Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jul 26, 2026 5:32 PM | NuclearChair | Game: BFDIA 5b | Lowkey for the 5b revival I hope they readd Ruby. She was on the logo but isnt in the game. |
| Jul 26, 2026 5:32 PM | Petie | Update: It's Saturday and I'm still bad at titles! | prompt_suggestion Two things for future reference: 1. An asset shouldn't be submitted until it's ready - works in progress should not be in the queue. 2. Mistakes happen anyway and that's fine - you can edit your pending submissions directly so no need to cancel and resubmit. Editing keeps your place in the queue, cancel and resubmit sends you to the back because it's effectively a new submission, even if it is largely the same as the one you canceled. |
| Jul 26, 2026 5:22 PM | InfamousIncubus | Asset: Sprite Effects | That one damn orb found in that one damn water level in episode 4. |
| Jul 26, 2026 5:18 PM | InfamousIncubus | Asset: Taradino Cassatt | Yyyes. |
| Jul 26, 2026 5:16 PM | Corrupted Hallow | Asset: Thorne | Bats are so awesome |
| Jul 26, 2026 4:46 PM | PGE | Asset: Home and New Home | prompt_suggestion Thanks for nothing, Tonka Truck. |
| Jul 26, 2026 4:41 PM | Mica | Asset: Unused Content | prompt_suggestion I knew you would appreciate it. |
| Jul 26, 2026 4:38 PM | InfamousIncubus | Asset: The Robot | The wheels stay but the body disintegrates. Ok |
| Jul 26, 2026 4:36 PM | InfamousIncubus | Asset: Professor Quarkblitz | Dein letzter fehler! |
| Jul 26, 2026 4:34 PM | InfamousIncubus | Asset: Submarine Willy | Was zum teufel? |
| Jul 26, 2026 4:21 PM | InfamousIncubus | Asset: Troll | Hulk with a flail. |
| Jul 26, 2026 4:20 PM | WF4123 | Asset: Duke Nukem (Super Mario Bros. Crossover Icon-Style) | Ready for action! |
| Jul 26, 2026 3:40 PM | JomSpoons | Asset: Hoop Trundling (All Versions) | trundlorb my beloved |
| Jul 26, 2026 3:39 PM | PlaceHolder_072 | Asset: Borders (Console Version) | I was wondering how the transition between the marsh area and the cliffs worked... I still don't know how it works |
| Jul 26, 2026 3:31 PM | ScratcherGames64 | Game: Touhou Koumakyou (The Embodiment of Scarlet Devil) | anm files, yeah |
| Jul 26, 2026 3:28 PM | ExistentDrink | Game: X | prompt_suggestion Instagram |
| Jul 26, 2026 3:08 PM | SegaSonikku | Asset: Sonic (Pokémon R/G/B-Style) | This is too good of a spritework for Pokémon Red/Blue. He should look deformed and nothing like Sonic. Okay, jokes aside, this looks amazing |
| Jul 26, 2026 2:37 PM | shredditz | Update: It's Saturday and I'm still bad at titles! | Happy weekend! Sorry about the submit>cancel>submit>cancel on the same single sheet Wasn't halpy with it until today! 😆 also didnt want it to look lazy. |
| Jul 26, 2026 2:33 PM | SegaSonikku | Game: X | prompt_suggestion It's all shits n giggles until we all get banned Comment must be at least 5 characters. |
| Jul 26, 2026 2:31 PM | PlaceHolder_072 | Asset: Dark Fountains | Aw man there's no gif (despite there being an animation) |
| Jul 26, 2026 2:28 PM | Ya Block | Game: X | I find it funny (staff probably doesn't) that some people here try to bypass that "Comment must be at least 5 characters." rule by just commenting that message instead of actually typing something or just not leaving a comment |
| Jul 26, 2026 2:19 PM | OCL | Asset: Cursors | I could use that cursor for my personal interface. |
| Jul 26, 2026 2:00 PM | ampelectrecuted | Game: X | prompt_suggestion meta ( Comment must be at least 5 characters.) |
| Jul 26, 2026 1:59 PM | InfamousIncubus | Game: The Flintstones: DINO: Lost in Bedrock | Nuthin' like getting yabba dabba DROWNED! *wheeze* |
| Jul 26, 2026 1:45 PM | knuckkestheechidnafan | Asset: Ice Cap Zone Act 2 (Underwater) | I am gonna use this to create a small scene for my wallpaper, thank you Tiaremoana! |
| Jul 26, 2026 1:34 PM | MEGAMAN2020MLG | Asset: PC-Exclusive Characters | I... Am STEVE!!! |
| Jul 26, 2026 1:12 PM | InfamousIncubus | Asset: The Devil Incarnate | prompt_suggestion No, they used Deluxe Paint to make each sprite sheet. If you have ever seen those grids for sprite sheets, that's Deluxe Paint. All graphics were listed in different sheets in 320x200 (common resolution for MSDOS) and then compressed into the packed game resource files. I think the one id and FormGen used was Deluxe Paint II as that was the first MS-DOS release of the program. |
| Jul 26, 2026 1:04 PM | InfamousIncubus | Asset: S.S. | WER, DA? Also I really like what Brutal Wolf did with these guys. It's a higher-class SS with a bigger and faster machine gun. |
| Jul 26, 2026 12:58 PM | InfamousIncubus | Asset: Guard | Alarm! |
| Jul 26, 2026 12:57 PM | InfamousIncubus | Game: Spear of Destiny: Return to Danger / Ultimate Challenge | Caves galore. Yeah this expansion sucked as it was pretty much a partial SOD reskin. |
| Jul 26, 2026 12:51 PM | InfamousIncubus | Asset: Title Screen and UI | Huh. I don't remember those difficulty sprites. Looks like BJ with godmode in Doom. |
| Jul 26, 2026 12:49 PM | BgaOfficial8 | Game: Penguin Chat | prompt_suggestion In this version, it actually didnt change the palette, but later on, in Club Penguin, they separated it in parts, to change the color for the body |
| Jul 26, 2026 12:48 PM | InfamousIncubus | Asset: Spectre | Not to be confused with the Spectre from Doom, which is completely different. |
| Jul 26, 2026 12:47 PM | InfamousIncubus | Asset: Trans Grosse | EINER SPRACHSCHNITZER! |
| Jul 26, 2026 12:42 PM | InfamousIncubus | Asset: Death Knight | ALLES IST VERLOREN! |
| Jul 26, 2026 12:40 PM | InfamousIncubus | Asset: Barnacle Wilhelm | ACH, SO! |
| Jul 26, 2026 12:35 PM | InfamousIncubus | Asset: Angel of Death | PROVE YOUR WORTH, HUMAN. Also, one of the rare English dialogues out of the German-dominated lines. |
| Jul 26, 2026 12:34 PM | InfamousIncubus | Game: Wolfenstein: Spear of Destiny | I have a feeling SOD was that little experiment that id was doing while Doom was in development to test the waters and see if people were ready to see hell. I mean, we have Trans Grosse which kinda looks like Doomguy, the Ubermutant's death sound was reused for the Arch-vile, Spectres, the setting of hell itself, and the Angel of Death. Even some SOD graphics were reused temporarily during Doom's development, too. |
| Jul 26, 2026 12:20 PM | TengaiDenjin | Asset: Opening & Title Screen | prompt_suggestion Yes, I realized I forgot to include it in the asset; I'll update it. |
| Jul 26, 2026 12:03 PM | InfamousIncubus | Game: Wolfenstein 3D | prompt_suggestion Another variant of Wolf3D I recommend is Brutal Wolfenstein. It's in the formula of Brutal Doom, but it revitalizes Wolfenstein 3D and SOD together in the Doom engine (along with tweaks) to enhance the gameplay that the original was going for, along with changes in maps, new gameplay features and whatnot. But out of all of this, I say Brutal Wolf3D is the best way to play the game. |