet!
Nov 20, 2019 5:41 PM Paraemon Asset: Launch Base Zone Act 1 (Dry) I saw that yesterday. I'm focused on the Flying Battery Background right now, so I'll deal with it after that.

It was a bit of a surprise to see such a green background, though.
Nov 20, 2019 4:25 PM Murphmario Asset: Launch Base Zone Act 1 (Dry) There actually is an unused underwater palette in this prototype as well as unused water levels. The water levels are still unused in the final game too, though the palette was changed to be closer to act 2's.
Nov 20, 2019 3:38 PM Paraemon Asset: Sonic the Hedgehog @Datboi - The 'Hyper Sonic Ending' is in Sonic 3 & Knuckles, and Sonic gives a thumbs-up in the good ending to Sonic 3.
Nov 20, 2019 8:25 AM SpritZ Asset: Bubble Bobble (Commodore 64-Style) You know the sprite sheet is :ok_hand: when a person thinks its a rip and not a custom.
Nov 20, 2019 7:33 AM Evan.F Game: Super Mario All-Stars: Super Mario Bros. 2 could someone rip the rest of the backgrounds? the rips on the site don't loop and are missing some backgrounds.
Nov 20, 2019 6:25 AM TattleameliaMLG Game: Sonic the Hedgehog 3 What Sheet Is The Insta Shield On?
Nov 20, 2019 3:56 AM Avickahn Asset: Mumbo's Mountain Tileset (GBC-Style) Doc, it absolutely was inspired by that. The art style is even based on the only sprite we've seen from it.

And MarshadowSlime, if I do more in this vein, it's going to be either Grunty's Lair, Treasure Trove Cove, or Banjo and Kazooie.
Nov 20, 2019 3:32 AM Datboimate Asset: Sonic the Hedgehog @You Gotta be Joshing me It's used in the Hyper Sonic ending
Nov 20, 2019 3:30 AM alexander cell Asset: Intro on the title screen what does it say in english?
Nov 20, 2019 2:38 AM Doc von Schmeltwick Asset: Potted Ghost @Squid Actually no, this is a version of the Boo Blah enemy that was given a similar name in the English translation.
Nov 20, 2019 1:44 AM Geoshi Asset: Golden Banana Bunch That's a really good idea there, imagine getting 5 Golden Bananas for tougher missions! Though that is not the case, it's actually supposed to be the early HUD icon for the Golden Banana total.

EDIT: A single frame of the Golden Banana Bunch appears on B. Locker's Head.
Nov 20, 2019 1:19 AM alexander cell Asset: Hidden or Unknown @Doc oh ok
Nov 20, 2019 12:52 AM NH1507 Asset: General Sprites Where's the other baby Yoshi? There are 2 baby yoshis, but there is only one here
Nov 20, 2019 12:45 AM Magma MK-II Asset: Victory Portraits This is missing Kusanagi and the Orochi Team.
Nov 20, 2019 12:33 AM RaposaCadela Asset: Avatars Cursed emoji
Nov 20, 2019 12:27 AM RaposaCadela Asset: Song Icons (Kids Mode) oh man i love youtuberewind
Nov 20, 2019 12:00 AM SQUIDWORD15 Asset: Potted Ghost Would this be what Roger is?
Nov 19, 2019 11:58 PM SQUIDWORD15 Game: Bad Dudes vs. DragonNinja GOT IT
Nov 19, 2019 10:40 PM Cart3r Asset: Creeper Aw M- *Slap*

Jokes aside, this is a really nice sheet, I love the style, as it just fits so well with minecraft!
Nov 19, 2019 10:37 PM Soldado BRabo Asset: Terry Bogard hope someone make the rips of the rest of sprites of this game
Nov 19, 2019 8:22 PM SonnerX Asset: Mini-Events It works fine now! Thank You!!
Nov 19, 2019 7:57 PM Dolphman Asset: Bubble Bobble (Commodore 64-Style) @Bromaster. Custom. The official port looks like this
Nov 19, 2019 7:50 PM Dolphman Asset: Peppino (Wario Land 1-Style) Hehehe. It all comes full circle.
Nov 19, 2019 6:57 PM Bromaster Asset: Bubble Bobble (Commodore 64-Style) ...is this a rip or a custom?
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