Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Nov 29, 2020 10:23 PM | Tyra_Byte | Asset: Quint (Super Mario Maker-Style) | I oddly love this version of quint |
| Nov 29, 2020 9:58 PM | Some_Dude | Asset: Full Body | are you just mad because monika is out of your league |
| Nov 29, 2020 9:09 PM | StarmanElite | Asset: Dig Dug / Taizo Hori | Taizo Hori |
| Nov 29, 2020 9:03 PM | Brian Fan | Asset: Sonic (Mania, Sonic 1-Style) | is This with Mania Animations? |
| Nov 29, 2020 8:58 PM | Barack Obama | Asset: Object Enemies & Hazards | I just checked it with Starman Mario, his constantly changing palette has no effect on the enemy colours. His palette is in the same row as the one for the Floating Mines, Gold Bowser Statue, Mega Mole, etc. but they don't influence each other. Also by observing the colours of the enemy with ZSNES, I couldn't find a difference. |
| Nov 29, 2020 7:45 PM | Brian Fan | Asset: Pac-Man, Ms. Pac-Man, & Pac-Man Plus (NES-Style) | Finally... i Can make Pac-Man Plus NES |
| Nov 29, 2020 7:31 PM | DogToon64 | Game: Among Us | @Brian Fan Yes, they can be used for anything non-profit |
| Nov 29, 2020 7:29 PM | Some_Dude | Asset: Voting Screen (NES-Style) | can we get palettes for other colors? |
| Nov 29, 2020 7:21 PM | Creepze | Asset: Toad (Male) | Bup |
| Nov 29, 2020 7:20 PM | Some_Dude | Game: Among Us Customs | Submitted cafeteria! Hope it gets accepted. |
| Nov 29, 2020 6:59 PM | Brian Fan | Game: Among Us | Are these Sprites for Making Sprite Animations? |
| Nov 29, 2020 6:57 PM * | Brian Fan | Asset: Super Sonic (Master System / Game Gear-Style, Expanded) | Are these Sprites for Sonic Boll Skins? |
| Nov 29, 2020 5:57 PM | Brian Fan | Asset: Mappy (HOPPING MAPPY / MAPPY Arrangement-Style) | Finally... i Can Make a Mappy Arrangement Fangame "Hopping Mappy Arrangement" |
| Nov 29, 2020 5:34 PM | Retrospect | Asset: #0208 Steelix | @TheVengefulRevolvenant Its from Pokémon and its not based off nothing |
| Nov 29, 2020 5:32 PM | Barack Obama | Asset: Magikoopa | 1. Open ZSNES, make a quicksave when Magikoopa is on the screen. 2. Open the quicksave in vSNES. 3. Open the SceneViewer and the PalViewer within vSNES. 4. Hover over the Magikoopa sprite in SceneViewer and the PalViewer jumps to the corresponding palette which is used by the sprite. 5. Make a screenshot and put the palette on a sheet. 6. Now you start ZSNES again and make a quicksave once Magikoopa starts fading in. 7. Same procedure, but Magikoopa's transparency isn't shown within vSNES. Doesn't matter, we only need his regular sprite. Change the bg colour to something neutral like pink, save the image and put his sprite plus some copies on the same sheet. 8. Disable all layers in ZSNES and start screen capturing Magikoopa's transparent sprites (F1). Since the background in castles is black, his outlines get eaten. This is where the vSNES sprite and the copies come into play, put the sprites with the corrupted outlines above the copies and your transparent sprites are complete. The outlines for the regular sprite and the transparent versions are both black. 9. But how to get the palettes? Personally, I use Recolor (v.1.6, a tool by Previous) to swap palettes back and forth between the transparent ZSNES sprites and his normal vSNES version. This also changes the Magikoopa vSNES palette and now we have a custom palette for his transparency. Now do this for every single frame. 10. I used the same procedure on Big Boo & the Boo Buddies from the Sunken Ghost Ship, which also use transparency to fade out/in. 11. The "fixed" version comes from a simple palette swap between the regular (wrongly encoded) palette and the correct one. Both can be found in vSNES' PalViewer. |
| Nov 29, 2020 5:29 PM | Brian Fan | Asset: Mappy (Sharp MZ-700, Mappy Arrangement-Style) | is This a Sprite with MZ 700 Font, Numbers and Symbols? |
| Nov 29, 2020 4:39 PM | AustinMarioer | Asset: Epic Seasonals | Huh, I'm gonna look. |
| Nov 29, 2020 4:18 PM * | DogToon64 | Asset: SHHHHHHH! | "SHHHHHHH! Be vewy vewy quiet. I'm hunting cwewmates." Heh-heh-heh-heh-heh-heh-heh! |
| Nov 29, 2020 4:13 PM | Random Talking Bush | Game: Among Us | @Exus678: ...the comments section which also had multiple comments posted in a week? That's not dead either. |
| Nov 29, 2020 4:07 PM | ZTO | Asset: Hot Dog Buns | Most of these have threatening auras... |
| Nov 29, 2020 3:37 PM | CosmicMan08 | Asset: Cards & Splash Screen (Spider) | random but ok |
| Nov 29, 2020 3:32 PM | squidiskool | Asset: I'm In Love Again | I've never heard of this game or seen footage, but is this what it's actually supposed to look like? |
| Nov 29, 2020 3:21 PM | squidiskool | Game: Sakuya Izayoi Gives You Advice And Dabs | wtf |
| Nov 29, 2020 2:54 PM | CosmicMan08 | Game: Undertale Customs | I am referring to the modern sprites used in the ruins and part of snowdin from the comic btw |
| Nov 29, 2020 2:54 PM | Garamonde | Update: There's a Place Where Spriters Go ♪ | I will stay as fresh as a revenant can! :p |
| Nov 29, 2020 2:53 PM | CosmicMan08 | Game: Undertale Customs | Would I be able to submit inverted fate style frisk? Like I wouldn't submit sprites related to the comic's story but rather recreate frisk's sprites from undertale in the inverted fate style. |
| Nov 29, 2020 2:33 PM | EvilMariobot | Asset: Koopas & Masked Koopas | The Blue Mask Paratroopa is, in fact, used (at least) in Vanilla Secret 1. It merely has the properties of a Green Paratroopa. You also accidentally marked the Blue Koopa "Kicked out of Shell" as Unused (Which is also used for when they slide down hills); and the other colors of Koopa "Kicking Shell" as used. |
| Nov 29, 2020 2:24 PM | DogToon64 | Asset: Chocolate Fortress (1/2) | I thought it looked like hot chocolate, or water full of poop. XP |
| Nov 29, 2020 2:12 PM | Dolphman | Asset: Chocolate Fortress (1/2) | @CardboardBox Boiling mud that looks like melted chocolate in a pot. |
| Nov 29, 2020 2:11 PM | CardboardBox | Asset: Creeper | aw man |
| Nov 29, 2020 2:08 PM | CardboardBox | Asset: Chocolate Fortress (1/2) | That lava looks like something, but I can't put my finger on it |
| Nov 29, 2020 1:54 PM | DogToon64 | Asset: Magikoopa | What's convenient? |
| Nov 29, 2020 1:50 PM | DogToon64 | Asset: Title Screen | They like to roll the dice... |
| Nov 29, 2020 1:22 PM | Rainbow Question Mark | Asset: Title Screen | Well, Cuphead and his pal Mugman... |
| Nov 29, 2020 12:50 PM | ittan-momen | Asset: Arle Nadja (Zelda NES-Style) | that fourth frame could use a line defining where the ponytail ends and the rest of the hair begins Otherwise, nice~ |
| Nov 29, 2020 12:36 PM | ittan-momen | Asset: Dig Dug / Taizo Hori | Taizo Hori |
| Nov 29, 2020 10:48 AM | Mr.Q AKA mauricio herrera | Asset: Kimberly (Pink Ranger) | I see the custom but where is the skirt on her? |
| Nov 29, 2020 10:43 AM | Barack Obama | Asset: The Big Boo | This is actually the same palette which is used by the Floating Mine and the Gold Bowser Statue. You said earlier that it depends on Mario's/Luigi's palette how its colours are displayed. That's probably the reason why it has issues. I'm currently researching various things and will fix this later on. |
| Nov 29, 2020 10:37 AM * | Barack Obama | Asset: Goomba & Bob-Omb | The video from the link doesn't work and TCRF lists the stomped Goomba sprite as part of the SNES Test Program. I also haven't seen it within the game's VRAM. Btw, the game uses a lot of garbage when you defeat enemies which are not supposed to be beaten. Fishin' Boo turns into a part of Big Boo, Lava Bubble turns into a yellow Magikoopa head, Iggy's balls into a head part of Reznor, etc. The game uses whatever is inside the VRAM to compensate for missing sprites. This kind of stuff isn't worth to be put on the sheet. For the Bob-Omb palettes: I just checked with vSNES in Vanilla Secret 2: Para-Bob-Ombs use the beige palette and ground Bob-Ombs the blue one. But in the end, it doesn't matter since all they use are black and white, which are both in the same spot on both palettes. |
| Nov 29, 2020 10:28 AM | Snessy the Duck | Asset: Mad Rat (Dead) | Super Mario (Bros.) |