Comments
Displaying all comments.
| Posted | By | On | Comment | 
|---|---|---|---|
| May 12, 2020 2:43 AM | Radical Charizard | Asset: Hoenn Pokémon (R/G/B-Style) | I think the Feebas sprite invented a new emotion. | 
| May 12, 2020 2:00 AM | squidiskool | Asset: HUD Overlay | S C O R IN G T IM E B O N U | 
| May 11, 2020 10:14 PM | Radical Charizard | Asset: World 1-1 2.5D | The Legend of Mario. I mean, Super Zelda Bros. | 
| May 11, 2020 10:06 PM | striker212 | Game: Mega Man: The Wily Wars: Mega Man 3 | Where's the regular enemies? | 
| May 11, 2020 9:36 PM | Doc von Schmeltwick | Asset: World 1-1 2.5D | This looks like it could be used for a DKC mod or something XD | 
| May 11, 2020 6:52 PM | Doc von Schmeltwick | Asset: WALL·E (Super Mario Bros. 2 NES & SNES-Styles) | Wonder if this will motivate someone to recreate the sprites from the credits of the movie itself. | 
| May 11, 2020 6:45 PM | SharkGuy | Asset: Hoenn Pokémon (R/G/B-Style) | @SpritZ thanks my guy | 
| May 11, 2020 6:22 PM | RaguRando | Asset: WALL·E (Super Mario Bros. 2 NES & SNES-Styles) | Wow! First Pixar custom, and one from a film I was once going to sprite something from myself! I just couldn't figure out what other style I wanted to use. It may not be the best style to depict WALL·E in because of proportions (and the game's concept), but you worked out a good palette for the NES version. The eyes could've been a bit smaller and flatter to be more accurate, and the SNES one should've had the frame light grey like the hands. Besides those, I was excited to see I've apparently inspired someone else to add a new one. Keep it up. | 
| May 11, 2020 6:02 PM | SpritZ | Asset: Hoenn Pokémon (R/G/B-Style) | I'm always excited to see new sheets by you, SharkGuy. Great work, as always! :) | 
| May 11, 2020 5:17 PM | TheVengefulRevolvenant | Asset: Plushtrap | ZOOP | 
| May 11, 2020 5:17 PM | TheVengefulRevolvenant | Asset: Phantom Mangle | aaaaaaahhhhhhhhhhh | 
| May 11, 2020 5:14 PM | Remedy_Reverie | Asset: Mario (Donkey Kong, Enhanced) | awesome shading | 
| May 11, 2020 5:07 PM | PerfectOne | Asset: Race Position Mugshots | @Siul Not anymore thx to N64 Vault Editor which let grab sprites like this directly from game files with transparent background intact. | 
| May 11, 2020 4:43 PM | StarmanElite | Asset: World 1-1 2.5D | hey it's just like minecraft | 
| May 11, 2020 4:38 PM | Doc von Schmeltwick | Game: Tube Panic | Yeah a lot of people seem to forget that technically speaking, "Mode 7" refers solely to the 7th layer of an SNES's graphics, which was commonly used for this early flatplane 3D style. Many people use the term for when arcade or Genesis attachments use it for simplicity's sake, but that's technically misleading and incorrect. | 
| May 11, 2020 4:36 PM | Doc von Schmeltwick | Asset: Fish Bones (Paper Mario-Style) | @striker Why would what is allegedly a type of Cheep Cheep be more closely related to a turtle? "Dry Bones" refers to undead Koopa Troopas, not skeletons in general. | 
| May 11, 2020 4:34 PM | Doc von Schmeltwick | Asset: Mummipokey (Super Mario Bros. 1 NES-Style) | @Cabbage Reznor was the only miniboss in NSMB2, just sometimes in varying amounts. We're trying to talk variety here. | 
| May 11, 2020 4:27 PM | TheVengefulRevolvenant | Asset: Freddy Fazbear | is his sheet that big?? | 
| May 11, 2020 4:26 PM | TheVengefulRevolvenant | Asset: Chica | A chicken with teeth? seems legit | 
| May 11, 2020 4:25 PM | TheVengefulRevolvenant | Asset: Balloon Boy & JJ | HAHAHAHHAAHAHAHAHAHAHAHAHAHAHHAAHHAAHHAH | 
| May 11, 2020 4:02 PM | Cabbage72 | Asset: Mummipokey (Super Mario Bros. 1 NES-Style) | @Doc von Schmeltwick What about Resnor? | 
| May 11, 2020 3:49 PM | striker212 | Asset: Fish Bones (Paper Mario-Style) | Shouldn't this be in "Dry Bones and related Enemies"? | 
| May 11, 2020 2:55 PM | RaguRando | Asset: Title / Text | This totally resembles the Weapon Get font from Mega Man 4. | 
| May 11, 2020 2:52 PM | RaguRando | Game: Tube Panic | @SH64 *Before it was known as such. | 
| May 11, 2020 1:08 PM | Chaos Sonic | Asset: Super Sonic (Classic, Sonic Pocket Adventure-Style) | @Brian Fan If you think about it that way, this sheet goes full circle. First Boll used SPA sprites and now there's SPA sprites that look like Super Sonic in the latest version (Of course Power Stones is a mod but it's made by a dev so)  | 
  
| May 11, 2020 10:27 AM | ThatReptilianGuy | Asset: NPC Icons | I just realized there's a pattern to the way the villagers are ordered (within their species, atleast): Villagers who appeared in Wild World Unlike the below groups, the N64/GCN villagers don't seem to have a particular order. Villagers new to Wild World are always last in order, however. N64/GCN Villagers who were cut in Wild World, but returned in later games Unlike the above group, the villagers are actually ordered by their debut game. It goes: Villagers who debuted in the original version -> Villagers who debuted in the Japan-exclusive e+ version -> Islanders (Doesn't matter if they debuted in the original GCN version or the e+ version. They are (almost*) always last in order). *Strangely enough, Dobie is an exception. He is the first of the previously cut wolves in order, despite having been an Islander in the original game. Villagers who made their debut in an installment after Wild World The order goes: City Folk -> New Leaf -> New Horizons. I know this isn't the most useful info ever, it's just something I wanted to point out.  | 
  
| May 11, 2020 9:02 AM | TattleameliaMLG | Asset: Custom Night Menu | @Wow. LOCKED is used when you attempt to play "Golden Freddy" mode for the first time, where the READY button is replaced with LOCKED | 
| May 11, 2020 5:51 AM | Doc von Schmeltwick | Asset: Character Auras | Actually, the Star is for the joker. | 
| May 11, 2020 5:35 AM | Luigifan1115 | Asset: Kirby (Terminal Montage-Style) | i need a wahoo ver but i will never get a wahoo ver the dilemma of man  | 
  
| May 11, 2020 4:55 AM | OnePunchMudkip | Asset: Mudkip | nice. | 
| May 11, 2020 4:53 AM | OnePunchMudkip | Asset: Items and Characters (The Binding of Isaac-Style) | poor pikachu. | 
| May 11, 2020 3:29 AM | SpongeBat1 | Game: Street Fighter GoAnimate | I didn't even know this was a thing, and now I feel as though I am worse off than I was before this revelation. | 
| May 11, 2020 3:20 AM | 125scratch | Asset: Animals | I love the addition of fish in Tidal Tempest. | 
| May 11, 2020 1:46 AM | Watcher | Asset: Mario (Donkey Kong, Enhanced) | nice shading | 
| May 11, 2020 12:45 AM | Frebblo | Game: Pokémon Emerald | This one seems to be better ripped than Ruby/Sapphire. | 
| May 10, 2020 11:15 PM | Yawackhary | Asset: Sonic the Hedgehog | @ProMentos Why would I want to be credited for a sheet that I did not work on? | 
| May 10, 2020 9:32 PM | Sneakykng | Asset: Stage Previews (Unused) | Oh wow an unused l4d stage, I like how they censored the missing finger lol | 
| May 10, 2020 9:30 PM | SpaceHarrier64 | Game: Tube Panic | This game had Mode-7 before Mode-7 was a thing!!! | 
| May 10, 2020 8:51 PM | Paraemon | Game: Sonic the Hedgehog CD (Prototype) | Well, the page was made when the most differences could be sourced from the 510 Prototype. And since the prototypes seem to apply only to the Sega CD version of the game, mayhaps omit SEGA CD from the page name. | 
| May 10, 2020 8:40 PM | Murphmario | Game: Sonic the Hedgehog CD (Prototype) | Technically speaking, shouldn't this be Sonic CD (Sega CD Prototypes)? Because there's more than one here. |