Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Aug 8, 2020 9:06 PM | Conker the Squirrel | Game: Sonic the Hedgehog Media Customs | ParappaDaRappa, maybe next time. |
| Aug 8, 2020 8:47 PM | DogToon64 | Update: Love Emblem: Bowser's Xeno Rage 4 | Another surprise I had for this update is that JoshR691 came back after 3 years as well as the PMD styled Alolan Vulpix |
| Aug 8, 2020 8:27 PM | freyacantsleep | Asset: Sonic | For the most part it doesn't look terrible, until you get to the bottom two rows of the sheet. Then the spriters gave up. |
| Aug 8, 2020 8:20 PM | OZKai | Update: Love Emblem: Bowser's Xeno Rage 4 | I never thought Xenogears sprites would ever make it, and just chalked the game up to "unrippable!" |
| Aug 8, 2020 8:19 PM | OZKai | Game: Xenogears | I legitimately thought this day would never come, I'm impressed!! |
| Aug 8, 2020 8:16 PM | 80constant | Game: Persona 5 Royal | thank you to who ever organized the catagories on this page |
| Aug 8, 2020 8:05 PM | SharkGuy | Update: Love Emblem: Bowser's Xeno Rage 4 | I'm glad at least one of my two submissions made it just in time for this update |
| Aug 8, 2020 7:49 PM | dald22 | Asset: Enemy Portraits | now my message makes little sense because it was called robot portraits |
| Aug 8, 2020 7:45 PM | SmithyGCN | Asset: Dark Lord Soma (Form 2) | IGA had a habit of reusing assets, so no argument there. |
| Aug 8, 2020 7:39 PM | Fat Mario | Asset: Luigi (Super Mario Bros. 3 SNES-Style) | Hey, the ducking sprites and the P-balloon sprites look a lot better now! |
| Aug 8, 2020 7:37 PM | EmRuHire | Asset: Endings | Bowser's so frick-fracking creepy. |
| Aug 8, 2020 7:32 PM | JacobLeBeauREAL | Asset: Sonic (Super Mario Bros. 3-Style) | May I have permission to make a snes version of this? |
| Aug 8, 2020 7:31 PM | SharkGuy | Game: Pokémon Customs | At last, the gen 8 section is here |
| Aug 8, 2020 7:25 PM | Murphmario | Asset: Sonic (1.3) | Sorta wonder why part of these sprites are based on Sonic 3, considering that this is a mod of an 8-bit port of Sonic 1. |
| Aug 8, 2020 6:55 PM | 935935935 | Game: Super Mario All-Stars: Super Mario Bros. 3 | Uh, can you add underwater background with movement? Maybe will be hard, but people need it |
| Aug 8, 2020 6:51 PM | Sonic the Sketchhog | Asset: Special Stage 5 Background | The buildings remind me of Chemical Plant's background. |
| Aug 8, 2020 6:48 PM | Sonic the Sketchhog | Asset: Visual Mode | @Mystical Greninja s o n i c s t h e t i c |
| Aug 8, 2020 6:17 PM | SharkGuy | Asset: #0545 Scolipede | I wonder if people used this for no good stuff |
| Aug 8, 2020 5:31 PM | DogToon64 | Asset: Mayor Cravendish's Lantern | That thumbnail... cracks me up every time I see it! |
| Aug 8, 2020 4:44 PM | Pocket O' Red Sky | Asset: Ending | "Great!" |
| Aug 8, 2020 4:16 PM | JustABitMore | Asset: Ralsei (Chapter 1 + 2) | i love how ralseis down position is just a pile of clothes |
| Aug 8, 2020 4:15 PM | JustABitMore | Asset: Ralsei (Chapter 1 + 2) | ralsei: it looks like you are not listening to me... i will just have to summon the power of... FRIENDSHIP!!! |
| Aug 8, 2020 4:13 PM | Trunkit06 | Game: Flipnote Studio | If I take footage from the game and remake the in game sprites. Can I put it here, or would that go to custom/edited |
| Aug 8, 2020 2:12 PM | Duderinoprime | Asset: Fawful | That's what I thought, I mean there is a lot of electricity when he starts absorbing it |
| Aug 8, 2020 11:32 AM | Ton | Game: Xenogears | Amazing job, Rufaswan! This was quite a surprise! |
| Aug 8, 2020 10:59 AM | TheRetroBoy | Asset: Pac-Man | AAA AAA |
| Aug 8, 2020 5:33 AM | Petie | Game: Cookie Run: OvenBreak | I just finished cleaning up a bunch of spam/request comments so this comment section may look a little odd with replies to comments that no longer exist but it was really getting out of hand. |
| Aug 8, 2020 12:22 AM | Gaia | Asset: Alucard | He couldn't wavedash quite yet. |
| Aug 7, 2020 11:59 PM | 16-Bit Globe | Game: Sonic 3D Blast | For whatever reason they're in the same place as the endings and title screen. |
| Aug 7, 2020 11:41 PM | 16-Bit Globe | Game: Sonic 3D Blast | Where's the HUD (Rings, lives, numbers, etc)? |
| Aug 7, 2020 11:30 PM | 16-Bit Globe | Asset: Green Grove Zone (Tiles) | Fun fact: the game uses a weird special-tile system where you have a bunch of stuff like loop-de-loops on the cart, loaded into VRAM columns at a time on the background layer, and the tiles here are on the foreground. This game is all sorts of weird. |
| Aug 7, 2020 11:11 PM | SharkGuy | Asset: Trainers | You know, unlike the Pokemon, the trainers look pretty good |
| Aug 7, 2020 11:03 PM | 16-Bit Globe | Asset: Sonic | That's a lot of sprites.. wow. |
| Aug 7, 2020 10:52 PM | SharkGuy | Asset: Characters (Battle) | Ah yes my favorite kind of trainer: a fish |
| Aug 7, 2020 10:26 PM | superwarioman69 | Asset: Hotel 2: Intro | That a nice one. |
| Aug 7, 2020 10:03 PM | IceCreamSandwichYT | Game: Super Mario World 2: Yoshi's Island | i got a problem, my windows xp doesn't do transparent backgrounds so i can't put it in the thumbnail |
| Aug 7, 2020 9:44 PM | IceCreamSandwichYT | Game: Super Mario World 2: Yoshi's Island | oh ok |
| Aug 7, 2020 9:38 PM | TheGameyFireBro105 | Game: Plants vs. Zombies Customs | I'd love to see PVZ ds style sprites of PVZ2 Plants |
| Aug 7, 2020 9:17 PM | JacobLeBeauREAL | Game: Super Mario World | Ignore my previous comment. Sorry RTB |
| Aug 7, 2020 8:51 PM | Sarara Shiki-kan | Asset: E-Girl | Anyone who comments on this sprite sheet is a simp! Oh... |