Posted | By | On | Comment |
---|---|---|---|
Dec 20, 2017, 1:30 AM | Kendotlibero | Game: Cuphead: Don't Deal With the Devil! |
My god everydoby wants the thingie but doesn't want to work for it, i have a idiot-proof tutorial on the site, and i'm not even the first one to show how to rip for unity games, it's everywhere. Stop waiting for others to do what you want and start working on it. |
Dec 20, 2017, 12:26 AM | Doc von Schmeltwick | Sheet: Shop Owner |
*She* is supposed to look like that. |
Dec 19, 2017, 11:03 PM | SuperMario198 | Sheet: Shop Owner |
He Looks like Mr. Game And Watch |
Dec 19, 2017, 9:44 PM | Doc von Schmeltwick | Sheet: Menu Items (2001) |
Aw, no playable Redneck Kong? |
Dec 19, 2017, 8:00 PM | Doc von Schmeltwick | Sheet: Carbee |
This looks suspiciously like Q-Bee.... |
Dec 19, 2017, 4:36 PM | Doc von Schmeltwick | Sheet: Vector |
Last I checked the tunnels were the same size as Sonic's rolled-up form, but if they aren't, pardon me for not memorizing every single tile in that game. |
Dec 19, 2017, 4:30 PM | Doc von Schmeltwick | Sheet: Badniks (Sonic Adventure, Sonic Genesis-Style) |
He's right, the bomb-throwing one is Kiki. Coconuts throws, well, coconuts. Ongoing problem: Replacing official names with made-up names because they're "better," even when they aren't. This has been a problem since they ignored the English manual for Knuckles' Chaotix for a bunch of years, and even after they decided to stop that, they kept the crappy made-up "Mozzietron" name over the light-years-better official "Needlenose." I can understand with enemies that only have Japanese names, but Kiki is listed as such in the Sonic Adventure manual, which also gives Unidus (formerly lumped with like seven other enemies under the name "Orbinaut") a unique name of "Spiky Spinner." (Sonic 4 would later go on to call it "Spiked Spinner," so either is an official english name for it.) |
Dec 19, 2017, 4:00 PM | HM2000 | Game: Doki Doki Literature Club! Customs |
@MisterMike Undertale styled sprites. While both games have a drastically different technique of communicating a certain common theme, they share a rather clear common theme. |
Dec 19, 2017, 3:32 PM | Shilz | Sheet: Badniks (Sonic Adventure, Sonic Genesis-Style) |
Either way IT'S NOT COCONUTS IT'S KIKI GET THAT OUTTA HERE |
Dec 19, 2017, 3:25 PM | Yoshubs | Sheet: Toadiko (Mario and Luigi: Bowser's Inside Story-Style) |
WOAH AN UNDERRATED BARELY NOTICED CHARACTER ALERT! Love how people love Characters that are side characters. (Don't know about the blorbed versions either) |
Dec 19, 2017, 3:03 PM | RoomyLEGO775 | Game: Cuphead: Don't Deal With the Devil! |
Can't wait for the other sprite sheets. |
Dec 19, 2017, 2:40 PM | OffensiveLemon | Sheet: General Sprites |
@DerickFabro 2 Indeed. What the fuck. |
Dec 19, 2017, 12:14 PM | MarioMadness734 | Sheet: Fred |
OK, I am not making the same mistake I made last time... |
Dec 19, 2017, 11:59 AM | Flatcappro | Sheet: #236 - Mortamor (Third) |
What are all the squares about? |
Dec 19, 2017, 8:22 AM | MisterMike | Sheet: Vector |
@Doc von Schmeltwick What are you talking about? Nothing has changed with the tunner nor Vector. |
Dec 19, 2017, 8:21 AM | MisterMike | Sheet: Sonia |
@Neros Urameshi That's how it looks in-game. |
Dec 19, 2017, 8:20 AM | MisterMike | Sheet: Roy (Super Mario Maker-Style) |
@TGVaporeon Ah, I see you're a man of culture as well. |
Dec 19, 2017, 8:19 AM | MisterMike | Sheet: Sonic (NES-Style) |
@Rep And it still looks nice if you remove the first and fifth frame a la Sonic 1/CD. |
Dec 19, 2017, 8:17 AM | MisterMike | Sheet: Sayori (Undertale Overworld-Style) |
@MetalDeeds It works! |
Dec 19, 2017, 6:15 AM | Division 六 | Sheet: Invader King |
Thanks for the compliments, guys! |
Dec 19, 2017, 5:35 AM | Magma MK-II | Sheet: Invader King |
Oh shit this is great! |
Dec 19, 2017, 5:34 AM | Magma MK-II | Game: Sint Nikolaas |
You know there are two versions of this game, no? |
Dec 19, 2017, 4:22 AM | Dunkelschwamm | Sheet: Invader King |
I'm so happy to finally see this character's full sheet in all of its glory. Another triumph. |
Dec 19, 2017, 2:42 AM | Division 六 | Sheet: Invader King |
Thanks man! And you know what? I thought the exact same thing as you! Getting every character's ending pose shouldn't be so hard, so It will definitely be my next project |
Dec 19, 2017, 2:34 AM | SoldierRebel | Sheet: Invader King |
Awesome work as always! It'd be pleasure to see player characters' ending motion with either Morden or Rootmars since I believe there are some decent motions can only be found from there. |
Dec 18, 2017, 11:35 PM | Random Talking Bush | Sheet: The Guy First Form |
@Doc von Schmeltwick: Part of it is the former, since the background colour is the exact same as the cigarette. |
Dec 18, 2017, 10:19 PM | Doc von Schmeltwick | Sheet: The Guy First Form |
Not sure if bad sheet or terrible graphics. That amount of pixel size disparity on the same sprites makes me a tad nauseous. |
Dec 18, 2017, 10:14 PM | Doc von Schmeltwick | Sheet: Toadiko (Mario and Luigi: Bowser's Inside Story-Style) |
The girl Toad from Partners in Time, of course. (Not sure how I feel about the presence of Blorbed versions....) |
Dec 18, 2017, 9:52 PM | Random Talking Bush | Game: Cuphead: Don't Deal With the Devil! |
@lil_a_20: "Bump" doesn't work, this isn't a thread. Please don't spam, or I'll have to dish out warnings. |
Dec 18, 2017, 9:16 PM | WordedPuppet | Sheet: Killers 1 |
This is a very bad tilesheet. |
Dec 18, 2017, 8:22 PM | EmRuHire | Sheet: Toadiko (Mario and Luigi: Bowser's Inside Story-Style) |
Who? |
Dec 18, 2017, 7:24 PM | shadowman44 | Sheet: General Sprites (X2 Scale) |
V The sprite before the two "dead" frames is the one exclusive to the spinning, just rotate them around. (I should've done the spinning animation though, whoops) |
Dec 18, 2017, 7:09 PM | lil_a_20 | Game: Cuphead: Don't Deal With the Devil! |
bump |
Dec 18, 2017, 6:59 PM | Doc von Schmeltwick | Sheet: Dr. Robotnik / Eggman |
@Yoshubs Probably to avoid another "Wing Fortress still says Eggman" situation. |
Dec 18, 2017, 6:52 PM | Yoshubs | Sheet: Dr. Robotnik / Eggman |
#whydontyoucallhimrobotniknomore #tailssaysDOCTORROBOTNIK |
Dec 18, 2017, 6:51 PM | Doc von Schmeltwick | Sheet: Character Select |
Jeeze, Lori clashes here too... |
Dec 18, 2017, 6:41 PM | Sonicfan32 | Sheet: Lori Jackrabbit |
@Dolphman No wonder she has Jazz leftovers, ugly rotating, and inconsistent ear sizes. They could've made Nick do the spriting for everything instead. |
Dec 18, 2017, 6:30 PM | MetalDeeds | Sheet: Title Screen |
That one looks like Mickey! And that one looks like a Cease and Desist! |
Dec 18, 2017, 6:26 PM | MetalDeeds | Sheet: Sayori (Undertale Overworld-Style) |
It works...? |
Dec 18, 2017, 6:22 PM | Dolphman | Sheet: Lori Jackrabbit |
It's because she's badly compressed from Dean Dodrill's animations, resulting in very rushed sprites with terrible edits and clashing horribly with Nick Stadler's graphics |
Dec 18, 2017, 6:08 PM | Doc von Schmeltwick | Game: Dr. Robotnik's Creature Capture (Hack) |
It's amazing how one can hack enough to make a literally completely different game. |
Dec 18, 2017, 5:51 PM | Davy Jones | Sheet: Title Screen |
I would use vSNES for that, since the last row of pixels is cut off. |
Dec 18, 2017, 5:46 PM | Sonicfan32 | Sheet: Lori Jackrabbit |
Lori just feels so out-of-place for this game to me. |
Dec 18, 2017, 4:56 PM | TheMorningFlash15 | Game: Teletubbies (Bootleg) |
Would this be considered a hack? This is pretty much a reskin of the NES version of Mario Bros. |
Dec 18, 2017, 4:36 PM | Hans-Cuff | Sheet: Dr. Robotnik |
"Shhh, be very very quiet, I'm capturin' critters." -EggMan |
Dec 18, 2017, 3:48 PM | Doc von Schmeltwick | Game: Mario & Luigi: Superstar Saga |
@RealKreeYT *over*used FTFY |
Dec 18, 2017, 2:51 PM | Rep | Sheet: Sonic (NES-Style) |
this walking animation is smooth as heck, even with 8 frames, i like it |
Dec 18, 2017, 1:35 PM | TheMorningFlash15 | Sheet: #789 Cosmog |
Oh, wow. I always thought Nebby was the Pokemon name for this. |
Dec 18, 2017, 1:09 PM | WordedPuppet | Sheet: Dry Bones |
I just felt a little part of me die. |
Dec 18, 2017, 12:39 PM | Sandy34 | Sheet: Ike (Brave Heroes) |
Since this is Ike's Radiant Dawn design, shouldn't this be filed under Radiant Dawn? |