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Oct 5, 2018, 3:54 PM Ejpj123 Game:
Cuphead: Don't Deal With the Devil!
I have access to every single sprite, what do we need uploaded?
Oct 5, 2018, 3:48 PM Resistiv Sheet:
Dinosaur
@GuyWhoSleeps Not that I can see, you can obtain the sprites by inspecting the page and using the "Network" tab, and there are only around five images that get loaded: the icon, the original and birthday sheets, and the scaled up version of said sheets. I can't quite figure out a way to find the images stored locally on my computer, but I'll keep searching! :]

Update: Upon further inspection, decompiled sources from Chromium documentation prove that there are no hidden/unused sprites or images, sorry...
Oct 5, 2018, 2:34 PM Doc von Schmeltwick Sheet:
Donkey Kong (Donkey Kong SNES-Style, Expanded)
Oh hey, it's the original Bink!
Oct 5, 2018, 2:34 PM Doc von Schmeltwick Sheet:
Rambi, Winky, & Expresso (SNES-Style, Expanded)
Naw, in most cases they just pay careful attention to the palette and animation style. One can fairly easily make DKC-style sprites from DKL ones.
Oct 5, 2018, 2:17 PM saidFayad5 Sheet:
Rambi, Winky, & Expresso (SNES-Style, Expanded)
I wonder how people make modified versions of the DKC sprites which are pre rendered models. Do they make their own version of the models?
Oct 5, 2018, 1:44 PM ninetalescommander Sheet:
Donkey Kong (Donkey Kong SNES-Style, Expanded)
These are fantastic, well done!
Oct 5, 2018, 12:53 PM bucanneerguy12 Sheet:
Volt Catfish (Sample Version)
my god the thumbnail looks like he was punched in the crouch
Oct 5, 2018, 12:49 PM Random Talking Bush Sheet:
HUD
@Sanic: Those are identical to the ones used on the menu, and therefore are all on that sheet instead.
Oct 5, 2018, 12:42 PM Sanic Hogeheg Sheet:
HUD
uh... Shouldn't the button/key icon to press to go super be here too?
Oct 5, 2018, 12:42 PM bucanneerguy12 Sheet:
Sting Chameleon
NYAH NYAH NAYH NAYH NYAH
Oct 5, 2018, 12:23 PM Doc von Schmeltwick Sheet:
Level Objects
@Sanic It appears to be part of Flying Battery; perhaps a thicker axle for the rotors or some sort of barrier or "tunnel."

If you're talking about the big orange/tan thing, anyways.
Oct 5, 2018, 12:10 PM Sanic Hogeheg Sheet:
Level Objects
I like how most of the "unused" sprites are the original sprites of objects from older games that are used in Mania (most likely placeholders), though some there raise a few questions: why is it the Past time post and not the Future one? what's that big cylinder square thing, why are the timed platforms from WFZ here?
Oct 5, 2018, 11:23 AM Maverick-PK Sheet:
Non-Playable Characters
Playing through this again on the Wii U VC, and I notice that the Toads in Rose Town all have their eyes shut after being hit by Bowyer's arrows.
Oct 5, 2018, 9:10 AM MemelordCorrin Sheet:
Title Screen, Menus & Ending
Eh, it's just that the "Metroid" text in the NES version doesn't use the same style as the Japanese text. They later used "Metroid" in English to preserve the spritework in all versions. Though some might've been developed by a US team first, like Fusion was, and the Japanese devs got lazy.
Oct 5, 2018, 8:31 AM RaposaCadela Sheet:
Title Screen, Menus & Ending
I never thought that Metroid in japanese would look so weird.
Oct 5, 2018, 7:43 AM RaposaCadela Game:
Mega Man 6
A.K.A., the one where his mouth flashes.
Oct 5, 2018, 7:29 AM Rainbow Question Mark Game:
OneShot (Free Version)
this is the old version
Oct 5, 2018, 5:31 AM RaposaCadela Sheet:
Enemies
Heheh. Gotta love how Rush from the Megaman series' sprites were made fromf the kangaroos in this game.
Oct 4, 2018, 11:05 PM Doc von Schmeltwick Sheet:
General Sprites
I wanna play some YEKUTAPEKiRT[size=34]S[/size]VS
Oct 4, 2018, 10:20 PM MetalDeeds Sheet:
General Sprites
that's neat.
Oct 4, 2018, 9:00 PM Yoni Arousement Game:
Samurai Shodown
The character sprites are so small in this version, compared to the Genesis version.
Oct 4, 2018, 7:27 PM Doc von Schmeltwick Sheet:
Bass
@RQM Holy crap LAAAAAAAAAAAAAAAAAAAAAAAAAAAAZY ALERRRRRRRRRRRRRRRRRRRRRRRRRRRT!!

At least they (kinda? XD) gave credit. But not in the back of the book, it would seem.
Oct 4, 2018, 6:17 PM Void-the-Bat Sheet:
MTT News
#32XStyleMusic
Oct 4, 2018, 6:14 PM Cavery210 Game:
Mortal Kombat 3
The secret Galaga minigame is also missing.
Oct 4, 2018, 6:10 PM Void-the-Bat Sheet:
Annoying Dog
sweep a leaf sweep away a troubles
Oct 4, 2018, 6:07 PM Void-the-Bat Sheet:
Asriel Dreemurr
HOLY SHIT THE BARRIER
Oct 4, 2018, 5:36 PM Rainbow Question Mark Sheet:
Bass
Anyone else came from the Mega Man 11 Prima Guide
Tweet from Brian (Protodude)
Oct 4, 2018, 4:43 PM YUIGI Game:
Zook Man ZX4 (Bootleg)
This Zook guy kinda looks like Terra from the GB games
Oct 4, 2018, 4:32 PM YUIGI Sheet:
Ground Man
Giga drill breaker?
Oct 4, 2018, 4:30 PM bucanneerguy12 Sheet:
Wario (Super Mario Maker-Style)
wah is this?
Oct 4, 2018, 3:02 PM TheGoku7729 Sheet:
Flash Man
Man, i'm disappointed, his walking sprites don't look as weird as they do in the NES version
Oct 4, 2018, 2:07 PM FormerUser9 Sheet:
Lineland Road Tiles
I see there are no alternate versions of that [?] block
Oct 4, 2018, 2:02 PM FormerUser9 Sheet:
Fonts
In the actual game, you see some smoothing. This is not present here, as it's the game doing that. It also gets disabled in-game when a image appears in a text box, which kinda is weird.
Oct 4, 2018, 1:57 PM FormerUser9 Sheet:
Eyecatch Names
"toon"
Oct 4, 2018, 1:51 PM Paraemon Sheet:
Gumball Machine
This is about the point where I realise I could've made it a more vertical sheet, but eh, if I do what I might intend on doing, then it'll become a vertical sheet.
Oct 4, 2018, 1:28 PM Doc von Schmeltwick Sheet:
SEGA Logo
I had never noticed Sonic doesn't have all his shades of blue on these.
Oct 4, 2018, 1:26 PM Doc von Schmeltwick Game:
Wario Land: Shake It! / Wario Land: The Shake Dimension
@Akira
Excuse me, did you just refer to these passionately hand-drawn visuals as "low quality?"
Oct 4, 2018, 1:24 PM Doc von Schmeltwick Game:
Wrecking Crew Customs
@Trusta
Original sprites gave them differently-colored jaws, so no, as seen on this arcade flyer:
https://www.mariowiki.com/images/9/99/VSWreckingCrewScreensFlyerJP.png
Oct 4, 2018, 1:22 PM Doc von Schmeltwick Sheet:
Enemies
Those are wrenches, actually.
Oct 4, 2018, 12:50 PM RaposaCadela Game:
Bionic Commando / Top Secret
Yay!! I'm happy for the new rips for this game!
Oct 4, 2018, 11:18 AM DMZapp Sheet:
Huey (Paper Mario-Style)
Yes, you may. Thank you. :)
Oct 4, 2018, 11:01 AM FormerUser9 Sheet:
#172 Pichu (Beta, HG/SS-Style)
yes
Oct 4, 2018, 10:50 AM FormerUser9 Game:
Wario Land: Shake It! / Wario Land: The Shake Dimension
it's so low quality it's low quality
as in visuals
surprised they didn't use models
Oct 4, 2018, 10:26 AM FormerUser9 Sheet:
Sound Room
nintendo why you putting subliminal messages in wario games
Oct 4, 2018, 7:27 AM sher1bot Sheet:
SEGA Logo
this explains why it takes up so much space on the cartridge...
Oct 3, 2018, 10:45 PM TrustaMann Game:
Wrecking Crew Customs
Gotcha Wrench is Actually Elmo from "Sesame Street."
Oct 3, 2018, 10:44 PM TrustaMann Sheet:
Enemies
Lots of them look like Elmo from "Sesame Street."
Oct 3, 2018, 8:14 PM GuyWhoSleeps Sheet:
Dinosaur
is there anything unused?
Oct 3, 2018, 7:36 PM Doc von Schmeltwick Sheet:
Knuckles the Echidna (S3K)
Related is why locking S&K onto StH1 didn't add Knuckles to StH1, as there were only two shades of red for the palettes, and far too many things shared Sonic's palette to work. Of course, ROMhacks would add him in just using two shades.
Oct 3, 2018, 1:38 PM Dolphman Sheet:
Knuckles the Echidna (S3K)
@Larry's Here. It's because of limitations, otherwise, the lightest shade on rings would be green. He uses the second palette slot, which often reserved for Badniks and bosses.
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