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Aug 8, 2026 12:04 PM TheUltranerd Asset: The Roaring Knight prompt_suggestion The clash sprites are kinda already here, the only thing missing is the yellow pixel representing one of flowery's seeds on the knights shoulder.
Aug 8, 2026 11:55 AM MG64 Game: Dragon Quest (JPN) Is this from the Satellaview BS Dragon Quest? or is it from DQ 1-2?
Aug 8, 2026 11:32 AM TheRe4lWinter Asset: Sewer Tileset (NES Style) prompt_suggestion i mean ig it's a matter of semantics
Aug 8, 2026 11:31 AM MadeKillaSam Asset: Sewer Tileset (NES Style) prompt_suggestion there are still many art styles on the NES tho
Aug 8, 2026 11:20 AM TheRe4lWinter Asset: Sewer Tileset (NES Style) prompt_suggestion smb3 was on the nes
Aug 8, 2026 11:04 AM LeoALICE26 Asset: Pac-Mania Sue is not angry, she's smugs.
Aug 8, 2026 10:58 AM LeoALICE26 Asset: Kinzo (Pac-Mania, ZX Spectrum Style) This doesn't appear yet.
Aug 8, 2026 10:56 AM LeoALICE26 Asset: Clyde BIG CHUNGUS.
Aug 8, 2026 10:55 AM TheGuyWith8Hens Asset: Noelle (Chapter 5) prompt_suggestion not ralsei
Aug 8, 2026 10:52 AM LeoALICE26 Asset: Kinky and Clones prompt_suggestion Spunky??
Aug 8, 2026 10:45 AM ch3wit Asset: PaRappa (Full Tank) WHAT HAVE WE DONE TO PAPPY RAPPY
Aug 8, 2026 10:42 AM ch3wit Game: PaRappa the Rapper will he believe
Aug 8, 2026 10:04 AM Asya the Hedgehog Asset: Sonic the Hedgehog prompt_suggestion Bob

(Thats a motobug)
Aug 8, 2026 9:51 AM Asya the Hedgehog Asset: Edd He looks so silly
Aug 8, 2026 9:31 AM FridayFunkGaming291 Game: Spotify prompt_suggestion js wait till he does that too
Aug 8, 2026 9:24 AM Eggroll27 Asset: Newsletter Sprites gonna try adding the new sprites
Aug 8, 2026 9:03 AM MadeKillaSam Game: Spotify DoogToons64 the kinda guy to rip from the Google Calendar app
Aug 8, 2026 8:52 AM DogToon64 Game: Spotify prompt_suggestion You're welcome. ;)
Aug 8, 2026 8:27 AM Hermanni Game: Rakugaki Showtime (JPN) prompt_suggestion That's because the sprites are rendered in such a complex way.
Some characters have separated parts of the body (usually the head from the body) on top of how the crayon animation is entirely done through the CLUT / palette changing in real time, it'd take a massive effort to rip the sprites of the playable characters and would result in such a massive sprite sheet that you're forced to download it.
I can at least see Daddy and Cho Suke being the easiest to rip as from my recollection they don't have any extra moving parts, each frame of theirs is one whole.
Aug 8, 2026 7:51 AM DogToon64 Asset: Hoop Trundling (All Versions) A little note: The reason all of the Hoop Trundling sprites are in a single submission is because the "main" sheet is shared between all three variants of said rhythm game.
Aug 8, 2026 7:47 AM Random Talking Bush Game: Deltarune prompt_suggestion Stop spamming, unless you want another warning.
Aug 8, 2026 7:18 AM wuvo Asset: Brontus ROBOT CHICKEN
Aug 8, 2026 7:15 AM * Starlequin Asset: Psycho Sigma prompt_suggestion What's the point to X4 having a complex design for Sigma, only for it to never be seen properly in sprite art? What does resolution have to do with anything? The SNES games are also at a low resolution, but there's a difference between X1 Sigma, who's pretty artwork-accurate and decently animated, and the final X3 Sigma, which either tries to match X's sprites (something the SNES boss sprites rarely have) or is just in a different style from the rest of the game, and is both hastily detailed and poorly animated at that.

Like X4 Sigma, who glides across the air and suddenly stops in the same frame to throw his scythe, which looks bad in spite of him having frames for a landing animation after, or how his boomerang attack reuses frames from his intro animation and just has them pop up again with a flash. How Psycho Sigma moves resembles X1 Sigma, and both have frames before they begin dashing. Both only have one frame for moving across the screen - the reason why it looks weirder in X5 is because he moves slower, which was done for balancing reasons. Moreover, subdued animations have the benefit of implying weight between different actions.

And as such, X5 Sigma's attacks are smoothly animated for what they are. The shockwave attack feels heavy due to quickly going through a decent amount of frames, contrasting with the weaker-feeling sparks. Even during said spark attack, there are details like him clutching his other fist as he releases them. He also has the best cape toss animation, which manages to feel appropriately floaty. If we're going to call any Sigma "just a bald man standing", what does X4 have when the laser attack has his arms just rapidly shift positions as vector beams fire out of his eyes? I guess it looks more dynamic, but the sprite in isolation is just bald man standing with arms spread.
Aug 8, 2026 6:33 AM Mr. C Asset: Main Menu & Controls Screens (Volume 1 & 3) Demo CD 2 is exclusive to PC, for those wondering.
Aug 8, 2026 5:28 AM Unoriginal_Fox Asset: Title Screen THERE'S TWO OF THEM
Aug 8, 2026 5:26 AM Unoriginal_Fox Asset: Text man why is it that they got the lame font and we get the cool one

usually it's the other way around
Aug 8, 2026 5:16 AM wuvo Asset: Doors2 So, this is really just a single sprite. The uploader appears to have just eliminated it pixel by pixel. So technically speaking it is highly likely this sprite doesnt exist in the game other than its full form. I could be wrong on this but... I believe these just slide.

In the GBA and other hardware/software comboes you simply slide the sprite under another sprite with a higher z-level. In the GBA this was accomplished with OAM attributes (0x07000000) for the sprite pictured here... ATTR1 for x position (to 511... ATTR0 for y coord. But on the plus side this a more versatile sprite sheet than a single door tile.
Aug 8, 2026 5:08 AM * Random Talking Bush Asset: Chao Garden Added the localized sprites and the missing numbers for the "Chao Count" total (only the "MAX" was included previously).
Aug 8, 2026 4:44 AM Jurmash Asset: Executable Icon Bubal
Aug 8, 2026 4:41 AM Random Talking Bush Asset: HUD Added the two Multiplayer layouts and the Chao icons from the Single-Pak mode (middle-right section).
Aug 8, 2026 4:35 AM Random Talking Bush Asset: Multiplayer Added the localized sprites, missing "Draw" and "Incomplete Battle" (?) graphics and all of the elements regarding Single-Pak mode.
Aug 8, 2026 4:33 AM spongebob-baseball Asset: Labyrinth Zone & Scrap Brain Zone Act 3 Objects green woter
Aug 8, 2026 4:19 AM Pixel9Bit Asset: Cape Mario and Luigi (Mario & Luigi: Superstar Saga-Style) These are amazing. Love them.
Aug 8, 2026 4:17 AM novabear0 Asset: Ironclad wait doesnt this kinda look like Duelist Di from shovel knight
Aug 8, 2026 3:46 AM Mister Ton Asset: Poochy (Pokémon Generation 1 & 2-Style) Best boy.
Aug 8, 2026 3:30 AM sanick1008 Asset: SpongeBob SquarePants the fact that these are used to make so many sprite sheets for the bob
Aug 8, 2026 3:22 AM Unoriginal_Fox Asset: Characters (PICO-8 Style) prompt_suggestion I second this
Aug 8, 2026 3:12 AM alexstuf Game: The Flintstones Customs GRAND DAD?! FLEENSTONES!?
Aug 8, 2026 2:56 AM MadeKillaSam Asset: Sonic the Hedgehog i love these sprites, even if they are VERY inconsistent
Aug 8, 2026 2:48 AM MadeKillaSam Game: Aikatsu! Series Customs Oops! All Layla-style
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