Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Dec 10, 2020 8:23 PM | Barack Obama | Asset: The Big Boo | The starman palette doesn't influence the beige palette, it's just a glitch that can occur. I even encountered a beige palette where the first colour (white) was slightly darkened. This version has its last two colours turned into white, therefore I fixed the top row beige sprites and its palette. |
| Dec 10, 2020 8:00 PM | Barack Obama | Asset: Amazing Flyin' Hammer Brother | It's better to leave it on the ending sheet. Just like the few others it's an alien frame which adresses a different sprite in the VRAM. |
| Dec 10, 2020 7:57 PM | Babycake | Game: Among Us | Hello. You're missing somethings. Skeld's Reactor Room Skeld's Weapons Room I had originally ripped the game on this date but had issues trying to get it sorted I have ripped every file in the game up to that point. One thing i was planning to do was to submit the death animations with the player colors. |
| Dec 10, 2020 7:56 PM | Barack Obama | Asset: Sumo Bro | I won't add alien frames from the enemy cast roll to the sheet, they use a different data table and have no relation to the rest of the animations. |
| Dec 10, 2020 7:51 PM | Barack Obama | Asset: Koopas & Masked Koopas | - There is no blue masked Para-Koopa in Vanilla Secret 1. - Koopas kicking shells: Just what P-Tux7 said. - There are two situations where Koopas get on their bellies: Slide Attack (blue Koopa only, 1 frame) & Kicked out of Shell (red, green & yellow only, 2 frames). These two are on the sheet and were marked accordingly (and yes, they share a frame with each other). - I won't add alien frames from the enemy cast roll to the sheet, they use a different data table and have no relation to the rest of the animations. - Earlier I changed the note when a Koopa gets hit by the cape spin to make it more clear what happens. |
| Dec 10, 2020 7:49 PM | 125scratch | Asset: Steve (Deltarune Battle-Style) | The two sheets are as big as they are for basically the same reason lol |
| Dec 10, 2020 7:31 PM | Gaming Fan | Game: Sonic Unleashed | I think all of us (except for that doc von schmeltwick dude) can agree this is the best out of Wii/PS2 and XBOX 360/PS3. |
| Dec 10, 2020 7:14 PM | ittan-momen | Asset: Book | BEHOLD! The elusive cute Tingle! |
| Dec 10, 2020 6:53 PM | Axel_Dragani | Asset: Super Mario Land Tileset | amazing |
| Dec 10, 2020 6:51 PM | RadFox | Game: Hero 30 | Strange to see this game get sprite rips and not Half-Minute Hero (which is what this demo later became) |
| Dec 10, 2020 6:23 PM | Axilie | Asset: New Super Mario Bros 2 (Stationery 1) | Mario |
| Dec 10, 2020 6:12 PM | Axel_Dragani | Asset: Super Mario Bros. Remade | The Mario & Luigi ms-dos game should have looked like this, it's amazing. |
| Dec 10, 2020 6:06 PM | Snessy the Duck | Asset: Name Entry Screen / Font | you can tell the sprite artists had a blast drawing these |
| Dec 10, 2020 4:14 PM | TheWhillieHotDogUGD | Asset: The Skeld: Admin | @JJ314 Thanks |
| Dec 10, 2020 3:40 PM | Creepze | Asset: Frost Piranha | hot |
| Dec 10, 2020 2:03 PM | FeresGamerDX | Asset: Final Boss Stage | bravo |
| Dec 10, 2020 1:49 PM | twxaxreal | Asset: Player Status | Console version on the Slug Case Not On Arcade. |
| Dec 10, 2020 12:52 PM | TheEliteGojira | Asset: Infinite (DOOM-Style) | This is very random |
| Dec 10, 2020 12:30 PM | DogToon64 | Asset: Weapons | Ah, ok. |
| Dec 10, 2020 12:01 PM | helgasboy | Asset: Hidden or Unknown | The second pic is 80s singer Samantha Fox. |
| Dec 10, 2020 11:59 AM | helgasboy | Asset: General | I never knew the Ghosts were different colors since the TV only displayed multiple flashing. |
| Dec 10, 2020 11:20 AM | WF4123 | Asset: Song Icons (Kids Mode) | No Baby Shark. Finally. This will be peaceful. (btw i have to moving that comment) |
| Dec 10, 2020 5:59 AM | 1337gamer15 | Asset: Boomboxer, Beepboxer and Blastboxer (Paper Mario-Style) | I remember how freaked out I was when I found out these guys were enemies. They look like every other friendly NPC in the game. |
| Dec 10, 2020 5:36 AM | 935935935 | Asset: Sonic (Composite Genesis-Style) | Yes, we know, anyways just amazing sheet |
| Dec 10, 2020 4:26 AM * | Garamonde | Game: Steven Universe: Tap Together | No problem! Centrixe actually reminded me of its existence and I wanted to rip it because I haven't had too much luck with SU games, sprite or model-wise. More is coming, also! EDIT: If anyone who knows/knew the game sees any mistakes or anything that should/shouldn't be grouped with anything, please let me know! I'm going into this game pretty much blind, only info I have to go off of is the SU Wiki, lol. |
| Dec 10, 2020 4:19 AM * | 935935935 | Asset: Sonic | "Dont use for simple skin mods" Then i dont expect stuff coming of this (I dont want to be rude, but most of mods come from a simple graphical change and they should dont be considered lazy) |
| Dec 10, 2020 4:06 AM | QuadFactor | Asset: Weapons | @DogToon64, I just used Animget, and the loop is consistent, but it's about 33 frames as opposed to the 3 or 4 that the Leaf Shield has. |
| Dec 10, 2020 3:43 AM | Leo .-. | Asset: Glitch Pet | So unfair I just wanted him on mobile |
| Dec 10, 2020 3:26 AM | JJ314 | Asset: The Skeld: Admin | @TheWhillieHotDogUGD I got it. |
| Dec 10, 2020 3:13 AM | TheWhillieHotDogUGD | Asset: The Skeld: Admin | i think i can use the medbay hallway's bottom peice and duplicate it... i'll try that and import to unity. |
| Dec 10, 2020 2:23 AM | Gaming Fan | Update: We're back! | Nearing the 12th anniversary, just one more month to go! |
| Dec 10, 2020 2:06 AM | CosmicMan08 | Asset: Mettaton/EX/NEO (Super Mario Maker-Style) | how did i not know about this |
| Dec 10, 2020 1:41 AM | Player1 | Asset: Emergency Meeting Button | BIG BUTTON BIG BUTTON |
| Dec 10, 2020 1:18 AM | MegaManIsEpic999 | Asset: Hidden Screens & Menus | Fun is Infinite. |
| Dec 10, 2020 1:17 AM | MegaManIsEpic999 | Asset: Tidal Tempest Boss - Egg Bubble | Robotnik gives his nemesis an infinite supply of air. Great idea |
| Dec 10, 2020 12:55 AM | DigitalDiamal | Game: Pac-Pix | @Stephen Universe If you're wondering about the story of the game, it explains in the opening of the game that a mischievous wizard invented "Ghost Ink" and anything written with Ghost Ink can make Ghosts. The ghosts created from said ink, started to cause trouble throughout the world by going into pictures and books with their trickery and pranks. Pac-Man, getting rid of ghosts with a Magic Pen, he then trapped them all into one last book, in attempt to turn the trapped ghosts back into Ghost Ink. But however, the ghosts unleashed a counterattack and cursed Pac-Man in a sheet of paper. It's up to the player, along with Pac-Man for help, with their stylus (the "Magic Pen" they now have with them) by getting rid of the ghosts within the book by drawing Pac-Men that'll go after them. You could've at least search for yourself for the gameplay and story through a video, but I guess it was up to me to explain about this game. |
| Dec 10, 2020 12:42 AM | Stephen Universe | Asset: Glitch Pet | How do you get this? |
| Dec 10, 2020 12:29 AM | Stephen Universe | Asset: Timmy Turner | Wow these are actually pretty neat. |
| Dec 10, 2020 12:15 AM | Stephen Universe | Game: Pac-Pix | But like...what is the game? |
| Dec 10, 2020 12:07 AM | DogToon64 | Asset: Weapons | So Plant Barrier doesn't have a consistent animation loop like Woodman's Leaf Shield? |