Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Nov 14, 2020 7:43 AM | SmithyGCN | Asset: World Tree Tileset | The outside of the World Tree that you would see as you climb the whole of it. The first room example shows you coming out of the kingdom and into the area with the tree. When you got the rocket jump ability, you could fly upward until you find one of the fountains floating up high that you needed to activate in order to restore the water in Eolis during the 2nd Quest. The second room example shows the entrance to one of the fortresses with a hidden room beneath where an optional skill was hidden. |
| Nov 14, 2020 7:39 AM | SmithyGCN | Asset: Town Objects | Objects around the kingdom itself! The arch and tower plus the animated torch on the bridge railing. Spires that would appear behind the bridge in the chasm below (the smaller ones are spires in the distance). The drawbridge at the entrance to the kingdom (wheel's in the wrong place, my mistake). Chasm wall in the background of the bridge and drawbridge areas (can be tiled to be however long you want). Empty clothesline. Hanging banners and other variations. Litter. Clothesline. Barrel (destructable object). Opening door. |
| Nov 14, 2020 7:34 AM | SmithyGCN | Asset: The Misty Region | Not much I could think of for the Misty Region tileset, but what is there in the tileset should cover most of what the original game had just reimagined plus extra. There's a mist layer and a light source shadow ring for the area itself. There are massive spider webs that should wave about in mode 7 effect. |
| Nov 14, 2020 7:32 AM | SmithyGCN | Asset: Kingdom Eolis Tileset | The tileset for the Kingdom of Eolis itself. The examples provide examples and background layers to use. The Kingdom would have a long bridge that crossed a chasm you could explore under during the night when the drawbridge is up at the entrance and a cave is revealed beneath it in the moat leading under the city. The arch between the towers and the towers themselves would change perspective where you were in the room. |
| Nov 14, 2020 7:29 AM | SmithyGCN | Asset: Indoor Objects | Some objects for the inside of buildings in the Eolis Kingdom. Tapestry, crucifix, and candle for the church. Items, cash register, counter, more items, sale sign, items on shelf, hanging lamp, and unused store background (adding it would have made things far too busy looking) for the store. Keys, sale banner, and more shelf items and weapons for the store (the white shards above the shield and sword are glass shards from when you break the lamp). The rest are various household items like chandelier, candlestick, unfinished bed, wall shelf, fireplace log holder, chair, candlabra, plate, light overlay, table, ember, and fireplace. |
| Nov 14, 2020 7:24 AM | SmithyGCN | Asset: Eolis Castle | This was the background that was to be used at the very end of the Eolis Kingdom before the player left the village. If you took the route above, it would have taken you to the castle itself. You can see the cloud covered World Tree to the far right. |
| Nov 14, 2020 7:23 AM | SmithyGCN | Asset: Standing Rock | Standing Rock, or Rokusatann, was once a boss in the original game, but here, he is an obstacle enemy that blocks certain hallways in Eura's castle walking back and forth. Pieces of his head and legs, tongue, skull and jaw when dead, blood splatter, acid spit and splatter. |
| Nov 14, 2020 7:21 AM | SmithyGCN | Asset: Shadow Eura (The Evil One) | Shadow Eura was an evil alien who arrived on a giant meteor that crashed into the World Tree. He operates from his lair in the Upper Branches and mutated the dwarves into monsters. You fight him at the altar of the meteor deep in his ruined castle. Pieces, rotating spirits, shadow pillar (would randomly pop out of the ground when Eura would stop the ground), gore ball, gore splatter, intestines, rock debris, shockwave, fireball spell (Firaga), evil aura, blood splatter. Very gory, eh? |
| Nov 14, 2020 7:15 AM | SmithyGCN | Asset: Czar Gerald | Czar was a dwarf mutated into some kind of undead general that operated an earth tremor inducing device. He was meant as a boss during the World Tree 2nd Quest that guarded the entrance to the Upper Branches. Idle, laughing, talk, leap, console operation, console destroyed, pieces. Unfinished. There were to be giant rock formations that would appear throughout the room that could crush you while he hid behind a wall. The way to beating him was to lure him into trying to crush you when you were close to him and then jumping out of the way where the boulder would crush him and his console instead. An update is coming where the rest of the console rupturing animation is. |
| Nov 14, 2020 7:09 AM | SmithyGCN | Asset: Zozura | Just a mass that squirmed on the ground and difficult to hit. It would sprint at you if it got close in the fan game. Move, die, afterimages. |
| Nov 14, 2020 7:08 AM | SmithyGCN | Asset: Zombie | Was named as "Doom Zombie" in the fan game to prevent it getting confused with the Zombie enemy from Castlevania. He has an added knife strike attack that wasn't in Faxanadu. Idle, idle 2, walk, attack, turn, die, pieces (upon death). |
| Nov 14, 2020 7:06 AM | SmithyGCN | Asset: Yuinaru | Yuinaru is a wayward spirit that floated around dropping fireballs on the ground that lingered a bit before fizzling out. Float, turn, die, flame tongue, flame droplet. |
| Nov 14, 2020 7:03 AM | SmithyGCN | Asset: Nash | Nash was a wizard that teleported and threw spells in the original game. He still did that in the fan game, but he had a variety of spells he'd use. Unfortunately, I had a finalized design that I never put to sprite form which you can find on my DA page. He would have appeared in the Misty Region. Idle, hurt, prepare to cast, cast, various variations with a Chalong sprite. |
| Nov 14, 2020 6:58 AM | SmithyGCN | Asset: Mono Draw | Mono Draw (or One Eye) is a cyclopic monster that was mutated from a Dwarf. He had the added attack of stomping on the ground to create a shockwave (which the texture would have been wrapped around a 3D model that spiraled outward). Idle, idle 2 (vein pulse), idle 3 (blinking), idle 4 (tapping fingers), preparing to jump, jump, land, die, afterimages, shockwave, turn. |
| Nov 14, 2020 6:55 AM | SmithyGCN | Asset: Michonid | Michonid is a fungus covered zombie which would create copies of itself when it took a step and left a piece of it on the floor. Weak to fire and its HP and rewards would be evenly distributed amongst itself and its copies until each had 1 HP each. So, in exchange for crowding the room, it makes itself weaker. Walk, emerge from piece, hurt/die (explodes), pieces from explosion, unused spore. |
| Nov 14, 2020 6:51 AM | SmithyGCN | Asset: Mask Man | Mask Man was an elite monster that appeared in the Upper Branches of the World Tree just like in the original game. They were fast, strong, and persistent in the chasing of you. They would lie in wait in the room in any area be it the background, the foreground, or right in front of you. You basically had no choice, but to stand and fight. Get up from stool, stool (I was inspired from the boss Muramasa from Knights of the Round), idle, strafe, run, turn, attack 1, attack 2, preparing to jump, jump, jump from background, land, die (would burn up), mace (was knocked away at death), mask pieces (knocked off when defeated). |
| Nov 14, 2020 6:46 AM | SmithyGCN | Asset: Isis | Isis, or Ishiisu as the romanization says, is a female spirit that hides in a large pleated skirt that could be used as a platform for the player. She would pop out of the skirt when the player got close enough and attack by either casting Meteor, or shoving the player backward without damage. Meteor was a rare occurrence, though. Skirt, emerge from skirt, idle, cast meteor, shove, hurt/die, hide in skirt, skirt destroyed. The two bits at the top are pieces of the skirt when it's destroyed. |
| Nov 14, 2020 6:41 AM | SmithyGCN | Asset: Chalong | Not sure if it's Chalong or Charon. Oh, well. It was a wizard that would patrol areas and throw fireballs. Idle, walk (not a good one), turn, cast spell, robe (upon defeat, the robe would burn up), skeleton (when defeated, his skeleton would pop out of his robe, fly backward, and burn up), fire effect. |
| Nov 14, 2020 6:39 AM | SmithyGCN | Asset: Beholder | Basic Beholder type enemy. He floated downward from the ceiling in groups in a slow zig zag pattern. When there were a lot in one area, it was meant to keep the player from accessing an area he wasn't meant to at that point in the game. They had no EXP they could give upon defeat. Idle, die. |
| Nov 14, 2020 6:38 AM | SmithyGCN | Asset: Woman | Just a woman who is found throughout Eolis. It was planned that one would periodically walk into the items shop and look around when the player was inside. No, it's not meant as a female stereotype as other npcs would have walked in and done the same thing as well. Idle, talk, curtsy (would have done this at the end of a conversation), walk, look, and turn. |
| Nov 14, 2020 6:35 AM | SmithyGCN | Asset: Soldier | The military in Eolis. They have a cut scene to themselves where they are fighting monsters outside the city. Idle, talk, walk, sleep, turn, battle ready, guard, attack, hurt, fallen, spears, spear flash (this overlays on the end of the spear when the soldier thrusts it forward). Like it says, there is an old walk and the spear rotates with the soldier's pose. A bit of a cop out, I know. |
| Nov 14, 2020 6:33 AM | SmithyGCN | Asset: Smoking Man | Man who smokes by the bridge in Eolis. Idle, light up, talk, and smoke ring. |
| Nov 14, 2020 6:32 AM | SmithyGCN | Asset: Priest (Guru) | Priests in the World Tree. Could be found in various areas. One ends up giving you the Demon's Ring because he is tired of guarding it saying you are the one it's meant for. Pray, idle, talk, rummage pocket, toss item, talk after toss, disgusted. |
| Nov 14, 2020 6:30 AM | SmithyGCN | Asset: King Eolis | King Eolis was the unnamed king in Faxanadu. In this, he helped the heroine get into the World Tree and gave her instructions to get past the fortresses therein. After the famine hits the kingdom, he becomes sickly and dies. Idle, talk, walk, turn, preparing to whisper, whisper, ponder, nod, pray, in bed. |
| Nov 14, 2020 5:12 AM | SmithyGCN | Asset: Bunny Statues | They would have blocked the path to Mount Itoi until a Carrot Key was given it. Then the statues would have sunken into the ground allowing access. |
| Nov 14, 2020 5:10 AM | SmithyGCN | Asset: Starman | I do not remember what I planned for him other than to be an enemy, but here are his animations: idle, shine laser, defend, firing laser, teleport away, hurt, teleport back, knocked over, and recover. |
| Nov 14, 2020 5:09 AM | SmithyGCN | Asset: E.V.E. | One of the very first sheets I did for the 2 Souls' Tale project. She would have appeared during a flashback sequence where it showed her and Ninten climbing the mountain, fighting bad guys, then meeting the R Robot and getting destroyed. You could find a Star Piece off her remains in the present. Idle, coming to life, walk, attack, preparing to fire beam, firing beam, grappling with enemy, hurt, badly damaged, broken, broken (present), and beta sprite with pieces. |
| Nov 14, 2020 5:05 AM | SmithyGCN | Asset: GC, RC, & BC Rods | These crystal rods functioned similarly to how they did in the game they're from. They were needed to make Druaga weak. When used, they would appear and strike through Druaga and remain stuck in his body for the duration of the fight enabling him to be hurt. |
| Nov 14, 2020 5:04 AM | SmithyGCN | Asset: Slime | Everyone's favorite little ball of goo! Idle, turn, move, jump, in air, attack, death effects (like metal slime, he would split into droplets of slime and splash on the ground). |
| Nov 14, 2020 5:02 AM | SmithyGCN | Asset: Metal Slime | Metal Slime is an edit of the normal Slime enemy. I wanted to make him appear like he did in the OVA. He has an added body slam/solidify animation that shows how hard he was in the animation. Idle, turn, move, jump, in air, attack, death effects (he would split into liquid metal that would splash on the ground), solidify, solidify shine, afterimage, collision shine (when struck with a weapon, he would give off these). |
| Nov 14, 2020 4:58 AM | SmithyGCN | Asset: Dracky | The Dracky is an enemy that I had wanted to include in its fullness, but forgot to add the tail to. Sorry. Flying idle, turning, preparing to swoop, swoop, swoop afterimage, stopping, hurt, knocked over, old preparing to swoop. The lone sprite is a beta sprite. |
| Nov 14, 2020 4:55 AM | SmithyGCN | Asset: Agent Francis York Morgan | He was set to appear in the fan game, but I forgot his role. Idle, talk, talk to other self, talking to other self, setting arm down, showing badge, holding badge, talking with badge, pulling badge back, smoke, walk, turn. |
| Nov 14, 2020 4:53 AM | SmithyGCN | Asset: Nu | The Nu from the Kingdom of Zeal. He was going to be an optional boss you could fight in every world wherever you could find him and he would get stronger each time he was fought. He would leave you with various good items when defeated. Idle, turn, walk, attack, hurt, talk, spell cast. |
| Nov 14, 2020 4:51 AM | SmithyGCN | Asset: Lasher & Basher | Made with as few frames as possible for an RPG Maker 2003 monster animation. Looking back, I could have gone all out as I was planning them for battle animations. |
| Nov 14, 2020 4:50 AM | SmithyGCN | Asset: Blue Shield / Yodu De | Sadly, the only enemy from Chrono Trigger I did for the remix. Idle, walking, appearing, throwing a stone, going back into hiding, going out from hiding, defending, hurt, knocked over, recover. |
| Nov 14, 2020 4:49 AM | SmithyGCN | Asset: Nun | The nun npc from Chrono Trigger. She still does have an event where Naga-Ettes disguise themselves as her sisters. Idle, talk, walk, turn, smile (does this at conversation end). |
| Nov 14, 2020 4:46 AM | SmithyGCN | Asset: Gaspar | Gaspar would have randomly appeared at the street lamp areas on either end of the multiverse map in my old game. He would have given you various Chrono Eggs he would give you instructions on how to hatch. Once you hatched them, you would receive specific items like the Angel Shield which caused holy damage on contact, blocked magic attacks, and had giant wings that helped you drift downward when in use. I don't know what story purpose he would have served, though. Idle, talk, sleep, wake up, talk to player, tipping hat (does this after done talking with you), taking hand off hat. |
| Nov 14, 2020 4:45 AM | Gaia | Asset: Sticks the Badger | Sticks was playable in the two DS games as well. Her first (very small) appearance in a Sonic Boom game was Rise of Lyric as an NPC, which was the show's pilot. |
| Nov 14, 2020 4:42 AM | SmithyGCN | Asset: Frozen Flame | Just some item graphics for the Frozen Flame for GND. |
| Nov 14, 2020 4:40 AM | SmithyGCN | Asset: Death | This beta version probably looked better in concept than the final. Most of the pieces here are also used in the final sheet. There are a few poses and a few different scythes, but there's not much here you can use unless you expand on it. |