Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Nov 27, 2020 3:04 PM | DogToon64 | Game: Link: The Faces of Evil | ... this peace is what all true warriors strive for. |
| Nov 27, 2020 2:43 PM | Jakub3rio | Game: Super Mario Bros. | I like it :) |
| Nov 27, 2020 1:49 PM | DogToon64 | Game: Pokémon Customs | Welp, we'll never know now. It must've gotten rejected... |
| Nov 27, 2020 1:46 PM | DogToon64 | Asset: #0040 Wigglytuff (Inflated, BW/BW2-Style) | He has no style, he has no grace, this Pokemon has a funny face! |
| Nov 27, 2020 1:41 PM | Arturmsbr2 | Asset: Sayori (Super Mario Land 2-Style) | f in the c h a t |
| Nov 27, 2020 1:40 PM | DogToon64 | Asset: #0136 Flareon | Awesome! Lovin' the new Flareon! Great job JoshR691! ? |
| Nov 27, 2020 1:39 PM | DogToon64 | Asset: #0135 Jolteon | Nice updated Jolteon! |
| Nov 27, 2020 1:06 PM | fxjisaki | Game: Your Turn to Die | WOw! YTTD Got Ripped! |
| Nov 27, 2020 1:06 PM | aoe | Game: Mario Teaches Typing | "Moving on the ground, moving on the ground" |
| Nov 27, 2020 12:46 PM | aoe | Game: Sonic the Hedgehog (LeapFrog Didj) | "It's Eggman's super sucky machine" |
| Nov 27, 2020 12:39 PM | aoe | Game: Link: The Faces of Evil | my boy |
| Nov 27, 2020 12:35 PM | aoe | Asset: Crewmate (NES-Style) | wait— what's the sixth sprite at the top row for |
| Nov 27, 2020 12:34 PM | aoe | Asset: Crewmate | That walking cycle looks like it would be painful to do, like… your right leg never goes backwards |
| Nov 27, 2020 12:32 PM | aoe | Asset: Mini Crewmate & Robot | Wall•E but gray |
| Nov 27, 2020 11:13 AM | shadowman44 | Asset: Duel Board Spaces | Are these textures? |
| Nov 27, 2020 10:59 AM | Dark_Ansem | Asset: Material and Item Icons | I love how you arrange icons. Can we hope to see you return to work in Age of Calamity? |
| Nov 27, 2020 10:55 AM | Dark_Ansem | Asset: Guardian Stalker (A Link to the Past-Style) | Fantastic job |
| Nov 27, 2020 10:52 AM | kellym | Asset: Cut Man Stage | Why are there no comments? |
| Nov 27, 2020 10:34 AM | SpritZ | Update: Thanks for Giving us all these Sprites! | You may or may not get a response here, so I suggest sending a message to one of the TSR staff members or someone that knows how to do that kind of stuff. |
| Nov 27, 2020 10:11 AM | Kojima_Koga_Delta | Asset: Tick (Mega Man NES-Style) | nice! |
| Nov 27, 2020 9:47 AM | InsanePlay | Asset: Chuck D. Head | Can I use This sprites for my game if i will credit you? (please, man, i just ripped a full 1200x900 spritesheet) |
| Nov 27, 2020 6:58 AM | shadowman44 | Game: McDonald's eCrew Development Program (JPN) | Well I mean, there have been a few "lost media" games that were immediately ripped upon getting dumped. |
| Nov 27, 2020 5:21 AM | QuadFactor | Asset: Volt Kurageil (Xtreme-Style) | Never expected this guy to get a custom sheet. Looks really good! |
| Nov 27, 2020 5:20 AM | D15c4rd_hboogy101 | Asset: Font | what are the rules for this though |
| Nov 27, 2020 5:19 AM | QuadFactor | Asset: Data Select BG (Sonic 3 Beta-Style) | Robotik tricked Knuckls into stealing the Chas Emerals from Sonc. |
| Nov 27, 2020 5:10 AM | QuadFactor | Asset: Super Sonic (Sonic 3-Style) | This was one of my favorite sheets from MFZ! I hope the regular Sonic sheet gets uploaded here too. |
| Nov 27, 2020 4:10 AM | DogToon64 | Asset: Super Sonic (Undertale Battle-Style) | Super Sonic is going to give us all a bad time... |
| Nov 27, 2020 4:01 AM | UnknownUney | Asset: Super Sonic (Undertale Battle-Style) | cool |
| Nov 27, 2020 4:00 AM | UnknownUney | Asset: Super Sonic (Sonic 3-Style) | these are amazing |
| Nov 27, 2020 3:56 AM | SmithyGCN | Asset: Crewmate (A Link to the Past-Style) | I don't get it, either. I don't see what's so special about this game... or many of the others people obsess over. |
| Nov 27, 2020 3:54 AM | SmithyGCN | Asset: Baby Park (Super Mario Kart-Style) | Baby park! Doo doo doo doo doo doo doo doo doo. Baby park! Doo doo doo doo doo doo. |
| Nov 27, 2020 3:07 AM | Yeet_and_Delete | Asset: Sans | I just now realized that Sans is left handed. |
| Nov 27, 2020 2:19 AM | DogToon64 | Asset: Pause Screen Sprites (Demo) | Fun fact for those that don't know this: This was my first Pizza Tower sheet I've ever submitted. And the parts I ripped were ripped before I started ripping from Pizza Tower with UndertaleModTool. But seeing this again, it's time for an update! |
| Nov 27, 2020 2:15 AM | DogToon64 | Game: Pizza Tower | Pizza Tower in general is a WIP. Plus, I think playable Pepperman is patreon, so he wouldn't be accepted. |
| Nov 27, 2020 1:28 AM | Bmvcool277 | Game: Pizza Tower | wait i think theyre wip nvm |
| Nov 27, 2020 1:26 AM | Bmvcool277 | Game: Pizza Tower | i might take the gif ptg made to introduce pepperman as a playable character, and add it to currently unused content or something or make a new category about stuff not added y e t |
| Nov 27, 2020 1:22 AM | Bmvcool277 | Asset: Pause Screen Sprites (Demo) | you should add a spot on the bottom that has a template for where the text and pause icons would be |
| Nov 27, 2020 1:19 AM * | Triangly | Asset: Sonic the Hedgehog | This is basically 9bit to 24bit RGB shifting. MegaDrive hardware actually uses 9bit RGB colours (aka RAW scheme) but to display it, it has to be shifted to 24bit RGB on the screen, i.e. 3bit per colour -> 8bit per colour resulting a "Measued Render" scheme. A lot of emulators still display a RAW scheme image because of the old (incorrect) method of bit shifting (some of them shifting from 4bits to 8bits iirc, resulting a FSH scheme with 238/238/238 white colour). On the actual hardware colours become kinda "washed out" because it doesn't shift colours at linear scale. Although, the RAW scheme is still technically correct because that's how the sprites are stored deep in the game/hardware. Just want to notice this is a very simple explanation and it might be not that correctly, but whatever |
| Nov 27, 2020 12:03 AM | astuto92 | Asset: Nani (Mega Man NES-Style) | cheto :) |
| Nov 26, 2020 11:53 PM | EmRuHire | Asset: Orange Ocean 1 | This stage is home to the greatest glitch ever in Kirby's Adventure. |