Posted | By | On | Comment |
---|---|---|---|
Dec 12, 2014, 2:03 AM | Starlow | Game: Mario & Luigi: Dream Team |
Any More? |
Dec 11, 2014, 11:19 AM | SmithyGCN | Sheet: Imperial Camp |
Great! |
Dec 11, 2014, 8:53 AM | Ton | Sheet: Pantyhose |
According to "Continue?" this guy can be a giant red bull. |
Dec 11, 2014, 6:51 AM | Ton | Sheet: Imperial Camp |
Should be fixed now! |
Dec 10, 2014, 3:03 PM | Pik | Sheet: Mega Man |
Yay |
Dec 10, 2014, 3:03 PM | Pik | Sheet: MEGA Tileset |
Looks pretty good. |
Dec 10, 2014, 7:41 AM | Techokami | Sheet: Stock Icons (Small) |
It represents the shoe/armband color, for the other colorations. Makes it a little easier to tell apart, since so many of Sonic's alts are blue. |
Dec 9, 2014, 11:59 AM | Superjustinbros | Sheet: #002 Ivysaur |
Nor did he ever have Kirby's powers. Mario World didn't let you eat anything really unless you were riding Yoshi. |
Dec 9, 2014, 12:11 AM | Dragonoid | Game: Pokémon X / Y |
Having Groudon as the icon is confusing, as it makes it seem like Pokemon Ruby. Why not change it to Xerneas or Yveltal? |
Dec 8, 2014, 3:21 PM | Hax4Ever | Game: Kero Blaster |
Wow thats alot, Ripping these sprites isnt actually that hard. The most tedious part is making these fancy Thumbnails |
Dec 8, 2014, 12:23 AM | Dazz | Sheet: #002 Ivysaur |
This is based on Super Mario World - It's based on Mario's actions in that game. |
Dec 7, 2014, 1:32 PM | MotorRoach | Sheet: Mega Man |
Jesus, this is so good looking. |
Dec 7, 2014, 1:32 PM | MotorRoach | Sheet: #002 Ivysaur |
I don't recall Ivysaur ever being able to suck or eat anything. |
Dec 6, 2014, 5:31 PM | GuywithPie3376 | Sheet: Stock Icons (Small) |
Why does Sonic's small stock have a scarf? The origins of Sonic Boom's scarf? |
Dec 6, 2014, 5:24 PM | Frario | Sheet: Mega Man |
Pik, I love you |
Dec 6, 2014, 4:32 PM | Shade | Update: Christmas Time Is Here Again |
All the Christmas cheer is cheerful. Fantastic work to all the submitters as usual. :) |
Dec 6, 2014, 11:45 AM | puggsoy | Update: Christmas Time Is Here Again |
It just wouldn't be Christmas without tacky decorations! |
Dec 6, 2014, 9:08 AM | Garamonde | Update: Christmas Time Is Here Again |
Aah the little lights are so cute! I love it! |
Dec 6, 2014, 4:22 AM | Erior | Game: Fire Emblem: Awakening |
Mmm, would benefit from having more hair palettes, but great to have anyway. |
Dec 5, 2014, 4:58 AM | Ton | Sheet: Luigi (Super Mario RPG-Style) |
Meh, I made this about 10 years ago, so I'm sure there are a lot of oversights. Oh well. |
Dec 5, 2014, 12:59 AM | SiFi270 | Sheet: Crazy Otto |
Glad to see this on the site. Is this a recreation, or has the rom finally been legit dumped? |
Dec 4, 2014, 7:35 PM | Random Talking Bush | Sheet: Luigi (Super Mario RPG-Style) |
@GuyywithPie3376: The white in the sprites (RGB 240/240/240) is a different enough shade from the background (RGB 255/255/255) that you should be able to either recolour the BG or change the colour tolerance percentage without it losing the white spots on the sprites. |
Dec 4, 2014, 4:33 PM | ShaunNoWay | Game: Crash Team Racing |
Could someone put up the tires sprites? |
Dec 4, 2014, 4:26 PM | GuywithPie3376 | Sheet: Luigi (Super Mario RPG-Style) |
White background? How do you expect me to use these without having Luigi's hands cut off when using the Magic Wand tool in Paint.NET? |
Dec 4, 2014, 8:27 AM | Deathbringer | Sheet: General Sprites |
Neither is J, Q, or W. I checked the ROMs (Japan, Europe, Namco & Tengen US) and they are in the game. So this is a simple mistake on the rippers part. |
Dec 4, 2014, 7:08 AM | SuperMarioFan1234 | Sheet: General Sprites |
I looked in the alphabet of this sprite sheet, and the letter Z wasn't there! |
Dec 4, 2014, 5:04 AM | nicfaulkner | Game: Pokémon Omega Ruby / Alpha Sapphire |
Can anyone rip the PSS icons? Please |
Dec 4, 2014, 5:04 AM | nicfaulkner | Game: Pokémon X / Y |
Can anyone rip the PSS icons? Please |
Dec 2, 2014, 8:45 AM | ACE_Spark | Sheet: Font & Interface |
Sidenote, not all Palettes for all enemy mugshots are even used, but included because they do exist in the game data. As another aside, enemy mugshots are only used in the Duel mode, therefore not every enemy has a mugshot. The Knight's mugshot are particularly interesting as it suggests at one point they might've had a head. |
Dec 2, 2014, 7:40 AM | Giddy Jones | Update: brb |
So when are you coming back? |
Dec 1, 2014, 2:54 PM | KingPepe | Sheet: Bison |
...oops, didn't notice this until now. The reason why I put his name in quotes was that he's referred to as just "Bison" in this port instead of the proper "M. Bison" name. I have no problem though with removing the quotes though. |
Dec 1, 2014, 1:06 PM | Neweegee | Update: brb |
I'll try to add you as soon as I get mah WiiU back |
Dec 1, 2014, 12:43 PM | Ton | Sheet: Transformations |
Are these even used in the game? |
Nov 30, 2014, 1:35 PM | RaymanFan1995 | Update: brb |
Sent you a friend request! |
Nov 30, 2014, 11:47 AM | Ploaj | Sheet: Robin (Male) |
If I would have made the Generic/Enemies sheet 3 columns then it probably could have beaten that >:D |
Nov 30, 2014, 11:44 AM | GustavoProjectXZone1997 | Game: Project X Zone |
In the Part of the Portaits Remain Xiaomu |
Nov 30, 2014, 11:42 AM | GustavoProjectXZone1997 | Game: Metal Slug 2 / Metal Slug X |
Where are the Transformations of the Playable Characters? |
Nov 30, 2014, 11:15 AM | Random Talking Bush | Sheet: Robin (Male) |
@Neweegee: I think my Tarma Roving sprite sheet has the current record for that, at 920x21683 pixels. |
Nov 30, 2014, 7:01 AM | x7haken927x | Sheet: Gary |
can you rip a spongebob playable character |
Nov 30, 2014, 6:56 AM | Neweegee | Sheet: Robin (Male) |
This is the tallest sprite-sheet I have ever seen |
Nov 30, 2014, 3:31 AM | Derrick | Sheet: Ryu |
Interesting, really clear sprite. Is there any plan for more characters in the future? |
Nov 29, 2014, 7:10 PM | LooneyTunerIan | Game: Road Runner 2: Wile E. Coyote's Revenge (Prototype) |
I sure hope there'll be more sprites and stuff from this unreleased game. :) |
Nov 29, 2014, 11:57 AM | Techokami | Sheet: Duck Hunt (Remade) |
tSR has implemented sheet editing! It's the link that says "Revise" with a pencil icon. Can't wait to see this sheet improved :D Maybe we'll see the extra animations from VS Duck Hunt? See this sheet for the animations. |
Nov 29, 2014, 9:49 AM | Shade | Update: brb |
Banned for advertizing. |
Nov 29, 2014, 7:54 AM | Garamonde | Update: brb |
Well that's quite the update. :p |
Nov 29, 2014, 5:06 AM | LooneyTunerIan | Game: Donkey Kong |
Can anyone get rips of the in-between stage cutscenes from the game? |
Nov 29, 2014, 3:28 AM | qq429203639 | Sheet: Chris Redfield |
Good, thanks to giving!! |
Nov 28, 2014, 11:20 PM | nintenchris5963 | Sheet: Character Busts |
Where is Master Core's true form? |
Nov 28, 2014, 1:04 PM | RaymanFan1995 | Sheet: Hidden Introduction |
And the intro for the Jaguar version is identical to the Rayman Brain Games/Rayman Junior into, with a different background. I guess this could be relabeled to "Brain Games Intro", since it was on the PS1. |
Nov 27, 2014, 5:22 PM | TheEpicUltraBoy | Game: Game de Demashita! Powerpuff Girls Z (JPN) |
hello |