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Mar 13, 2020 7:24 PM Ignis Asset: Mulan This looks surprisingly good for a bootleg.
Mar 13, 2020 7:23 PM MisterMike Asset: Ryu Hayabusa For anyone curious about the alternate walking sprites: The way some NES games work is that they make separate chunks for each set of tiles needed. For example, Stage 1 will use one whole graphics chunk, while Stage 2 uses a different one. As a result, certain things such as player sprites and items to be duplicated for each chunk as needed.

In some of these instances, however, graphics that are supposed to be the same will differ between chunks. In this instance, Ryu's scarf tile is different in some chunks compared to the others.
Mar 13, 2020 7:13 PM 125scratch Asset: Sonic the Hedgehog Thank you so much, Tailikku.
Mar 13, 2020 7:13 PM MisterMike Asset: Bosses @Deathbringer Never, they're unused as far as I can tell.
Mar 13, 2020 7:13 PM 125scratch Game: Silk to Cotton (JPN) Some of these creatures give me Alice in Wonderland vibes
Mar 13, 2020 6:44 PM Deathbringer Asset: Bosses When is the second sprite of Jaquio used?
Mar 13, 2020 5:52 PM Rabbids Go Home Asset: Mr. I all of the eye rotates in a 4D space technically, the pokey and this should be in texture resource
Mar 13, 2020 5:09 PM Patchouli Game: Bayonetta 2 Are we ever gonna get more? Mainly like weapons, accessories and objects icons, but models would be nice too
Mar 13, 2020 3:37 PM Void-the-Bat Asset: Sonic (Mickey Mousecapade-Style) Jeez game designers, get it together!
This looks terrifyingly good dude. Keep it up!
Mar 13, 2020 2:27 PM Ignis Asset: Ryu Hayabusa @rumblepen Not anymore!
Mar 13, 2020 10:06 AM Paraemon Asset: Hammer Eggman/Egg Hammer I'm inclined to agree they were better, but they were incorrect. As for the orange, I'll have a look at that first opportunity, I got more important things this morning.

Edit: revision submitted, turns out one of the values was wonky.
Mar 13, 2020 10:04 AM Paraemon Asset: Angel Island Zone Act 2 (Bomber & Boss) Because, as seen especially in the top set of the background, there is a variant in which the undergrowth is not highlighted from the flames' glow. The main purpose was to show which part of the palette line adjusted for it to be seen.
Mar 13, 2020 6:20 AM ghastlyCordial Asset: Roxy Lalonde she be Lalonely
Mar 13, 2020 5:44 AM You Gotta be Joshing me Asset: Angel Island Zone Act 2 (Bomber & Boss) Just out of curiosity, why are there duplicates of almost all of the palettes?
Mar 13, 2020 5:14 AM Doc von Schmeltwick Game: Mario & Luigi: Superstar Saga @Vexian All of Peach's Castle that is in this game is under "Opening Cutscene."
Mar 13, 2020 3:55 AM Vexian Empire Game: Mario & Luigi: Superstar Saga Where's Peach's castle? Am I looking in the wrong game?
Mar 13, 2020 3:14 AM teh_supar_hackr Asset: SpongeBob SquarePants (Prototype 2) Spongebob creeps me out here
Mar 13, 2020 1:42 AM Dolphman Asset: Hammer Eggman/Egg Hammer I don't like it. The white is too bright, close to default (255 RGB) and the orange shades don't look right. (The lightest shade is too off-yellow and the darkest too off-orange)
The palettes you had before were way better
Mar 12, 2020 11:09 PM Fawfulthegreat64 Asset: Objects (SMB3) Frozen coins become frozen bricks when a P switch is active. I hope they update it to be able to place frozen bricks though, they may not have too much use but more options is never a bad thing.
Mar 12, 2020 11:07 PM Remedy_Reverie Game: Sonic Mania where is the encore hud?
Mar 12, 2020 10:35 PM Skymover1239 Asset: Present Boxes These are missing the submerged sprites.
Mar 12, 2020 9:05 PM Sonic the Sketchhog Asset: The Cave of the Past / The Devil's Machine Where are the Ness face sprites on the Devil's Machine?
Mar 12, 2020 9:03 PM Sonic the Sketchhog Asset: Ness The palette of regular Ness on the night filter is missing.
Mar 12, 2020 9:00 PM Doc von Schmeltwick Asset: Hammer Eggman/Egg Hammer I'm just glad someone's willing to go that far in-depth for the sake of accuracy across multiple fronts.
Mar 12, 2020 8:11 PM Trunkit06 Game: System BIOS EmRuHire not only that, but if you've ever used a vr headset and it isnt responding to movement, it becomes very nausiating
Mar 12, 2020 7:35 PM diegozsprite(:3) Game: Touhou Shinkirou (Hopeless Masquerade) accept it,this is a astra superstars ripoff
Mar 12, 2020 7:00 PM Random Talking Bush Asset: Spade (Demo Ver.) Thanks again for that, GensokyoZXRedAce, saved me the time of having to update the sheet myself. :P
Mar 12, 2020 6:53 PM Arturmsbr2 Asset: Anuboo this looks like something i would see in a creepypasta lol
Mar 12, 2020 6:37 PM GensokyoZXRedAce Asset: Spade (Demo Ver.) Update, added all missing sprites like 1.3 Spade's idle animations, changed the descriptions of the animations that were initially incorrect and fixed the version numbers of when the sprites were first used and discontinued. Finally, for fun I added an edit for the final frame of 1.3 Spade's spring animation.
Mar 12, 2020 6:07 PM The random guy Asset: SpongeBob SquarePants (Prototype 2) These look better than prototype 1 but the sprites for this look sorta odd
Mar 12, 2020 5:56 PM Paraemon Asset: Hammer Eggman/Egg Hammer Yeah, I've had extensive discussions over Discord as to what the actual scheme should be. Turns out, RGB values in increments of 36 is correct, not in 32 as used in mobile ports, or 34 as in the PC ports. When there's several variations based on end result and no point in repeating sheets across multiple platforms, it basically comes down to "screw trying to please everyone and just get it accurate as it should be". The only compromise I have left is the palette tables, as from here I'm sticking to 36-scaling. I just want to get things done now.
Mar 12, 2020 5:29 PM Dolphman Asset: Hammer Eggman/Egg Hammer Hmm. There's something off with the palette.
Mar 12, 2020 5:23 PM Fawfulthegreat64 Game: SpongeBob SquarePants: SuperSponge The prototypes resembled a port, but the levels were made unique from the PS1 version
Mar 12, 2020 5:04 PM Fawfulthegreat64 Asset: Mario I think the big & small hammer graphics are leftover from a test phase personally, since they look simple in comparison and i can't think of where in the game they could be used.
Mar 12, 2020 4:35 PM 125scratch Asset: Sonic the Hedgehog If you don't want them to be, open it in paint.net, go to Levels, and set the top Input value to 224.
Mar 12, 2020 3:51 PM Paraemon Asset: #0138 Nucleon @Murphmario - one could say, it's totally rad.
Mar 12, 2020 3:14 PM Murphmario Asset: #0138 Nucleon Nice chemistry pun.
Mar 12, 2020 3:06 PM Murphmario Asset: Casino Night Zone (Aug. 21, 1992) Casino Night and Lava Reef are the same location apparently.
Mar 12, 2020 12:25 PM 998TheNewOrchestra Asset: 98 Robot (Expanded) @MarioMadness734
I mostly made the Goner sprites for fun, but they're also related to the other "Goner" sprites found in the game.
Mar 12, 2020 8:23 AM RaguRando Asset: Scar That was supposed to be Scar? They should've made him dark brown with a more accurate mane since he looks like a recolour of Simba.
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