Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Nov 22, 2020 1:21 AM | MilesPrower88 | Game: Among Us | i still wish the individual colored sprites could be uploaded, sadly the colors are coded in and can't be ripped |
| Nov 22, 2020 1:08 AM | Pizzy Dizzy | Asset: Mario (Yoshi's Island-Style) | Mari0 Character Pack? thats me |
| Nov 22, 2020 12:54 AM | Lokear | Asset: Character Icons | I think this is the case for the model as well, but the Indigo Tribe Warrior has a low-poly head in the icon. |
| Nov 22, 2020 12:50 AM | Lokear | Asset: Character Icons | @Doc von Schmeltwick I know it's been over 3 years since you commented that... but no, they should be in all versions, as they aren't DLC. I know Fin Fang Foom has a quest in Manhattan, and Devil Dinosaur is unlocked in a quest in the Barton's Farm if I remember correctly. |
| Nov 21, 2020 11:17 PM | SmithyGCN | Asset: Keyhole Effect | I'm pretty sure it's just a geometric shape effect. The SNES used it often like in Chrono Trigger for certain attacks. |
| Nov 21, 2020 11:16 PM | TehPuertoRicanRipper | Asset: Discuss | uh I think we vote gaming fan |
| Nov 21, 2020 10:48 PM | Temmle_IsAwesome | Asset: Gorilla | donkey kong, is that you? |
| Nov 21, 2020 10:42 PM | SonicLover125 | Asset: Sonic (Super Mario Bros. 2 NES-Style) | Spoiler:THIS. IS. AMAZING. |
| Nov 21, 2020 10:32 PM | dald22 | Game: Among Us | ummm you just have to click on the pending sheets to see whats pending |
| Nov 21, 2020 9:22 PM | BeanBoi25 | Asset: Pichu | Quik = A Quick way of typing "Quick" |
| Nov 21, 2020 9:21 PM | DigitalDiamal | Game: McDonald's eCrew Development Program (JPN) | @SpritZ Is it that MMO? Cause I remember playing that game, and remembering the strange Pokemon hats that aren't actual Pokemon at all. |
| Nov 21, 2020 9:12 PM | danooooo | Asset: Character Select | The artstyle is so pretty!!! |
| Nov 21, 2020 9:08 PM | Barack Obama | Asset: Rex, Blargg, & Dino-Rhino | Completely re-ripped. |
| Nov 21, 2020 9:03 PM | SuperPupperDoggo | Game: McDonald's eCrew Development Program (JPN) | Some of the assets are laid out in ways that don't make a lot of sense and I don't like it |
| Nov 21, 2020 7:46 PM | BlueBlur64 | Asset: Dr. Mario (8-Bit) | t h i c c m a r i o |
| Nov 21, 2020 7:14 PM | AFruitaday! | Asset: Keyhole Effect | Did this GFX use Mode 7? |
| Nov 21, 2020 7:14 PM | Lokear | Asset: Character Icons | Ah yes: Duplicate icons (probably caused by them updating the character model), scrapped characters, leftover icons from Lego Batman 2, and a teddy. This is what I love about this stuff: behind-the-scenes hints at how games were made. Also, you can see this in-game too, but the Mary Jane Watson icon having a different hairpiece than the actual model is so confusing, since that was based on the actual minifig from the sets. They could have fixed the icon in an update, I'm not sure why they didn't. |
| Nov 21, 2020 5:47 PM | Xeric | Game: Sonic the Hedgehog Customs | New mod gen project - https://discord.gg/psCYJ3d4UC Only join if youre serious about helping out, no joining just to save everything. |
| Nov 21, 2020 5:45 PM | Xeric | Asset: Tiara | The full project has a new discord actually, we're rebooting the project with new sprites. |
| Nov 21, 2020 5:13 PM | SMASHFANX | Asset: Polus: Admin, Office, and Decontamination Area | wheres the dvd logo screen? |
| Nov 21, 2020 3:45 PM | UnknownUney | Asset: Natsuki (Sonic 1 Style) | Amazing just like i said on your deventart! |
| Nov 21, 2020 2:50 PM | DogToon64 | Asset: Keyhole Effect | If I had to guess... the biggest one. I don't know that for sure, but it's a possibility. |
| Nov 21, 2020 2:35 PM | Kojima_Koga_Delta | Asset: Mini Crewmate & Robot | I wait until I can, but I don't understand why this sheet here has been appearing on the main page of sheets custons for so long that it was posted a while ago already, including exactly 1 month and 3 days ago that my sheets are about to approve and other sheets of the same game that appeared after they were approved a long time ago, I'll keep waiting because here is the only place where I can post the sprites I make, so I don't intend to give up alias i'm brazilian so sorry for the bad conversation, i'm having to use google translator to help me communicate with the people on this site |
| Nov 21, 2020 2:28 PM | Ton | Game: Ultimate Mortal Kombat 3 (Hack) | Since it’s a bootleg, I’m not sure if “Ultimate” is supposed to be spelled wrong here. |
| Nov 21, 2020 2:24 PM * | SonicHex | Asset: Tails | why is he so cute |
| Nov 21, 2020 1:50 PM | Barack Obama | Asset: Keyhole Effect | Makes me wonder what the original looks like, since this animation is created ingame through resizing. |
| Nov 21, 2020 1:20 PM | Barack Obama | Asset: Object Enemies & Hazards | Re-ripped everything & added three more hazards (Wooden Spear, Wandering Pit, Loose Spike). |
| Nov 21, 2020 10:06 AM | SmithyGCN | Asset: Lynel | Lionels... aherm... LYNELS were tough enemies that like their game counterparts would have been really tough enemies that guarded key items and blocked the player from accessing certain areas early. Idle, turn, lunge attack, continuous lunge, stop lunging, static, jump back, land from jump, sword swipe, die, sword (knocked away), sword beam, after images. I was really lazy with this one not wanting to make a proper walk animation or fix certain issues with posing and head shapes in some frames. |
| Nov 21, 2020 9:59 AM | SmithyGCN | Asset: Like-Like | This was obviously my first attempt at creating a good side-scrolling inertube, er- I mean like-like. Looks like a cake/stack of inertubes/stack of pancakes, huh? Basically just an idle/move and a chew. Plus a slime particle when it's defeated (would die exactly like a slime does in the 2d modern Castlevania titles). |
| Nov 21, 2020 9:54 AM | SmithyGCN | Asset: Like-Like | I had a time trying to come up with a way for a side-scrolling like-like to work. Hopefully, people will enjoy this take on it. Idle/move, chew, spit out/die (scale the final frame down to nothing) |
| Nov 21, 2020 9:52 AM | SmithyGCN | Asset: Leever | Leevers functioned in the fan game as they did in the games they were from. This version is based on the artwork for Zelda 1. Rise from ground, move, attack (would rush the player), dead (cut down to size). |
| Nov 21, 2020 9:50 AM | SmithyGCN | Asset: Doom Knocker | Doomknocker was one of the enemies I wanted to sprite the most. Just the way it looks in the game and in the artwork spoke "please pixel me". XD Was going to be a tough enemy in the dungeons of Hyrule in the fan game. Idle, lob flail overhead, pull out new flail, throw flail horizontally, defend (he held the flail up to block the player), turn, die (burns up - seeing a pattern here?), flail. |
| Nov 21, 2020 9:39 AM | SmithyGCN | Asset: Daira | The Dairas were going to be in Death Mountain like they were in Zelda II. I tried giving them a distinct personality of being a bit hyper... like Beavis from Beavis & Butthead. This was about the time I had grown absolutely fatigued on doing constant walking animations as you can see I ended up making that animation last and only after I stopped working on it for a time. Idle, hyper charge, axe is lost (shrug), static, turn, walk. |
| Nov 21, 2020 9:36 AM | SmithyGCN | Asset: Tingle | Tingle, a lot like a lot of my sprites had proportion issues from frame to frame. Something I have fixed in my animation days, but it was something I couldn't solve back during my sprite days. Tingle was to function similarly to how he did in the games he's from. You would have hit his balloon with a projectile of any sort. Float idle, float idle 2, float draw (he did this every so often like he's sketching the map as he sees it), shock (the balloon just burst), sputter in air, landing, idle on ground, static, "magic" words, balloon, burst. |
| Nov 21, 2020 9:28 AM | JTG500 | Asset: Funky Kong | I really want these 3 official alts to be modded for Mario Kart Wii. |
| Nov 21, 2020 6:21 AM | Omega | Asset: Luigi | It might not be the best Luigi sheet ever but I had fun making it, even if humanoids arent my best subject in spriting |
| Nov 21, 2020 5:56 AM | SpritZ | Game: McDonald's eCrew Development Program (JPN) | If only McWorld could've been saved. ? Great to see this game on here now though. Thanks for ripping from it! |
| Nov 21, 2020 4:28 AM | Awesomeman235ify | Game: McDonald's eCrew Development Program (JPN) | I just watched his video and checked to see if anyone had ripped anything from the game, and I was right. |
| Nov 21, 2020 4:20 AM | AFruitaday! | Asset: Enemy 06 | TV Tropes also mentioned the Mario and Luigi shout out in the DJ boy / B.Rap Boys Page. Also, another Nintendo reference in another Kaneko game is Air Buster's high score screen that says in the bottom "How High Can You Get?" Found out on a article. |
| Nov 21, 2020 4:04 AM | SmithyGCN | Asset: Towns | This is in the wrong section. |