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Apr 23, 2020 7:10 PM Astroclimber26 Asset: Enemies (SMB1) Good job putting in the new sprites that quickly! Thanks!
Apr 23, 2020 7:06 PM TotallyProperUsername Asset: Mario, Luigi, Toad, Toadette and Items (SMW) Cool
Apr 23, 2020 6:59 PM Fred03 Asset: Title Screen & Level Select Ah yes. Genocide City. One of my personal favorites. (too bad it was only a prototype)
Apr 23, 2020 6:58 PM JoeyTheRabbit Asset: Tails (Sonic 3-Style, Updated) Aww.... he looks so cute!

Imagine these in a ROM hack of Sonic 3, Sonic and Knuckles, or even the whole game, Sonic 3 and Knuckles!

EDIT: You forgot the look up and crouch animations. :P
Apr 23, 2020 6:23 PM Random Talking Bush Asset: Mario & Luigi (Miami New Times Best of 2014-Style) It's certainly a thing that exists.
Apr 23, 2020 6:06 PM SmithyGCN Asset: Mario & Luigi (Miami New Times Best of 2014-Style) WHat... is this? How did this get approved?
Apr 23, 2020 5:56 PM Doc von Schmeltwick Asset: Enemies (SMW) @Gamey While that would be cool, these break the palette limitations so much that serious editing would need to be done beforehand, and then they'd look like crap regardless.
Apr 23, 2020 5:53 PM Ton Asset: Mario & Luigi (Miami New Times Best of 2014-Style) 10/10 best sheet
Apr 23, 2020 5:52 PM Buttercarsen Asset: Mario, Luigi, Toad, Toadette and Items (SMW) I've tried many things and I can't figure out how to get the Bubble Shellmet sprites. If someone knows, please share it, as not even Random Talking Bush themselves know.
Apr 23, 2020 5:20 PM Random Talking Bush Asset: Green Devil (NES-Style) @Fred03: It's from both Mega Man 8 (as the third Wily stage boss) and Mega Man & Bass (where it's the first boss!).
Apr 23, 2020 4:50 PM 125scratch Asset: Tails (Sonic 3-Style, Updated) This is great, it was always kinda weird how a few of his sprites were updated but the others were left basically the same as Sonic 2's but with color changes.
Apr 23, 2020 4:17 PM Random Talking Bush Asset: Tileset (SMB1) @striker212: They're on the Objects (SMB1) sheet.
Apr 23, 2020 4:13 PM Random Talking Bush Asset: Mario, Luigi, Toad, Toadette and Items (SMW) @albert-art: They're related to the P-Balloon, supposedly.

@Randomllyin: It's referring to this:
Posted Image
Left side is Super Mario Maker 1, right side is Super Mario Maker 2 / Super Mario World.
Apr 23, 2020 4:02 PM Fred03 Asset: Green Devil (NES-Style) Hang on, i know about the Yellow Devil, but... Where did the GREEN one come from?
Apr 23, 2020 3:53 PM digitalgamer800 Game: Super Mario Maker 2 and their models probably come from nsmbw in model resource.
Apr 23, 2020 3:51 PM TheGameyFireBro105 Asset: Enemies (SMW) i'd love it of someone made a smw rom hack that replaces the koopalings and bowser's sprites with these! It'd be pretty cool.
Apr 23, 2020 3:50 PM Murphmario Game: Super Paper Mario "Extract sprites without using dolphin emulator"
"which you have access after extracting files via dolphin"

Yeah, you still need to use Dolphin.
Apr 23, 2020 3:48 PM Murphmario Game: Super Mario Maker 2 They're probably models.
Apr 23, 2020 3:36 PM digitalgamer800 Game: Super Mario Maker 2 @Delta If your talking about the nsmbu style then I don't know if they are getting ripped here.
Apr 23, 2020 3:25 PM Doc von Schmeltwick Game: Super Mario Maker 2 @Delta Has it ever crossed your mind to look at the enemy sheets?
Apr 23, 2020 3:22 PM Doc von Schmeltwick Asset: Enemies (SMW) And see, that's the problem. The SMW sprites sucked, so by making these good, they are by default not SMW style.
Apr 23, 2020 3:20 PM Delta Brony Game: Super Mario Maker 2 Hey RTB, we still missing the Koopalings.
Apr 23, 2020 3:14 PM SharkGuy Asset: Johto Pokémon (R/G/B-Style) @Neslug While I see exactly what you're talking about, I still think I did a good job and feel like I acomplished what I wanted, that being a blend of off-model and on-model.

I'll also agree with Skarmory too.
Apr 23, 2020 3:00 PM Dolphman Asset: Event Portraits They referenced the Charles Barkley Nike collaboration. Awesome
Apr 23, 2020 2:58 PM Dolphman Asset: Kaiju Portraits I really like the presence of obscure kaiju on here. (Maguma from Gorath, the three from Space Amoeba: Yog, Leo the male Mothra, Dagahra) Also, for a 1998 game, it's surprising they added Zilla this early to the cast as it came out the same year as that movie. (And he wouldn't have a canon movie appearance until Final Wars)
The six original game exclusive kaiju look pretty awesome as well.
Apr 23, 2020 2:48 PM striker212 Asset: Tileset (SMB1) Isn't there special sprites of the cloud block when being pulled up by SMB2 Mario?
Apr 23, 2020 2:37 PM albert-art Asset: Mario, Luigi, Toad, Toadette and Items (SMW) i can ask , about bubble thing on next buzzy ans spiny helmets what is?
Apr 23, 2020 2:37 PM JX444444 Asset: Reimu Hakurei (Sonic 3-Style) YES!
Apr 23, 2020 2:34 PM RonaTheRTD Asset: Reimu Hakurei (Sonic 3-Style) @Brain Fan ..Your point is?
Apr 23, 2020 2:33 PM Zander_TB Game: Space Ace Hope someone rips the arcade version
Apr 23, 2020 2:09 PM 935935935 Game: Super Mario Maker 2 A lot of thanks to Rtb.
Apr 23, 2020 1:46 PM Remedy_Reverie Asset: Mario, Luigi, Toad, Toadette and Items (SMW) @GregoryTheGamer explain the "foot" thing
Apr 23, 2020 1:02 PM BetterDonutGalaxy Asset: Objects (SMB1) Cute cloud freaking dies: the game
Apr 23, 2020 12:51 PM Sonic the Sketchhog Asset: Yumetarō Because the game was never released in America, only in Japan and Scandinavia
Apr 23, 2020 12:48 PM Sonic the Sketchhog Asset: Intro/Staff Roll/Sound Test Font AUTHENTIC ENTERTAINMENT
REALISTIC ANOTHER WORLD
Apr 23, 2020 12:15 PM EGAPlumber Asset: Sonic (Sonic Pocket Adventure-Style) Could i use these sprites? I will credit
Apr 23, 2020 12:12 PM Neslug Asset: Johto Pokémon (R/G/B-Style) Whenever I see people attempting the RGB style, I honestly think they really overplay the incorrect proportions and weird poses. Looking at a complete sheet of all the official RGB sprites, I see more than a dozen Pokémon that are almost completely on-model and accurate to current designs (for example, Clefable, Electabuzz and Gyarados).

In terms of the shading and broken outlines, these are really good. But overall, I think you tried too hard to make them look bad or weird; which in turn makes some of them, such as Furret and Wobbuffet, look way too big. The actual RGB Pokémon are surprisingly consistent with their sizes.

While a lot of the official sprites aren't so good, it honestly looks like the artists tried their best to make good artwork. The quality varied because not all of the artists were equally skilled, which makes the style extremely difficult to imitate on a large scale like this. Don't want to put you down, because you clearly have the skill. I think Skarmory turned out the best and could really pass as real.
Apr 23, 2020 12:11 PM MrDoubleA Asset: Objects (SMB1) @xCrystalStudiosx The cursed key, phanto and sprites for clouds being pulled up by SMBX2 Mario were added, I believe.
Apr 23, 2020 11:46 AM digitalgamer800 Asset: Enemies (SMW) @hansgunkee definitely. they look more smoother and better than the snes ones.
Apr 23, 2020 10:56 AM TannerTH25 Asset: Sonic (Spelunky 2009-Style) @MrSonicSMSSpriter Thanks!
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