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Apr 3, 2020 12:00 AM LukeWarnut Asset: Spirits (DLC) @Random Talking Bush: Gotcha. I'll DM them to you on Discord.
Apr 2, 2020 11:23 PM Depressed Mario Game: Spy Kids 3-D: Game Over Is This The Game Where You Lose?
Apr 2, 2020 11:19 PM Random Talking Bush Asset: Spirits (DLC) @LukeWarnut: Sure! Because yeah, I'm sure my brothers would be mad at me if I modded their Switch just for that, heh.
Apr 2, 2020 11:14 PM LukeWarnut Asset: Spirits (DLC) @Random Talking Bush: I've dumped the BCAT files from my Switch. I can send 'em over to ya if you don't have them already. The format is... odd. There is a BNTX header in there though.
Apr 2, 2020 11:08 PM Depressed Mario Asset: Sonic Is That a Dead Sonic?
Apr 2, 2020 11:06 PM Depressed Mario Asset: General Sprites AAAAAAAAAA, THAT'S SCARY!!!!
Apr 2, 2020 11:05 PM Depressed Mario Asset: Boy / Tom-Tom Where's The Dragon?
Apr 2, 2020 11:05 PM Depressed Mario Game: The Worst Game Ever Yeah, This is the worst game ever made.
Apr 2, 2020 11:03 PM Depressed Mario Asset: Mario You're a genius, how much time you did this?
Apr 2, 2020 11:01 PM Depressed Mario Asset: Attract Mode & HUD Assets Ah Yes, My Favorite Character, AAAAAAAA! It looks like a Scary Maze Game at least.
Apr 2, 2020 11:01 PM Paraemon Asset: Quartz Quadrant (Bad Future) (Includes Objects) Not exactly. I'm not 100% sure if there's a fuzzy flicker (I haven't properly dived into it in a while), but there is a cycling palette on the tiles - the colors are effectively static, and programmed to give the illusion of movement - if you palette lock it, the static-ness becomes that much more pronounced.
Apr 2, 2020 10:59 PM Depressed Mario Game: Puyo Puyo!! Quest If Puyo is replaced with Poyo, It Will become a Kirby game.
Apr 2, 2020 10:58 PM Depressed Mario Game: The Powerpuff Girls Story Maker Oh No, It's The Reboot!
Apr 2, 2020 10:57 PM Random Talking Bush Game: Granblue Fantasy @Depressed Mario: ...No? Final Fantasy didn't invent the word "fantasy" after all.
Apr 2, 2020 10:56 PM Depressed Mario Game: Neptunia & Friends / Mainichi Compile Heart Wait a minute, Is This a D-PAD?
Apr 2, 2020 10:56 PM Paraemon Game: Granblue Fantasy @Depressed Mario - Not in the slightest.
Apr 2, 2020 10:56 PM Depressed Mario Game: Granblue Fantasy Is This Supposed to be A Ripoff of Final Fantasy?
Apr 2, 2020 10:30 PM Murphmario Asset: Objects & Characters 3, 2, 1, FAULT
Apr 2, 2020 10:15 PM MisterMike Asset: Batgal @Doc von Schmeltwick One need not have overall width to be thicc. A nice hips to waist ratio is enough to qualify.
Apr 2, 2020 10:08 PM Doc von Schmeltwick Asset: Batgal Why do people keep saying "thicc" for extremely lithe characters o.o
"Thicc" is like what the BotW Great Fairies are.
Apr 2, 2020 10:03 PM Sanic Hogeheg Asset: Quartz Quadrant (Bad Future) (Includes Objects) Weren't the TV screens with Robotnik on them animated?
Apr 2, 2020 9:49 PM kite2014 Asset: Batgal thicc
Apr 2, 2020 9:31 PM BRD-Senpai Game: Titenic (Bootleg) Man, 1910 times were weird...
Apr 2, 2020 8:59 PM ZTO Asset: Fred Flintstone This is the look of a man who is truly defeated.
Apr 2, 2020 8:33 PM Masking_Sl0t 8C Asset: World 3 Enemies The Chameleon enemy sticks its tongue out.
Apr 2, 2020 7:57 PM Doc von Schmeltwick Asset: Geno (Paper Mario N64-Style) Ohmygod, StarGeno is adorable! :D
Apr 2, 2020 7:48 PM Masking_Sl0t 8C Asset: World 4 Enemies Weren't there more sprites to the explosion animation?
Apr 2, 2020 7:48 PM Draconic Game: Granblue Fantasy
How To Acquire Stage Sprites From Granblue Fantasy: Specifics
(There might be a way to do this that's more comprehensive, accurate, and/or even easier, but Draconic doesn't know it.)


I'll start by using an example: If you go to this URL: http://game-a1.granbluefantasy.jp/assets_en/img_mid/sp/quest/scene/character/body/3040028000_b_surprise_up.png you'll get a picture of Zeta.

What's important here is this part: "3040028000_b_surprise_up". I'll explain that piece by piece:

• 3040028000
This is OG Zeta's character number.

• _b
the third alternate art for this specific character number.
[note: it goes nothing, _a, _b, and so on]

• _surprise
this character's surprised expression.

• _up
a close up.

Things ALWAYS go in that order: Art version, emotion, close up.png

If there isn't a close up, that tag is just left out. There's no tag for default. There's occasionally one other identifier that comes after _up called _speed, which has the outer frame of the image blurred slightly so that if the frame shakes and a certain texture or sprite animation (or something along those lines, I'm not 100% sure of the terminology), is applied, it looks a little like the character is running toward the camera. If this isn't used, it's left out, too.

Note that there is not always a close up shot, or a speed shot. There isn't even always alternate art, or even multiple expressions: It all really depends on various factors such as the character's popularity, and whether they've been featured in an event. That last one is often the deciding factor.

The art version is sometimes a nonstandard word, as you'll see in OG Beatrix's file: Instead of _a or _b, she has _unarmed and _unarmed2. This is another thing to look out for when hunting down characters' expressions: some characters have more than one expression that can be defined by a certain word, so a number is added after one of the tags. This usually is done with the emotion tag. the number 1 is generally skipped, and it goes straight to 2 after the default version, but I don't think this is a hard rule. Here's an example:
http://game-a1.granbluefantasy.jp/assets_en/img_mid/sp/quest/scene/character/body/3040070000_mortifying2.png

_mortifying is something that I've only seen on Beatrix so far, but I'll admit that I haven't looked at a lot of characters. Recently, the only ones I've actually checked are the ones I've uploaded and Vyrn.
however, here are a few emotion tags that I believe are relatively common: _sad _laugh _angry _shout _surprise _serious _mood _think _weak
Remember: Any of these tags could have a number after it. sometimes more than one. Ilsa's _surprise tags go all the way up to _surprise4.

Please note that I've not uploaded any of the full character images. For those, you can just go to https://gbf.wiki/ and navigate to the Characters section on the lefthand menu.
This in mind, if anyone figures out the exact number of pixels that I have to scale a stage sprite down to in order to fit them perfectly over the default full-body images, PLEASE let me know.
*(Stage sprites are what I've been uploading. They're the square images of the characters' upper bodies that are used for the story mode — the screen above the text box is called the stage in the code)

Oh, right, one last thing: Popular female characters have a _valentine tag, and popular male characters have a _whiteday tag.
Apr 2, 2020 7:40 PM Kawa Asset: Dave Strider (Candy) Brohug!
Apr 2, 2020 7:39 PM Ton Asset: Geno (Paper Mario N64-Style) Great attention to detail in the angry sprites. They look just like SMRPG!
Apr 2, 2020 7:37 PM Kawa Asset: Dirk Strider Didn't expect to see the ...SORD tbh.
Apr 2, 2020 7:02 PM Masking_Sl0t 8C Asset: Battle Backgrounds What is with the inconsistency between mitten and glove type hands?
Apr 2, 2020 6:35 PM SpaceHarrier64 Asset: Chack'n Pop Surprised to see so many of the Bubble Bobble assets and enemies originated here, and Bubble Bobble’s simple gameplay and stage aesthetics seem to have been derived from this game too.
Apr 2, 2020 6:30 PM Brian Fan Game: Pizza Tower Where do Guys Submit Peppino from Demos?
Apr 2, 2020 5:54 PM MisterMike Asset: The Dimensions (NES-Style) @hansungkee Yeah, I probably should update this. Scratch that, I'm redoing the whole damn thing.

EDIT: Done.
Apr 2, 2020 5:48 PM tannermanner Asset: Mystic Cave Zone Objects @Murphmario i think you should because the stage specific sheet is messy
just my opinion tho
Apr 2, 2020 5:02 PM Draconic Game: Granblue Fantasy You don't even need to rip stuff. It's all out in the open just waiting for you to take it.

Start by going to gbf wiki (it has all the full art for all the characters and summons) and if you want to collect the characters' facial expressions, just click on the Lore tab, and scroll to the links to their Special Cutscenes. You might need a Mobage account to access these, I'm not sure. Note that the game only runs on Chrome and Safari.

Once you're watching the skit, right click on the game screen and select Inspect Element. If you're using Safari, you need to go to the application's preferences, select the Advanced tab, and check Show Develop menu in menu bar. Then you'll be able to get an Inspect Element by right-clicking.
It's easier if you actually play the game and have the character in question, mind you.

While Inspecting, go to Network, and search ,png. You can also go to sources, but that'll only show the items that are currently on screen. Note that you can find sound and voice files like this by searching .mp3)

Characters have a relatively wide range of facial expressions, but usually these are reserved for SSR and event characters, and certain important NPCs.

These emotions can be found relatively easily even if you don't have the items in the debugging menu. I'll go over a few tricks on how to look around for them in my next post.
Apr 2, 2020 4:51 PM liamx2000 Game: Bishoujo Senshi Sailor Moon: Another Story (JPN) Love this game more people need to play it
Apr 2, 2020 4:05 PM Void-the-Bat Asset: Sonic (LooneyDude-Style, Expanded) I doubt they'd allow something like Irish if it was purely just for some social media fun.

...then again Kinopio Kun got his own custom sprites, so what do I know?
Apr 2, 2020 2:38 PM Depressed Mario Asset: Onion-san How About Boxes for Each Size
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