Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Dec 1, 2019 3:36 PM | diegozsprite(:3) | Asset: Title Screen & SEGA Logo | @TheObserver i did actually do it simply i dont know how to upload pics to the comment section |
| Dec 1, 2019 11:59 AM | donkeydude | Game: LazyTown: Sportacus Hero Training | game of the year |
| Dec 1, 2019 11:48 AM | Dynamiteheaddyfan | Asset: Wolf | @Bromaster So wait is this guy the other guy who was posting the other minecraft sheets? |
| Dec 1, 2019 7:29 AM | Mabeas | Asset: Pickups | super late response but I feel like I should clarify that I did try the ripping method mentioned below and the sprites turned up the same, they really do just look strange in the internal files |
| Dec 1, 2019 7:02 AM | bel | Asset: Fire Man | what in the hell is this game and why is Pyron in it |
| Dec 1, 2019 5:49 AM | N-Mario | Asset: Phoenix Wright | Sure no problem! Great work on the rips! :) |
| Dec 1, 2019 4:59 AM | YiyaRoxie | Asset: Bart Simpson (Super Mario Maker-Style) | Eat my shorts! |
| Dec 1, 2019 4:44 AM * | mariofan230 | Asset: Minor Enemies | As for the Mario stuff, I'm just going to point out that the Boo and Lava bubble sprites are missing. |
| Dec 1, 2019 4:31 AM | Dolphman | Asset: Sandworm (Sonic Lost World) | @You Gotta be Joshing me. As in spheres? That can be arranged. ;) |
| Dec 1, 2019 3:12 AM | Yoni Arousement | Asset: Game Ending | Wouldn't Paul Robertson also deserve credit, since he worked on the graphics in this game? |
| Dec 1, 2019 1:59 AM | You Gotta be Joshing me | Asset: Sonic the Hedgehog | @Deno You're not the only one who'd glad to see that ugly sprite long forgotten. |
| Dec 1, 2019 1:56 AM | You Gotta be Joshing me | Asset: Sandworm (Sonic Lost World) | @Dolphman IMO a HUGE improvement to this sheet would be proper body segments, that way it'll animate nicer. |
| Dec 1, 2019 1:23 AM | Sneakyslycooper | Asset: Knuckles (Angel Island Zone Act 1) | Knuckles: Give me emeralds. Sonic: You'll get your emeralds when you fix this darn prototype! |
| Dec 1, 2019 12:30 AM | Rainbow Question Mark | Asset: Elmo (Super Mario World-Style) | Four! That's four comments! Ah, ah, ah! |
| Dec 1, 2019 12:23 AM | Rainbow Question Mark | Game: Sesame Street Customs | Brought to you by the letter C, for Custom |
| Dec 1, 2019 12:06 AM | Murphmario | Game: Hollow Knight | I'd rip some sprites from this game, but the sheets the sprites are in are so disorganized, with some sprites even being tilted on their sides. |
| Nov 30, 2019 11:39 PM | Murphmario | Game: Sunky the Game (Part 1) | So that's hidden yet the Metal Slug sheet specifically for blood isn't. Yup, makes total sense. |
| Nov 30, 2019 10:46 PM | Yoni Arousement | Game: The Simpsons | Actually, they all appear in the intro to the first stage in all regional variants. |
| Nov 30, 2019 9:58 PM | Deno | Asset: Sonic the Hedgehog | Ok, I decided to put on the rotation sprite and also added the 45 degree walk and dash for super sonic since I forgot that. |
| Nov 30, 2019 9:30 PM | RaposaCadela | Game: Musashi no Ken - Tadaima Shugyou Chuu (JPN) | DUDE I JUST FOUND OUT A GAME THAT'S FUCKING GREAT! **Ctrl+v** Musashi no Ken - Tadaima Shugyou Chuu (Japan).nes! Or, as it's mostly known https://youtu.be/jHepjitYJmM?t=289 634 Ken!! It's got a really freaking good mechanic going on, and it works so well Basically, your titular melee-combat action-platformer, right? But, your attack has height: You can attack high, middle, or low! With a direction + the attack button, you use them, and that works perfectly, you do it without even thinking about it It's soooo satisfying to clear a corridor of enemies, coming from all height, without having to jump or even stopping to move! And, it's even got something else in it: Your attack lasts for about half a second if you hold down the button, and it stops you for a bit before letting you keep moving *but!* if you let go of the button, the attack stops, and it doesn't make you stop moving! So it rewards you for making an attack that lasts shorter by not stopping your movement, and therefore, making you less vulnerable!!! Duuuude, this game is genius!! It even has leveling-up elements! You hit the scenario to find items, some are powerups, but most are to increase the power of your high, middle and low attack respectively, and it's freakin' COOL THIS GAME IS ACTUALLY SO GOOD |
| Nov 30, 2019 8:17 PM | Techokami | Asset: Pac-Man | Awwww, that's disappointing :( I was hoping it would be less "theoretical" and more "actual". |
| Nov 30, 2019 7:30 PM | RaposaCadela | Asset: Banjo & Kazooie (NES-Style) | Absolutely cool!! |
| Nov 30, 2019 7:27 PM | striker212 | Asset: Mega Man (Super Mario Kart-Style) | super smash kart |
| Nov 30, 2019 7:26 PM | RaposaCadela | Game: Missing in Action | Green Beret/Rush 'n Attack, is that you? |
| Nov 30, 2019 7:03 PM | striker212 | Asset: Attacks | What's the big green bubble? |
| Nov 30, 2019 5:49 PM | Dolphman | Asset: Pokémon Icons | @Pixel3r I checked too. Yikes... Someone ought to correct it then. |
| Nov 30, 2019 5:49 PM | Noah The Potato | Asset: Mad Mew Mew Battle Effects | I get that these are switch only but I feel like they should be with the other soul forms, i don't know, I feel like they don't need their own sheet |
| Nov 30, 2019 4:41 PM | FungiCaptain | Asset: Pokémon Icons | ? well alright then |
| Nov 30, 2019 9:52 AM | Paraemon | Asset: Sonic the Hedgehog | Deno, I could write a full essay on why that logic is flawed, but I'll spare you the judging pain. Just put it on and note it up like the rest of them, it's no more than three minutes. Or I put it on myself and remove the sprites not relevant to the Sonic 3 portion. Deal? |
| Nov 30, 2019 9:40 AM | Luigi64 | Asset: Peppino (Wario Land 1-Style) | really nice job on these sprites! |
| Nov 30, 2019 9:18 AM | Pixel3r | Asset: Pokémon Icons | You mean the discoloration I thought was from jpg screenshots, is actually baked into the internal sprites? *gags* |
| Nov 30, 2019 7:52 AM | shadowman44 | Asset: Introduction (English Fan-Translation) | Should this even go here? It's technically a romhack sheet. |
| Nov 30, 2019 5:38 AM | TarkanDragon | Asset: Monsters (Deltarune Battle-Style) | Interesting... I wonder if there's going to be a Deltarune enemies in a style of Undertale battle. |
| Nov 30, 2019 5:14 AM | Doc von Schmeltwick | Asset: Sonic the Hedgehog | @Deno So? It's still an in-game sprite, why leave it out just because you don't like it? |
| Nov 30, 2019 4:54 AM | saidFayad5 | Asset: Peppino (Wario Land 1-Style) | No, it's The Noise. A Pizza Tower version of Noid that is even more insane that he even uses his teeth to grab enemies |
| Nov 30, 2019 1:36 AM | Techokami | Asset: Item Icons | So it looks like Sword and Shield continues the tradition of "keep all the items no matter what", even though some of these items are now totally useless (like the Omega Ruby and Alpha Sapphire; there is no way to get Groundon or Kyogre into the new games) |
| Nov 30, 2019 1:33 AM | Deno | Asset: Sonic the Hedgehog | @zetaman II I left that out on purpose because: A: It's just one sprite B: The original twister sprite kinda has more flaws than the original and doesn't really have a point. There's also that odd extra pixel on his shoe. |
| Nov 30, 2019 1:01 AM | 125scratch | Asset: Pac-Man | @Techokami I actually don't have that information. This was just created as a fun concept / custom set of limitations. Nothing too serious. Sorry about that. @TarkanDragon Not sure if this is the actual name, but I've been using "Tile96" for projects related to it. |
| Nov 30, 2019 12:13 AM | NARbluebear | Asset: Tails | Not to be rude or anything but if you make all the effects transparent you can see that Tails isn't connected to the Energy Ball for the first few frames, and that there's more than what's on this sheet. Also, why is there jpeg compression on the episode artwork? |
| Nov 29, 2019 11:17 PM | zetaman II | Asset: Sonic the Hedgehog | There's a mistake in the "twister" section. The sprite he uses on twisters has a different face from his regular standing sprite.![]() |
