Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Dec 12, 2020 12:14 PM | dyttendyttsson | Asset: Glee Club | @Wow. Unused stuff i guess |
| Dec 12, 2020 10:49 AM | Barack Obama | Asset: Foreground Tiles (Animated) | Reworked the layout of the sheet and added seaweed + conveyor rope. |
| Dec 12, 2020 10:47 AM | Barack Obama | Game: Super Mario World | Beats me, maybe somebody has fun making them? I liked the one with the bridge. |
| Dec 12, 2020 9:45 AM | Mr. C | Asset: Donkey Kong | Looks like it. I can only assume they tried (and failed) to give him Diddy's hat. |
| Dec 12, 2020 8:58 AM | DigitalDiamal | Asset: Donkey Kong | Is he wearing a red visor? |
| Dec 12, 2020 7:18 AM | Murphmario | Asset: Goomba & Bob-Omb | I'm pretty sure Galoombas having yellow shoes in-game is actually an error on the programmer's part due to the programmers forgetting to change the palette when they replaced the proto Goomba graphics with the Galoomba graphics. Even the official artwork at the time had them wearing green shoes. |
| Dec 12, 2020 7:11 AM | Murphmario | Asset: Objects (Animated) | Wait, is "trampolin" spelt like that in the official SMW media? Edit: Also, where's the coin that appears after you kill an enemy/when you hit a question block? |
| Dec 12, 2020 7:10 AM | Murphmario | Game: Super Mario World | Why does the icon keep changing? |
| Dec 12, 2020 6:13 AM * | Axilie | Game: Mini Game (99 in 1 / 99 99) | With a mobile phone camera, Microsoft Paint, keyboard and a bit of patience! |
| Dec 12, 2020 5:45 AM | TheWhillieHotDogUGD | Game: Among Us | we need a section specifically for stuff like the doorlog, cams, and stuff btw |
| Dec 12, 2020 5:32 AM | TheWhillieHotDogUGD | Game: Among Us | okay, i was able to get bluestacks working and got a file similar to the one babycakes had, but i had to friggin sort it all over again. so i just used the same bozes and copy pasted it, im not going to explain the whole thing cuz yal dont care. im just going to submit. and i just realized the template i used still had the ripped by babycakes, so.. big oof. i need to stop talking. |
| Dec 12, 2020 5:28 AM | RadFox | Game: No Heroes Allowed: No Puzzles Either! | Shoot, there are more Badman games? I liked the two on the PSP but I didn't know they made another on the PSVita |
| Dec 12, 2020 5:08 AM | Blacc | Asset: Burning Leo | Why is this a GIF? |
| Dec 12, 2020 4:19 AM | JJ314 | Asset: Player (Police) | @MilesPrower88 The impostor stands still during the neck snap animation, same with the stabbing. |
| Dec 12, 2020 4:17 AM | MilesPrower88 | Asset: Player (Police) | wheres the neck snap sprites for the imp? edit: nvm its just the same as Idle |
| Dec 12, 2020 4:16 AM | MilesPrower88 | Asset: Emergency Meeting Button | thicc button lel |
| Dec 12, 2020 3:32 AM | twxaxreal | Asset: Middle-Son 1986 | gfx? doesn't think we matter |
| Dec 12, 2020 3:25 AM | P-Tux7 | Asset: Objects (Animated) | Is the countdown lift, hit block coin and the yoshi cloud coin on some other sheet? Also, the silver P-switch palette is wrong, it should be like the dry bones etc., check it in Star Road 3. Also, I think the lava in Iggy/Larry's boss room counts as a sprite object, since just like Ludwig's torches it has a mode 7 object overlapping it. I would also suggest to put the unused reserve box starman palette that you can see on TCRF. |
| Dec 12, 2020 3:07 AM | MishuK9 | Asset: Game Over Screen Animation | @WhiteFelineWonder To make the animation run smoothly, they didn't store all 108 frames separately. The green and black frames shown below are how they're actually stored, and the game just cycles between those blue palettes you see at the bottom, which helps gives it the illusion of movement. The game's programmer, Jon Burton, explains it better in this video |
| Dec 12, 2020 3:06 AM | chazman27 | Game: Teen Titans | Thanks for ripping these sprites from the game, dude! |
| Dec 12, 2020 2:52 AM | estrogonof | Asset: DVD Screen | why.. is this it's own sheet? |
| Dec 12, 2020 2:35 AM | Murphmario | Asset: Dr. Wily | Gotta wonder why Wily has black outlines on some sprites but not others. |
| Dec 12, 2020 2:30 AM | The random guy | Asset: Piranha Plant | Ok, why did I even do that first comment, lol. |
| Dec 12, 2020 2:29 AM | The random guy | Asset: Piranha Plant | HI GUYS. |
| Dec 12, 2020 2:11 AM | twxaxreal | Asset: Mission 6-3 | oh i glad you came Division 6.... now.... i came to ripped the Mission 6-2 sorry for i not gonna judge you anything. |
| Dec 12, 2020 2:04 AM | WallE_8_0YT | Asset: Crewmate (SMB1 SNES-Style) | s a s a u g e c r e w m a t e |
| Dec 12, 2020 1:47 AM | Randomrhynos | Game: Aooni (2008, Freeware) | These sprites are disgusting. That makes them amazing. |
| Dec 11, 2020 11:45 PM | SonicHex | Asset: Dr. Mario (8-Bit) | how much do you wanna bet that nintendo actually just took a rip from this site for these |
| Dec 11, 2020 11:12 PM | Kabes193161 | Asset: Neck Snap (Old Version) | It's called the impostor's front hand. This sheet is just the backhand twice. |
| Dec 11, 2020 11:11 PM | Kabes193161 | Asset: Neck Snap (Old Version) | but... what about his left hand? I have these sprites from the 'base' zip file, and there's another hand of the impostor that is on the other side... Hoping this is fixed soon! |
| Dec 11, 2020 11:04 PM | SonicHex | Asset: Beta Loading Screen | all of these loading screen parts went unused within 11 months into their existence |
| Dec 11, 2020 11:03 PM * | SonicHex | Asset: Beta Snatcher | shouldn't that be called alpha snatcher? pretty sure these textures first debuted in the alpha version, plus beta snatcher already was a 3D model, we just didn't see his model in the beta build |
| Dec 11, 2020 10:42 PM | CosmicMan08 | Asset: Crewmate (SMB1 SNES-Style) | long |
| Dec 11, 2020 10:28 PM | DogToon64 | Game: Super Mario World: Just Keef Edition (Hack) | Update on Mario: I've got most of his sprites ripped, it's not everything, but I'm still working on him. So until then, here's some Mario sprites I hope ya'll can make use of until I can get the full sheet done: https://www.vg-resource.com/attachment.php?aid=11338 |
| Dec 11, 2020 9:59 PM | Yawackhary | Asset: Title Screen | It's Adventures in Japan but Adventure in US/EU. It's actually confusing in Japan because the Japanese translates as Adventure but the title and their packaging says the other. |
| Dec 11, 2020 9:47 PM | UnknownUney | Asset: Sonic | cool |
| Dec 11, 2020 9:44 PM | TheWhillieHotDogUGD | Asset: Player (Base, Old Version) | im going to submit the killing dash |
| Dec 11, 2020 9:44 PM | TheWhillieHotDogUGD | Asset: Player (Base, Old Version) | if the game recolours it... does it use scripts or does it use the editor? |
| Dec 11, 2020 9:35 PM | UnknownUney | Asset: Steve (Deltarune Battle-Style) | these are cool af |
| Dec 11, 2020 9:34 PM | Barack Obama | Asset: Objects (Animated) | You're right, it's animated. Therefore I just added the cycling debris and rearranged the sheet to fit everything. I also changed the note for the spin gate and added palettes for the beanstalk heads. |