Follow Us!
# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
General Sprites
Filesize 14.93 KB
Submitter Galbo
Format PNG (image/png)
Size 708x311 pixels
Hits 22,558
Comments 6

General Sprites
Previous Previous Sheet | Next Sheet Next

You must be logged in with an active forum account to post comments.
Default Avatar
Mar 13, 2018, 9:30 PM
What bugged me in this port was Pac-Man's sprite itself, the back of him would like quiver or wobble when he moved, rather than stay still like the Arcade
Mar 8, 2018, 3:06 AM
I think it's a cross between palette limitations on the NES preventing full color usage for all objects, and that this is a port of the conversion on the MSX, which used the exact same bonus fruit sprites.
Mar 2, 2018, 10:49 PM
3 colors, but only 8 palettes on-screen at the same time, split between two sets of graphics with 4 palettes each. At least, I think that's how it works....
Default Avatar
Mar 2, 2018, 9:43 PM
I keep wondering why they didn't use 3 colors for most of the sprites, cause the NES was capable of running 3 colors.
Dec 4, 2014, 3:27 PM
Neither is J, Q, or W.

I checked the ROMs (Japan, Europe, Namco & Tengen US) and they are in the game. So this is a simple mistake on the rippers part.
Dec 4, 2014, 2:08 PM
I looked in the alphabet of this sprite sheet, and the letter Z wasn't there!
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets