Comments
Displaying all comments.
Posted | By | On | Comment |
---|---|---|---|
Mar 25, 2020 8:03 PM | Depressed Mario | Asset: Kumatora (Young) | The Only Difference is that Adolescent Kumatora is 1 Pixel Taller than Young Kumatora. |
Mar 25, 2020 6:46 PM | You Gotta be Joshing me | Asset: Metal Sonic | @The Observer I looked at prototypes and development history for Sonic CD to check if he did have red eyes in the game, IDK why the cover art and later games made his eye color red though. And by manually, meant taking the pencil tool and going over the grey areas, changing color when necessary to make things look nicer and not so lazily done. |
Mar 25, 2020 6:43 PM | CherryAddictz | Asset: Pac-Man | Hmm, good, but some sprites are missing, Like the standing animation. |
Mar 25, 2020 6:22 PM | Paraemon | Asset: Metal Sonic | Did you try the cover artwork for the game, and Sonic Heroes/Generations? Also, why 30 minutes to manually recolor? It's probably no more than two. |
Mar 25, 2020 6:22 PM | SpongeBat1 | Game: Dynamons | Hm, a game about controlling super-powered 'mons with a guy who's name is very close to "Giovanni". Gosh, what could THAT remind me of? |
Mar 25, 2020 5:48 PM | Greenknight9000 | Asset: Sonic (Sonic 1 Beta-Style) | As great as this is, the rolling sprites REALLY bother me, they're essentially just rotated with just small edits, the second rolling frame especially; why is it darker ABOVE Sonic and lighter below him? The shading is just wrong EDIT: Brainfart moment and realised it's just the quills that make it look odd, and since this is supposed to replicate the TTS look, this is intentional...my bad! |
Mar 25, 2020 5:45 PM | You Gotta be Joshing me | Asset: Metal Sonic | After looking back on pretty much any bit of documentation I could find on Sonic CD, none of what I could find brought up a version with red eyes Spoiler:looks we had a case of the Mandela effect I edited this sheet to have red eyes to save you the 30 minutes of having to manually go and change the eye color: ![]() |
Mar 25, 2020 4:19 PM | Doc von Schmeltwick | Game: Sonic Eraser (JPN) | Why is it that compilations have puzzle games like MBM, crappy games like Labyrinth, Japanese games like Drift 1 and Skypatrol, but always leave this one out? |
Mar 25, 2020 3:36 PM | Greenknight9000 | Asset: Font & Menu | It annoys me so much that they forgot to colour Sonic's nose when he gets hit |
Mar 25, 2020 3:34 PM | Dortorpife | Asset: Giga Cardia | I'm immensely impressed on how well Woz made the hands on these sprites. It's a lot harder than you'd think. |
Mar 25, 2020 11:56 AM | Paraemon | Asset: Sonic the Hedgehog | If it's the vanilla Gens, that white can be adjusted to RGB:224, since the rest of the colors in the VDP viewer fit the raw/mobile scheme. If it's r7, the set-up can between the raw/mobile scheme, the PC port scheme, and whatever the other one is. The emulators were designed to do the best that they can, but were created before the evidence as to what the proper schemes were came out. This is why the palette tables in the lower right of the sheet, for example, exist now (though where it says Rendered through Genesis, it is actual, if looking at the screen and not the internal programming). |
Mar 25, 2020 8:40 AM | Dolphman | Asset: Sonic the Hedgehog | @The Observer Isn't actually an issue with certain emulators? Because some have the colour settings set up too bright by default. As in so bright, the white makes them useless when editing in art programs. (IE MS Paint, GIMP, Photoshop, Paint.net) |
Mar 25, 2020 3:38 AM | MisterMike | Asset: Lucina (Zelda 2-Style) | @Void-the-Bat SHUT UP! I-I DON'T HAVE A PROBLEM! YOU'RE THE ONE WITH THE PROBLEM! ... But in all seriousness yeah, I'm aware I've been making quite a few of these as of late. It's just that I really like this Zelda 2 style, and I find it relatively easy to make so I can just work on some of them when I have no idea what else to make/rip. But don't worry, I'll eventually get bored of this and move on to something else. |
Mar 25, 2020 3:27 AM | Void-the-Bat | Asset: Lucina (Zelda 2-Style) | Mike, these are good, but I think you have a problem... |
Mar 25, 2020 12:17 AM | 125scratch | Asset: Badniks (Angel Island Zone) | Well of course there are going to be pointless arguments, this is Sonic we're talking about "IT'S HYDRO CITY!!!!!" |
Mar 24, 2020 11:58 PM | Rinyami | Game: BlazBlue: Cross Tag Battle | thanks for adding heart |
Mar 24, 2020 11:38 PM | Doc von Schmeltwick | Asset: Shy Guy (Black) | Fun fact: According to JP names, this is the same as Anti Guy. |
Mar 24, 2020 11:30 PM | SonicHex | Asset: Metropolis Zone (Simon Wai Prototype) | yeah, the wai build was dumped in 1998, and the first rips started that year |
Mar 24, 2020 10:57 PM | Arturmsbr2 | Asset: Knuckles | I DONT KNOW |
Mar 24, 2020 10:06 PM | Arturmsbr2 | Asset: Kirby Basic Transformations (Epic Yarn, NES-Style) | nice |
Mar 24, 2020 10:06 PM | Mr. L | Asset: Pirate Man (NES-Style) | Awesome! We've almost got every non 8 bit robot master covered! |
Mar 24, 2020 9:27 PM | craftersshaft | Asset: Sonic the Hedgehog | ingame there's multiple idle poses and celebrations i think, if you play it on a leapster explorer or hack in the micromods theres other stuff |
Mar 24, 2020 9:25 PM | 125scratch | Asset: Mario & Luigi | Thanks for fixing that. |
Mar 24, 2020 8:59 PM | RaguRando | Game: Winnie the Pooh: Adventures in the 100 Acre Wood | RetroGameZone has Eeyore, Tigger, Rabbit, Roo and Piglet (ripped by Locke GB7). They should've been here as well. |
Mar 24, 2020 7:56 PM | Datboimate | Asset: Mayhem | "No but thank you for asking." |
Mar 24, 2020 7:55 PM | MarshadowSlime | Asset: Pirate Man (NES-Style) | Finally my favorite robot master is in sprite form. And it looks good. |
Mar 24, 2020 7:44 PM | The Strange Spriter | Asset: Pirate Man (NES-Style) | Aw yeah, Pirate Man. Looks epic, my guy. |
Mar 24, 2020 7:32 PM | RaguRando | Asset: Darth Vader | Wasn't he officially called Lard Vader in this (and the first ABSW)? |
Mar 24, 2020 6:47 PM | TannerTH25 | Asset: Sonic (Spelunky 2009-Style) | @RealDev Thanks!! |
Mar 24, 2020 6:46 PM | RealDev | Asset: Sonic (Spelunky 2009-Style) | Awesome job! |
Mar 24, 2020 6:41 PM | A-121-B | Game: Ennuigi (PICO-8) | @RaguRando At least it's not as bad as trying to rationalize the Cars universe. I mean, have you SEEN the kinds of theories people come up for those movies? |
Mar 24, 2020 6:25 PM | Axilie | Asset: Items & Badges | This is really cool |
Mar 24, 2020 6:08 PM | Paraemon | Asset: Sonic the Hedgehog | It does if it needs to be accurate. Mobile ports use the raw system, Genesis had other things going on with it. Values of 36 are the correct version. |
Mar 24, 2020 5:56 PM | Mariofan9000 | Asset: Mario's Puzzle Party | what about toad's mugshot |
Mar 24, 2020 5:24 PM | Super Piter | Asset: Snick | i uploaded PEPPINO, but only the sprites used on public demos. |
Mar 24, 2020 4:40 PM | Smoke-The-Pyroling | Asset: Sonic the Hedgehog | Can I ask why you're constantly changing the colors of Sonic? Keep it raw, it doesn't need to be changed. |
Mar 24, 2020 4:22 PM | Franketepoke2 | Asset: Gluto | Thanks,from all these Power Rangers rips i've been doing,i needed to rip something from this one,soon or late |
Mar 24, 2020 4:06 PM | StarmanElite | Game: Nam-Cap | What is this? |
Mar 24, 2020 4:06 PM | StarmanElite | Asset: Mr. Driller | his art style looks like he's from a little golden book |
Mar 24, 2020 3:37 PM | AgentAPM | Asset: Giga Cardia | This rotating ring of cards is smooth as hell. |