Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Aug 8, 2026 2:32 AM | Snow-Thunder | Update: Sweatin' to the Oldies | It appears that Ton has changed his profile picture. You know what that means, F I S H ! |
| Aug 8, 2026 2:32 AM | Y. Signal | Game: Violent Storm | Yay! More sheets are coming! |
| Aug 8, 2026 2:30 AM * | KUSANAGI | Game: Marvel Super Heroes | Only Thanos is remain. Anita and Spidey needs to redecorate. |
| Aug 8, 2026 2:03 AM | TheRealMikeDeltarune | Asset: Susie (Chapter 5) | The dialogue sprite of Susie hiding behind a plant, when is that ever used? |
| Aug 8, 2026 1:57 AM | Danin't | Game: Deltarune | Do they have the sprites that make up the Cliffs/Flowery battle background?? |
| Aug 8, 2026 1:57 AM | snailsand | Asset: Hometown (Interiors) | is this being updated to chapter 5? |
| Aug 8, 2026 1:39 AM | lynnmbeck | Game: Monster Crown: Sin Eater | I like all the different variants. |
| Aug 8, 2026 1:09 AM | Clutch Aid Suregrip | Game: Mother Encore (Demo) | Are these sprites decompiled or drawn from scratch? |
| Aug 8, 2026 12:57 AM | bobo_bites | Asset: Non Human | not even a reverse sprite |
| Aug 8, 2026 12:51 AM | SonicfanwhoHatesSonichimself | Asset: Metal Sonic (Sonic 1-Style) | petiton to rename this to just "Metal Sonic" |
| Aug 8, 2026 12:48 AM | SonicfanwhoHatesSonichimself | Asset: Metal Sonic (Sonic 1-Style) | prompt_suggestion spybaz detected |
| Aug 8, 2026 12:36 AM | mildannerofc | Game: Super Mario Bros. | prompt_suggestion The text art power of "O" |
| Aug 8, 2026 12:36 AM | sanick1008 | Asset: Temporary Placeholder | prompt_suggestion wow thanks firdayfunkgaming291 |
| Aug 8, 2026 12:26 AM | OWOSHUGA!! | Asset: Freddy Fazbear (EarthBound-Style) | Har harharharrr |
| Aug 8, 2026 12:24 AM | sanick1008 | Asset: 7-Eleven ROBLOX Card Ads | i love eating roblox cards |
| Aug 8, 2026 12:21 AM | sanick1008 | Game: The Jeffy Game | amazing |
| Aug 8, 2026 12:12 AM | sanick1008 | Asset: Sonic the Hedgehog | is sonic real |
| Aug 8, 2026 12:11 AM | SonicfanwhoHatesSonichimself | Game: Super Mario Bros. | prompt_suggestion peak art |
| Aug 8, 2026 12:04 AM | sanick1008 | Asset: Patrick (Prototype) | why does it look like he has his tounge out |
| Aug 7, 2026 11:44 PM | Grayson | Asset: Luigi | W E E G E E |
| Aug 7, 2026 11:43 PM | mamon | Asset: Luigi | WEEGEE |
| Aug 7, 2026 11:33 PM | ExoDendrite | Game: Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate | Considering that you all are most likely experiencing the most grueling trials and tribulations, yeah, it'd probably be a pretty inappropriate time. |
| Aug 7, 2026 11:26 PM | cycriccizer | Asset: Ren | HEY MAN. |
| Aug 7, 2026 11:12 PM | Random Talking Bush | Asset: Main Menu | Added all of the localized sprites as well as the "Special Stage Mode" banner which was previously missing. |
| Aug 7, 2026 11:09 PM | SonicfanwhoHatesSonichimself | Asset: Papyrus | prompt_suggestion bcs hes not unless you are in his date or the true pacifist route's cutscene pre-asriel |
| Aug 7, 2026 11:06 PM | SonicfanwhoHatesSonichimself | Asset: Papyrus | prompt_suggestion paps could prob no-diff a human-monster hybrid. |
| Aug 7, 2026 11:04 PM | SonicfanwhoHatesSonichimself | Asset: Papyrus | prompt_suggestion so i found a continuation of that that basically said that if a character moves less in battle, they are trying less. undyne the undying - bouncing with hair blowing in the wind, and a glowing eye thats constantly moving. she wants to kill you.. toriel - barely moving and just changing facial expressions. she doesnt want to kill you. papyrus moves less than toriel and has the ability to manipulate his bones better than the queen of the underground can manipulate her fire magic. papyrus could probbably kill us in an instant,but he doesnt. he would rather chill and eat spagetti than evicerate the underground to get such power to break the barrier. him,shaggy,and kirby are the trifecta of "could i kill you in an instant? yes. would i rather eat lunch? also yes." |
| Aug 7, 2026 10:55 PM | SonicfanwhoHatesSonichimself | Asset: Link | prompt_suggestion eehhh, kinda strange though. |
| Aug 7, 2026 10:49 PM | MadeKillaSam | Game: Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate | What a name |
| Aug 7, 2026 10:48 PM | Tuuii1e2 | Asset: Superno-Fa | Honestly,i dont think anyone would have expected dipsters on ethereal island |
| Aug 7, 2026 10:08 PM | Neros Urameshi | Game: The Eye of Typhoon | I definitely see MUGEN material in these stages! |
| Aug 7, 2026 9:35 PM | MisterMike | Asset: World 2: Desert Hill / Desert Land | prompt_suggestion "WHY have the maps been updated like this???" Each sheet had variants for every state that the map was in; All levels uncleared, all levels cleared by Mario, and all levels cleared by Luigi. These all had to be multiplied by 4 to account for all the animation frames, then doubled to account for the palette change when opening your menu, and then multiplied yet again by the amount of screens there were (ie. how many positions the player could scroll the screen to). And let's not forget the fully stitched together map which also had 3 variants multiplied by 2 to account for the palette change. Needless to say, this ballooned each sheet to gargantuan size, the biggest of which being World 6 at a size of ~5000x2000 pixels. While TSR is no stranger to large sheets (any character from the Mario & Luigi games, for example), having such large sheets for an NES game, especially when most of it is redundant information anyways, is absurd. I mean, they were so big that large enemy sprites were inserted into the massive empty space left over. "Why on earth do I have to go and replace every single bit of an edge on maps?! This just added more work!" While I can sympathize, it's a small price to pay for a more convenient size and better legibility. Besides, they're very small images that have clear legends that show you where each piece goes, so it really shouldn't take that long to figure out where everything goes. That said, a good compromise would be to add animated gifs for each assembled screen. That way, people can take those frames more readily without making the main sheet super large. I'd do it myself, but I'm not too familiar with the correct timing of it all. Best to leave it to someone more familiar with the game's animations. |
| Aug 7, 2026 9:31 PM | hail | Game: The House in Fata Morgana: Dreams of the Revenants Edition | thanks for eveyone who had worked on this masterpiece,you really had touched souls and hail to the people who were lucky enough to experience this masterpiece too,among billions of people we cried and laughed for same things even if we were continents away from eachother. |
| Aug 7, 2026 9:28 PM | hail | Game: The House In Fata Morgana | thanks for eveyone who had worked on this masterpiece,you really had touched souls and hail to the people who were lucky enough to experience this masterpiece too,among billions of people we cried and laughed for same things even if we were continents away from eachother. |
| Aug 7, 2026 9:19 PM | Ultrick | Asset: Tenna | I know it's you Caine, Take that TV off your head. |
| Aug 7, 2026 9:13 PM | Arturthemsmmodder | Game: My Singing Monsters | I submitted zworaffe (in minigame monsters) |
| Aug 7, 2026 9:02 PM | Side Steppa | Game: Mario Customs | prompt_suggestion I have waited over a year for some of mine. it always varies. |
| Aug 7, 2026 8:59 PM | MisterMike | Asset: Link | prompt_suggestion Ehh, it depends. Some ask for credit, others don't. I feel it's the least you can do if you when using free assets someone else made, though it's not like I can actually enforce it. |
| Aug 7, 2026 8:58 PM | Son1c | Asset: Pirate Clark (Earthbound-Style) | is he an architect? |
| Aug 7, 2026 8:58 PM | DerpBox | Asset: Unused/Unseen Content | THIS IS ALPHA!! |