Comments
Displaying all comments.
Posted | By | On | Comment |
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Apr 7, 2020 2:07 AM | Doc von Schmeltwick | Asset: Badniks | @YGbJm Yeah, but....how can one mistake the cylinder from Sonic 3's Launch Base Zone in the manual for a S&K enemy that wasn't even mentioned in the manual? |
Apr 7, 2020 1:58 AM | You Gotta be Joshing me | Asset: Badniks | Devs probably mistook the rock for a cork, and named it as such. |
Apr 7, 2020 1:37 AM | Arturmsbr2 | Asset: Kirby (Super Mario World-Style) | epic |
Apr 7, 2020 1:28 AM | Aquarius | Game: Gradius ReBirth | The rips...they're...they're finally here! |
Apr 7, 2020 1:13 AM | Doc von Schmeltwick | Asset: Sonic 1 Badniks (Super Mario Bros. 1 NES-Style) | OK, thought it over, and I think it could work as Sonic 1->SMB1 Sonic 2->SMB3 Sonic CD->SMB2 MS/GG->GB/GBC Sonic 3&K->SMW Chaotix->SMW2 |
Apr 7, 2020 12:47 AM | Paraemon | Asset: Miles "Tails" Prower | That's because it didn't exist in Sonic 2 - you didn't fly as him, he only flew when coming back to Sonic. |
Apr 7, 2020 12:44 AM | 125scratch | Asset: Enemies (Super Mario Bros. 1 NES-Style) | Though some of these are good. |
Apr 7, 2020 12:44 AM | 125scratch | Asset: Enemies (Super Mario Bros. 1 NES-Style) | I still prefer AwesomeZack's SMB1 enemies. |
Apr 7, 2020 12:16 AM | Doc von Schmeltwick | Asset: Badniks | @MM I wasn't accusing you of misnaming it XD Either way, wow, that's quite an accomplishment. |
Apr 6, 2020 11:57 PM | garc302 | Asset: Miles "Tails" Prower | This sheet's missing when Tails gets tired from flying, I don't see it anywhere. |
Apr 6, 2020 10:21 PM | Mister Man | Asset: Badniks | @Doc von Schmeltwick: It's called Corky in the game files. |
Apr 6, 2020 9:45 PM | 125scratch | Asset: Sonic (Sonic Chaos May 17, 1993 Prototype, Expanded) | I honestly think more characters should be made in this style! |
Apr 6, 2020 9:34 PM | Doc von Schmeltwick | Asset: Badniks | That's not Corky, that's Rokkun.... |
Apr 6, 2020 9:33 PM | Paraemon | Asset: Badniks | My god, what did they do to some of these poor things? |
Apr 6, 2020 8:53 PM | Goji54 | Asset: Sonic (Super Mario Bros. 2 NES-Style) | Black Sonic |
Apr 6, 2020 8:35 PM | Hyperchaotix | Asset: Weapons | Interestingly, the bfg's effects all play over frame 2, even though the first frame of the blast fits perfectly over frame 1 (and is completely misaligned to frame 2). This leads me to believe it's a minor coding error that persists even in the remake. Also, I didn't think through how white text would look on a transparent background on a fairly light site, whoops. I should add black outlines. |
Apr 6, 2020 7:55 PM | Masking_Sl0t 8C | Asset: Ao Oni (SOUTHPARK Version) | Where are the rats? |
Apr 6, 2020 7:51 PM | Masking_Sl0t 8C | Asset: Steve | This along with the other character sheets are missing the death on the horse were the horse trips on the log. |
Apr 6, 2020 7:43 PM | DragonLordRyuoh | Game: Sunman / Superman (Prototype) | Reminds me of “SOLAR: Man of the Atom” out of Valiant Comics. Looks like a decent action game. |
Apr 6, 2020 7:38 PM | DragonLordRyuoh | Asset: Teams | Paul, you kinda BOTCHED the colors. BOSTON is GREEN, NEW YORK is WHITE and LOS ANGELES is BLUE. You got Chicago right. |
Apr 6, 2020 7:21 PM | Doc von Schmeltwick | Asset: Level Specific Objects | Wow, finally, a game with preference towards EMERALD Hill Zone XD |
Apr 6, 2020 7:09 PM | Wolf Steelpaw | Asset: Hammer Bros. Family (Paper Mario: Color Splash-Style) | Why not differently colored backgrounds like yellow, or purple. |
Apr 6, 2020 7:08 PM | Murphmario | Asset: Level Specific Objects | "Master Emerald" Yes, that's definitely the Master Emerald. |
Apr 6, 2020 7:02 PM | Paraemon | Asset: Marble Zone (Outdoors) (USA) | It was reflexive, with the Japanese version being the template for this sheet. I'd rather keep it split up, for those who want to mix and match the positions each strip. |
Apr 6, 2020 6:58 PM | You Gotta be Joshing me | Asset: Marble Zone (Outdoors) (USA) | I don't remember the US version having parallax scrolling in the clouds |
Apr 6, 2020 5:44 PM | Doc von Schmeltwick | Game: Harry Potter Customs | Kay how was I not the person to make this section rofl I'd honestly suggest using the boxart of one of the games seems more appropriate IMO. I'd suggest Prisoner, specifically. |
Apr 6, 2020 5:25 PM | Void-the-Bat | Asset: Objects & Characters | Uh oh, looks like you triggered Techokami. |
Apr 6, 2020 5:17 PM | Zach7551 | Asset: Hover Combat Carrier | &@$# this thing wasted 2 of my 4 &@$#ing continues |
Apr 6, 2020 4:31 PM | UnknownUney | Game: Paper Mario: Color Splash | I really like this game, and with the simple colors and choppier sprite feels more like paper since it just gives the feel of it being paper. |
Apr 6, 2020 4:27 PM | RaguRando | Game: Harry Potter Customs | Following the addition of Doctor Who for the Sonic Mania Daleks, I figured it would only make sense for this long missing franchise to be next (coincidentally starting with another Sonic style sheet). I'm glad my version of the Anglia was distinct enough from the Ecto-1 to be approved (it's my first edit of an existing custom, and I hope Dolphman will be alright with it). I would've expected an icon showing the Golden Trio to represent HP, tough. |
Apr 6, 2020 3:43 PM | Greenknight9000 | Asset: Death Egg Robot (Somari-Style) | We really need more Custom Somari spritesheets, I absolutely adore the spritestyle |
Apr 6, 2020 3:43 PM | Greenknight9000 | Asset: Common Objects | I was about to say "What's up with the compression and inconsistent sprites?" and then I realised what game this was ._. |
Apr 6, 2020 3:38 PM | Deathbringer | Asset: Light-Law | I might remove the ogre later on. I have 287 other pics to go through and the ogre gets reused as dummy or padding data. My PC isn't sorting the folder right because files have numbers and letters in them but anything with a-f in it is sorted towards the beginning of the folder. --- Updated the sheet to remove the ogre. |
Apr 6, 2020 3:37 PM | Ton | Asset: Enemies | Loads of enemies missing here. |
Apr 6, 2020 2:17 PM | Paraemon | Asset: Green Hill Zone | For some reason or another, the loop point for the sky sections starts before where the 16th block should be - so instead of looping after 4096 pixels, it loops after 3840. Edit: Same applies to the lake. |
Apr 6, 2020 2:04 PM | SlashterYT | Asset: Hidden or Unknown | I think the guts scene was NSFW |
Apr 6, 2020 11:21 AM | Paraemon | Game: Sonic the Hedgehog | Um, yes, they continue to be as I get them to my March 2020 standard, but not for this version of the game. |
Apr 6, 2020 9:06 AM | Franketepoke2 | Asset: Roll Cake Cookie (Road Roller) | An Oil Tanker for you... |
Apr 6, 2020 8:15 AM | shadowman44 | Asset: General Sprites | Elmo's on bathsalts |
Apr 6, 2020 4:11 AM | Doc von Schmeltwick | Asset: Sonic 1 Badniks (Super Mario Bros. 1 NES-Style) | @MegaToon1234 Maybe, palette might be a little difficult to work with, though. I was gonna try and do this style for all of the above (plus maybe CD, Spinball, KC, and the MS/GG games), and then maybe try to SMAS-ify them, but that could work too. Actually, now that I think about it, CD ones might work for the SMB2 style! I'll probably start with my original plan and branch out later. Thanks for the comment! |