Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Nov 30, 2020 6:50 PM | McBragginsGamingYT | Game: Wii Menu | @DogToon64 But why must Wii |
| Nov 30, 2020 6:41 PM | Barack Obama | Asset: Bowser | In this case, I can't use the trick which I've used on the others since Bowser is a mode 7 background and not a sprite. This means, he resizes as he leaves the screen and I need a consistent appearance to screencap + recolor him and extract palettes through it. Of course I could do quicksaves and extract palettes that way, but I'm pretty sure I will miss a lot of them. This is why I left them out. |
| Nov 30, 2020 6:38 PM | CreeperX3 | Game: Casanova: Casting | And not the kind that you'd enjoy for anything else except for the NSFW. |
| Nov 30, 2020 6:36 PM | TheVengefulRevolvenant | Asset: Cactus Wolf | Dodeddedededededodedededoede DADADA DADA DADA, DADADADA, |
| Nov 30, 2020 6:36 PM | CreeperX3 | Game: Casanova: Hotel | I... Think that's the point. |
| Nov 30, 2020 6:33 PM * | Barack Obama | Asset: Object Enemies & Hazards | The pillar and the skewer are part of the foreground background, not sprites. But I agree with you, they should get their own sheet. First I thought that the skewer/pillar sheets would align with the level just like the yellow block masses from other levels and always come up/down in the same spot. For the pillars, it's nothing like this and the position of the skewers in terms of placement height also isn't correct despite both sheets having the same dimensions. So they could as well go as separate objects. |
| Nov 30, 2020 6:32 PM | P-Tux7 | Asset: Koopas & Masked Koopas | Other koopas do kick shells. When they encounter an upside-down one, they kick it to flip it upright before jumping into it. |
| Nov 30, 2020 6:30 PM | P-Tux7 | Asset: Bowser | This forgets the palettes used for his defeat animation where he fades. |
| Nov 30, 2020 6:29 PM | TheVengefulRevolvenant | Asset: Game Over Screens | Ok but is there an unused Poo version? |
| Nov 30, 2020 6:15 PM | BigHungryMode | Asset: Kirby | Why does kirby look like a boo |
| Nov 30, 2020 6:08 PM * | Barack Obama | Asset: Bowser | I was thinking about where they should go and saw this: https://super-mario-64-official.fandom.com/wiki/Big_Steely https://www.mariowiki.com/Big_Steely They're not really unique items only used by Bowser, but independent entities like the other object enemies/hazards. Same goes perhaps for the flames, since in every other game his fireballs come without faces. I also decided like this because of the assistance of Lava Bubble / Zigzag Lava Bubble / Mechakoopa in boss fights and their status as separate enemies. Additionally, in contrast to Iggy's/Larry's balls or Wendy's/Lemmy's puppets, these ones can be used without the boss. In this case, the devs decided against placing them in other areas just like they did with Torpedo Ted. |
| Nov 30, 2020 5:59 PM | QuadFactor | Asset: Mii | Great job! |
| Nov 30, 2020 5:29 PM | DogToon64 | Asset: SEGA Logo | "Hi-ya! Seeegaaaaa!" |
| Nov 30, 2020 5:09 PM | BugsBunny1938 | Asset: Tom | Man, these sprites look really w e i r d |
| Nov 30, 2020 4:50 PM | Pokey Stan | Game: Super Mario World | Thank you Barack Obama. |
| Nov 30, 2020 4:46 PM | 935935935 | Asset: Sonic | @VisitorDoido you dont need ask for permission, use the sheet, but remember give credit,if is possible, link the sheet |
| Nov 30, 2020 4:40 PM | 935935935 | Asset: Sonic | Sonic.exe in this sheet looks a bit cringish, it would fit in any other style i guess |
| Nov 30, 2020 4:38 PM | CosmicMan08 | Game: Among Us Customs | ahh alright |
| Nov 30, 2020 3:34 PM | Ignis | Asset: Steve (Deltarune Battle-Style) | IDK what to say. This is great! |
| Nov 30, 2020 3:24 PM | DarkDust95 | Asset: Crewmate | https://youtu.be/tv-VLHF09FA at 4:06 there is your sprites |
| Nov 30, 2020 3:17 PM | Dolphman | Asset: Sonic | @Brian Fan. Yes, plus they also based them off these and it shows. Good thing MotorRoach gave him a long overdue makeover. |
| Nov 30, 2020 3:15 PM | Arturmsbr2 | Asset: Steve (Deltarune Battle-Style) | holy SHIT this sheet is HUGE |
| Nov 30, 2020 3:14 PM | Arturmsbr2 | Game: Minecraft Customs | great to see this section coming back to life |
| Nov 30, 2020 2:43 PM | Brian Fan | Asset: Sonic (Sonic 1-Style, Expanded) | Are these Sprites with MC Colors? |
| Nov 30, 2020 2:37 PM | Brian Fan | Asset: Sonic | Did Sonic Team Jr. Use these Sprites as a Placeholder Sonic? |
| Nov 30, 2020 2:32 PM | WallE_8_0YT | Asset: Steve (Deltarune Battle-Style) | P o g |
| Nov 30, 2020 2:23 PM * | Ton | Asset: Object Enemies & Hazards | I think this should should have the Sledge and the Metal Spikes on this sheet and we can delete the big, empty sheets with those objects on them. |
| Nov 30, 2020 2:19 PM | Ton | Asset: Bowser | I agree with Dogtoon. Those are only used as part of Bowser's fight. |
| Nov 30, 2020 2:12 PM | Tundrapuppy | Asset: The Doomsday Zone (Unused Background) | Honestly I think this Doomsday zone is better. It looks the same as Mobius (or Earth) in the Death Egg Act 2. |
| Nov 30, 2020 2:12 PM | Dolphman | Asset: Miscellaneous | That's a much more creative change than the ones in the PS4/XBLA ports. love the crudely drawn shark. XD |
| Nov 30, 2020 2:11 PM | Dolphman | Game: Wolfenstein II: The New Colossus | Good to see rips from you again. Surprised it took this long for this to get extracted. The changes are cool and hilarious. |
| Nov 30, 2020 1:54 PM | DogToon64 | Asset: Bowser | Why did you put Big Steely, and Bowser's fireball in separate sheets? I can get why you put the Mechakoopa in a different sheet, I done that myself, but I don't understand why you put Big Steely and the fireball into separate sheets. |
| Nov 30, 2020 1:18 PM | Tailsmonster12 | Game: McDonald's eCrew Development Program (JPN) | It's pretty cool seeing this game and it's assets here. |
| Nov 30, 2020 11:46 AM | SmithyGCN | Asset: Unused Item Icons | The cure for covid is to PRAISE THE SUN!!! |
| Nov 30, 2020 11:44 AM | SmithyGCN | Asset: Doctor Icons (Summit) | Wario is the perfect doctor. He charges the amount he does with no remorse. |
| Nov 30, 2020 11:36 AM | aoe | Asset: Mini Crewmate | i don't understand why it's comical to me that the prototype colors have shading |
| Nov 30, 2020 11:31 AM | aoe | Game: Among Us Customs | "pixelated" is when you remake sprites to be "8-bit like" but it wasn't meant to be in a certain game so basically a unique style currently there's two "Pixelated _____" sheets pending as of now, but I made the Pixelated Crewmate one (yes, "pixelated" is as vague as it gets and I am aware of that) |
| Nov 30, 2020 11:20 AM | SmithyGCN | Asset: Magikoopa | I just noticed this Magikoopa has a mustache like the one in the NP Mario World comic. |
| Nov 30, 2020 11:05 AM | Jakub3rio | Asset: Hefty Smurf | Hefty is my favorite smurf :) |
| Nov 30, 2020 11:03 AM | Awesomeness74 | Game: Yoshi's Safari | DOOM but Mario. |