Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Oct 6, 2025 4:44 PM | Scharlachrot | Asset: Peter, Chris, and Stewie (Donkey Kong Style) | "What is all this noise?! I'm trying to buy everything on Amazon in here!" |
| Oct 6, 2025 4:39 PM | KaiDusk | Game: Sunky.MPEG | I swear that I can't stop thinking how Sunky.mpeg got approved but Sonic.exe not. But is probably the most funniest thing to happen in TSR |
| Oct 6, 2025 4:37 PM | KageChu2005 | Asset: Main Character | People wouldn’t be pleased / surprised if she actually made it as a Trainer, Rival, or even a Gym Leader, but who cares!? I’ll make her as any of those anyway! |
| Oct 6, 2025 4:26 PM | Joao | Game: Merge Fellas | not again they will add brainrot 14? |
| Oct 6, 2025 3:38 PM | RookieWasTaken | Asset: Jacky (Super Mario Bros 1 Style) | a brawl stars custom? after 30 decades? |
| Oct 6, 2025 3:36 PM | Conboiii | Game: Jessie Smarte Couture (HTML5 Version) | Note: There is a flash version of this game (but i had to specify the one here, its HTML5) |
| Oct 6, 2025 3:34 PM | jonathan_levitz_1999 | Asset: Once Upon a Katamari Cousins (Me & My Katamari Ending Minigame-Style) | prompt_suggestion I think Marcy has 5 colors, the only one with 6 colors is Hans, I think. I also have full color versions for the other couins below the classic style which removes the color limitations so you can have as many colors and as much detail as you like; the full color versions of the original cousins are already made by Katach314, the others, I included with the others. I have both versions because there will be an option for Classic and Gorgeous mode for Katamari Damacy-Sama, the potential third sequel to Katamari Damacy-Kun. I also have death sprites which are based on the front facing ones so every cousin has an actual death sprite instead of just the walking sprite flipped upside down. I color-coded the specific boxes to correspond who gets credited. You can use my sprites, just make sure to color the boxes so you can credit. |
| Oct 6, 2025 3:34 PM | Dark_Ansem | Game: Arabian Nights: Sabaku no Seirei Ou (JPN) | prompt_suggestion Those debugging sprite and tile viewers are just too good. I wish other emulators had them. |
| Oct 6, 2025 2:56 PM | JoeyTheRabbit | Asset: Mario (Donkey Kong-Style) | j u m p m a n |
| Oct 6, 2025 2:07 PM | victimless chad | Asset: Mario 4-Direction | can I use this for animation |
| Oct 6, 2025 2:07 PM | HalloweenYuli | Asset: Nawomi | WHAT IS THIS |
| Oct 6, 2025 1:31 PM | alexstuf | Asset: Mario 4-Direction | mariotale |
| Oct 6, 2025 1:29 PM | smbmariojpn | Asset: Items, Objects and NPCs | Fun Fact: The item with the bee icon is called Hachisuke, and if you get it, you'll get 8000 points. That's it. This item only exists in World 1-1. It's thought to be a reference to the bees from the developer, Hudson. |
| Oct 6, 2025 12:59 PM | Barack Obama | Game: Arabian Nights: Sabaku no Seirei Ou (JPN) | prompt_suggestion You're welcome. But one day I want to come back to this game and rip the remaining party members and do layered rerips of the maps. So far, everything here was ripped with either bsnes-rawpalettes (maps) or vSNES (rest), which is fine since both of them use true colours. For the future, I only want to use bsnes-rawpalettes, since it's really easy to handle and can do everything vSNES can. |
| Oct 6, 2025 12:50 PM | pipopa | Asset: Password Save | Cat's name is giko if you didn't know |
| Oct 6, 2025 12:49 PM | pipopa | Asset: Owata | His life is over━━━━━━(゚∀゚)━━━━━━ !!!! |
| Oct 6, 2025 12:44 PM | Deleted User | Asset: Mario (Donkey Kong-Style) | Jumpman?? |
| Oct 6, 2025 12:19 PM | Ton | Asset: Enemies | "Phyllis Driller" is such a stupid joke. I love it. |
| Oct 6, 2025 12:11 PM | Snow-Thunder | Asset: Clover | prompt_suggestion The devs did past me. |
| Oct 6, 2025 12:09 PM | Snow-Thunder | Asset: Jackenstein Attacks | Hey jackenstein, what month is it? “ O K TO BR” |
| Oct 6, 2025 11:55 AM | smbmariojpn | Asset: Mario (Donkey Kong-Style) | Jumpman! |
| Oct 6, 2025 11:53 AM | Dr. Cheesecrumb91 | Asset: Dr. Eggman (S2-Style, Expanded) | V2.1 is out. Anyways, here's some further notice for V3. Certain sprites will be revamped to stay in rouch with the official sprites. Expect V3 to be released a bit later than my intended schedule. Ta ta! |
| Oct 6, 2025 10:07 AM | PaulganPlaysSprites | Asset: Waitress (Blue) | i think this one's unused, none of the game elements even show this character, not even one, none! i bet this is the placeholder before flo's sprites are finalized |
| Oct 6, 2025 9:54 AM | Venomrabbit | Asset: Geru (Zelda 2-Style) | prompt_suggestion Oh same. There's basically no real difference especially when Lizalfos came from OOT which used a lot of Zelda II stuff. Plus I figure between them and Stalfos that "fos" is like "man" or "warrior" and like, Lizalfos are lizardmen/warriors, Geru are lizardmen/warriors. They're pretty much the same. |
| Oct 6, 2025 6:30 AM | PGE | Asset: Monsters | prompt_suggestion I checked, and "Cleabowans" seems to be a phonetic translation of "Clairvoyance". |
| Oct 6, 2025 6:29 AM | Yoni Arousement | Game: Sweet Home (JPN) | The overworld sprites such as Yamamura, the dead NPC's, Lady Mamiya and the spirits could have rips. |
| Oct 6, 2025 6:28 AM | Dark_Ansem | Update: Almost Spoopy Season! | prompt_suggestion Well, alas this site is not your house so you will just have to deal with it. Or, you know, rip it yourself and make a submission? |
| Oct 6, 2025 6:09 AM | Dark_Ansem | Update: Saturday night, baby! | I love seasonal themes |
| Oct 6, 2025 5:33 AM | NGC | Asset: Mad Mew Mew Battle Effects | the only thing that this is missing is the battle box expanding animation |
| Oct 6, 2025 5:19 AM | PGE | Asset: Monsters (Enemies) | Super reminiscent of NES FF monsters. |
| Oct 6, 2025 4:37 AM | Dr.PatchJuno2001 | Asset: Patrick (Movie) | Hey, It's Mr. Superawesomeness |
| Oct 6, 2025 3:54 AM | jomesttheking | Update: Almost Spoopy Season! | prompt_suggestion Essentially yes, it's kind of frustrating that that's against the rules. Plagiarism rules should realistically only apply to literature in a perfect world, which video game sprites are not. |
| Oct 6, 2025 3:43 AM | In Flames | Update: Saturday night, baby! | prompt_suggestion It will. It did on the older versions of the site, and the VG Resource forum still has seasonal themes despite it being archived. |
| Oct 6, 2025 3:20 AM | drpepperfan | Asset: Fonts | FONT smaller font |
| Oct 6, 2025 3:17 AM | drpepperfan | Asset: Font | Like... Y'know, Nya. |
| Oct 6, 2025 3:06 AM | drpepperfan | Asset: Fukua | Now I'M Filia. |
| Oct 6, 2025 2:48 AM | Umnov Artem | Asset: Sonic (Classic) | Sonic Hellfire Saga? |
| Oct 6, 2025 2:45 AM | TheHNSGuy | Asset: Narcis Prince (NES-Style) | During TD, He'll be full on rage mode |
| Oct 6, 2025 2:44 AM | slogra | Asset: Sonic the Hedgehog | prompt_suggestion The tiles of the Sonic character are 3bpp (8 colors), instead of the usual 4bpp. The main reason for this is probably to keep rom space low. This is why his shoes are not red as they has little colors to use. While Sonic 2 is using 4bpp (16 colors). 8x16 mode is used here. So the ordering of tiles is different than 8x8 mode. Each frame is streamed from the rom. All frames are exactly 24x32 in size. The exception is the spring jump frame which is extended. The additional tiles for this are stored in the rom using compression and are always present in video memory (not streamed). You can easily rip everything from this game using the editor for this game called STH1EDWV. |
| Oct 6, 2025 2:41 AM | Venomrabbit | Asset: Ashley & Red (Nintendo Badge Arcade, Expanded) | Oooh more Ashley is always welcome! Almost a lil' Mother 3-esque actually, almost. |