Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| May 13, 2020 6:10 AM | RaguRando | Asset: M-O (Super Mario Bros. 2 NES & SNES-Styles) | Like how it turned out for me when I did Jasmine, third time's the charm. This turned out better than both WALL·E and EVE. However, just because this is my current preferred style to use doesn't mean there shouldn't be other styles here as well. If anything, WALL·E customs in Metroid or other sci-fi styles would make more sense to do. |
| May 13, 2020 4:30 AM | SuperfishMEMZ | Asset: Sonic the Hedgehog | These sprites are cute in my opinion |
| May 13, 2020 3:27 AM | Radical Charizard | Asset: M-O (Super Mario Bros. 2 NES & SNES-Styles) | Best Wall-e character. |
| May 13, 2020 2:52 AM | Doc von Schmeltwick | Asset: Builder Mario and Luigi (Super Mario Bros. 3 SNES-Style) | I personally like how they shade white with tan, as well as generally use more muted colors than typical for the franchise. I for one dislike SMW sprites' overuse in flash games. When I played flash games, 95% of them used SMW graphics in any capacity, and 75% of them used SMW graphics as the majority of their graphics. Meanwhile, the most you'd see of SMAS SMB3 was the occasional scattered Goomba, Thwomp, or Bob-omb. |
| May 13, 2020 2:10 AM | You Gotta be Joshing me | Update: New Sprites, New Layout! | Are there any plans to toggle between the new and old layout? Most of my monitors are older, so lower-res sites tend to look better. |
| May 13, 2020 1:43 AM | Luigifan1115 | Asset: Dr. Wario | comic sans |
| May 13, 2020 12:59 AM | Stephen Universe | Game: Chungus Rampage in Big Forest | Is this game even legal? |
| May 13, 2020 12:44 AM | striker212 | Asset: Time Man & Oil Man (Unused) | why does oil man look like a duck? |
| May 13, 2020 12:04 AM | Fat Mario | Asset: Mario & Luigi | cuboid mario |
| May 12, 2020 11:53 PM | Dolphman | Asset: Builder Mario and Luigi (Super Mario Bros. 3 SNES-Style) | @Radical Charizard. IMO, they're overused. Blame Hello's shoddy Super Mario engines made with Game Maker for that |
| May 12, 2020 10:34 PM | Teretzo | Asset: Hoenn Pokémon (R/G/B-Style) | Poggers. |
| May 12, 2020 10:02 PM | Goji54 | Asset: Knuckles the Echidna (S3K) | OH NO |
| May 12, 2020 9:59 PM | Goji54 | Asset: Objects & Characters | Sonic, Tails, Knuckles, And BANANA!!! |
| May 12, 2020 9:27 PM | DAABBeast | Game: Super Mario Maker 2 | @willowmaine Looking into the game files, yes, it is a sprite. It uses the same lighting effects as most other assets in the NSMB game style. It makes sense though seeing as the game would probably struggle with translating all of the 2D sprites to 3D as fast as it does. |
| May 12, 2020 9:15 PM | Doc von Schmeltwick | Asset: Enemies (SMW) | @Radical Charizard True, but they shoulda made Bowser and Jr more like SMW Bowser in the first place XD |
| May 12, 2020 9:04 PM | Radical Charizard | Asset: #0002 Ivysaur | The icon doesn't help. |
| May 12, 2020 9:04 PM | DigitalDiamal | Game: Street Fighter GoAnimate | I didn't know they had the permission to use SF? |
| May 12, 2020 8:52 PM | Radical Charizard | Asset: Ninji | Why is there a Paper Ninji here? This isn't Paper Mario. |
| May 12, 2020 8:51 PM | Radical Charizard | Game: Super Mario Maker 2 | It appear to be sprite when looking at how it moves when Mario turns in the Story Mode levels with it. It would make sense since every other holdable object that Mario can hold, including ones that he can interact with, are sprites I believe, like the P-Switch. |
| May 12, 2020 8:44 PM | Radical Charizard | Asset: Enemies (SMW) | They probably just thought they would look weird next to Bowser, Bowser Jr., and Boom Boom. Plus most would've needed new frames anyway so they just said screw it. |
| May 12, 2020 8:01 PM | Doc von Schmeltwick | Asset: Leuko & Muckle | Oh, another thing, Muckle has easily the worst palette in the game. I mean come on, shading indigo with turquoise? |
| May 12, 2020 7:58 PM | Omega | Asset: WALL-E (Mega Man NES Enemy-Style) | No prob! I learned a lot when I did those Mario enemies in Megaman style, and learning what details to keep during those Smash bros sprites too (because God help me I get another fire emblem character with a million tiny things on his body again) |
| May 12, 2020 7:51 PM | striker212 | Asset: Angry Sun & Moon | The style reminds me of Cuphead... |
| May 12, 2020 7:39 PM | RaguRando | Asset: WALL-E (Mega Man NES Enemy-Style) | @Omega I'm somewhat surprised how this is my first custom to attract real, constructive criticism (after 'ten' customs). Then again, I never looked into emulating the styles of the Robot Masters, bosses and enemies before, so it does seem to show here compared to my others. Despite how I did make sure to separate the components for ease of use, I get how he's not as visible compared to most actual enemies. That's indefinitely superior! I guess I was trying too hard to make him look more like himself than a Mega Man enemy, so he turned out too accurate and doesn't really fit in. The scale is also much better and he looks even more distinct from the Picket Man Bull. Thanks for the helpful tips and for taking the time to resprite him to strengthen your points. Much appreciated. |
| May 12, 2020 7:34 PM | Doc von Schmeltwick | Asset: Enemies (SMW) | @Globus SMW has a very limited selection of palettes, which all the bosses here break. Furthermore, all the Koopa bosses were drawn in a similar manner, with the Koopalings having a side-view unless turning, 3 fingers (until SMA2), and the same orange on the snout that most of the palettes shared (ie, Troopa skin). If this breaks what can be done in SMW itself without modifying SMW's limited selection of palettes, it's not in SMW style, and if it looks absolutely different from the exact same entity's appearance in SMW, it is by default inaccurate to SMW. The Koopa bosses here are absolutely not "SMW style" Koopa bosses, but a custom style mixing attributes, nostalgia filter, and actual skill independent of SMW's designs. They're not bad sprites, but they're bad at their job, basically. Now, had they done this in SMA2 (which they absolutely should have), this wouldn't be an issue. But if they're going to say this is how it appeared in SMW when it absolutely isn't, then that's a problem. |
| May 12, 2020 7:15 PM | FungiCaptain | Asset: WALL-E (Mega Man NES Enemy-Style) | Loving all the Wall-E sheets. |
| May 12, 2020 7:13 PM | FungiCaptain | Asset: Builder Mario and Luigi (Super Mario Bros. 3 SNES-Style) | Probably just a personal thing, maybe they grew up with SMAS or a fangame like SMBX. |
| May 12, 2020 7:11 PM | FungiCaptain | Asset: Monty Tank (Super Mario Bros. 1 NES-Style) | TANKS! This looks like it would fit into any late-game Mario level. The pipe aesthetic really makes it look official! |
| May 12, 2020 7:08 PM | freyacantsleep | Asset: Builder Mario and Luigi (Super Mario Bros. 3 SNES-Style) | Agreed. |
| May 12, 2020 7:06 PM | Globus Polski | Asset: Enemies (SMW) | I'm still not quite understanding the argument that the sprites "aren't in SMW style", considering that SMW doesn't even have a style to begin with, and also that multiple sprites from the original are shaded in a similar way |
| May 12, 2020 6:47 PM | Fawfulthegreat64 | Asset: Jawful | This thing's name is one letter off from a certain Superstar Saga boss, and its appearance resembles another Superstar Saga creature (Oho Jee) |
| May 12, 2020 6:45 PM | Ton | Asset: WALL-E (Mega Man NES Enemy-Style) | Wow, Omega. That looks awesome. |
| May 12, 2020 6:18 PM | Radical Charizard | Asset: Steve | Don't worry @CardboardBox. You tried and that's all that matters. Aether. |
| May 12, 2020 6:02 PM | willowmaine | Game: Super Mario Maker 2 | Is the NSMBU Story Mode stone a sprite or a 3D model? |
| May 12, 2020 5:14 PM | Omega | Asset: WALL-E (Mega Man NES Enemy-Style) | Generally when you're doing a Megaman styled enemy you want the character to sort of pop out and each individual part can be seen. With Wall-E I recommend he'd be simplified a little just to he doesn't look so busy, but retains his recognizable look, using more white and blacks helps too to get that 'megaman' feel. Here's a quick version I tried just to show an example. ![]() |
| May 12, 2020 5:14 PM | AdamTheKid | Game: Crash Team Racing | Theres a VERY SMALL possibility that i rip the russian font |
| May 12, 2020 5:03 PM | AdamTheKid | Game: Papa's Burgeria | I love how the burger icon is a C H O N K M A Y O burger |
| May 12, 2020 4:47 PM | RaguRando | Asset: WALL-E (Mega Man NES Enemy-Style) | This could've been better (especially the way the treads are animated), but I only made it as the second (now third) sheet for the new section. One reason why I chose the enemy style was because they are larger, more varied and more detailed than Rock and the friendly NPCs, which allows him to stand out more compared to an Eddie scale one (for instance). He is a heavy edit of the Picket Man Bull from MM3. |
| May 12, 2020 4:43 PM | AdamTheKid | Asset: Failures | G O D D A M M I T |
| May 12, 2020 4:40 PM | AdamTheKid | Asset: Level 1 | I will maybye upload the other stages |
