Posted | By | On | Comment |
---|---|---|---|
Apr 24, 2019, 1:20 PM | Doc von Schmeltwick | Sheet: Mugshots |
@Centrixe Too difficult to render, alas. Though I do wonder why she never even got a cameo once their modeling budget improved, probably just how out-of-place her design was. To this day I wonder why all the unique background characters in the climax of Rumor Weed were swapped for endless masses of generic peas and carrots in the later ones. I mean, given they brought back the mushroom from that scene for this game.... |
Apr 24, 2019, 1:18 PM | Doc von Schmeltwick | Game: VeggieTales: Larry Boy and the Bad Apple |
@Centrixe I had the PS2 version, lel Well, "have" |
Apr 24, 2019, 12:43 PM | Centrixe the Dodo | Sheet: Mugshots |
To this day I still wish they had brought Esther back even though Petunia replaced her. |
Apr 24, 2019, 12:41 PM | Centrixe the Dodo | Sheet: Larry Boy |
Lean and mean you're green machine you're LarryBoy Looking great... fashion plate... outta sight... dynamite nwn |
Apr 24, 2019, 12:32 PM | Centrixe the Dodo | Game: VeggieTales: Larry Boy and the Bad Apple |
Oh look it's a part of my childhood. |
Apr 24, 2019, 12:15 PM | Sanic Hogeheg | Sheet: Sonic (SG-1000-Style) |
oH NoE Et TiS sONC eXE (joek aside, tis good sprites) |
Apr 24, 2019, 12:12 PM | ClassicDark3 | Game: Spark the Electric Jester |
good game lol |
Apr 24, 2019, 11:27 AM | Void-the-Bat | Sheet: Planet Textures |
This is sorta what I meant when I said textures on the Arwing page. |
Apr 24, 2019, 11:27 AM | Void-the-Bat | Sheet: Andross |
"We can't make an actual Andross design so let's have him in a cube inside polygon fuck instead" Jokes aside, this is a pretty neat design. I still get that there were still limitations of the Super FX chip, so Nintendo couldn't really make Andross look like his normal design. |
Apr 24, 2019, 11:24 AM | Void-the-Bat | Sheet: Arwing |
I believe they are 2D sprites that are scaled to form the "model", hence why I tried using the term "texture" loosely. Isaac is correct on what he said, though. The "texture" rip would be somewhat useless, as it would just be two different colors or such. If any of these sheets are updated at all, it would be nice to see the raw sprites that form the "model" AKA what I had previous called textures for some reason. |
Apr 24, 2019, 11:19 AM | Void-the-Bat | Sheet: Andorf/Andross |
Wasn't there another Andross form that looked much more like his N64 form done with the Super FX 2 chip, or was that only for the SNES Classic version? @Rct3forlife: I hate you so much now for that joke |
Apr 24, 2019, 6:29 AM | MemeSatan1500 | Sheet: Isaac & ??? |
Wow my 2 favorite characters are bosses |
Apr 24, 2019, 6:24 AM | MemeSatan1500 | Sheet: Hush |
But how he get so big on his second phase |
Apr 24, 2019, 6:23 AM | MemeSatan1500 | Sheet: Hush |
@Sylvir I agree (even though it looks nothing like isaac) |
Apr 24, 2019, 6:21 AM | MemeSatan1500 | Sheet: Big Horn (Pre-Repentance) |
God what has he been eating Dude what has he been eating |
Apr 24, 2019, 5:03 AM | Doc von Schmeltwick | Sheet: Puzzle Monsters |
What's up with the skinny-looking ones underneath? The absolute final row appears to be half cut-off as well. |
Apr 24, 2019, 3:01 AM | little.monssster69 | Game: Final Fantasy: Brave Exvius |
Can U Add Sylvie and Esther? |
Apr 24, 2019, 1:14 AM | dexiedoo | Game: Rhythm Heaven / Rhythm Paradise |
If you came for Love Lab, I have submitted a Love Lab sheet and am waiting for it to be reviewed. |
Apr 23, 2019, 7:19 PM | Doc von Schmeltwick | Sheet: Enemies & Bosses |
@Techokami Seems odd in that case they'd use the overworld palette for the Buzzies and Bloopers, though. Mainly the former. |
Apr 23, 2019, 7:00 PM | Techokami | Sheet: Enemies & Bosses |
My guess is that the creator just kept it consistent visually rather than technically, in that the NES version, they're gray, so they're gray here as well to match. |
Apr 23, 2019, 6:40 PM | Doc von Schmeltwick | Sheet: Golf Minigame |
@EXE BUNKER In all seriousness though, this is the worst part of an otherwise great game. |
Apr 23, 2019, 6:36 PM | Doc von Schmeltwick | Sheet: Enemies & Bosses |
@Retro I mean as opposed to making it green, since the "gray" in the original is just what the green palette is encoded to in underwater areas, with later games (including the GBC version) indicating it was meant to be green. For reference: The NES could display 8 palettes at a time, with 4 being used for the object tiles and 4 for the scenery tiles. In SMB, the object tile palettes were 1: The player's palette 2: The first enemy palette, which was normally the same as the scenery, except underwater, where it was black, gray, and white 3: The green enemy palette (also used for 1ups and fire flower stems), which appeared turquoise with orange and tan in underground and castle areas and gray underwater 4: The red enemy palette (also used for allies and the Super Mushroom), which was always constant. As for the scenery palettes, they were 1: The ground/block palette, which also contains the underwater exit pipe and Bill Blaster. 2: The first backup scenery palette, used for pipes, bushes, mushroom platforms, coral, and some other things. It could be green, gray, or orange on the surface, a different green underground, pink and blue underwater, and a different gray in castles. 3: The second backup scenery palette, used for clouds, water/lava, and Bowser's bridge. Primarily white with a highlight that's normally blue, but red in castles. 4: The coin/? block/axe palette. Lost Levels played around a lot with the scenery palettes. And no, I did not copypaste this or look it up anywhere, I've just worked with NES palettes enough to understand how they work fairly thoroughly. |
Apr 23, 2019, 6:33 PM | Void-the-Bat | Sheet: Golf Minigame |
There's still things I hate more than this awful minigame, but it is extremely close to the top of my shit list as of right now. |
Apr 23, 2019, 6:30 PM | Void-the-Bat | Game: Super Mario Bros 64 (Homebrew) |
@Retro64 and @Doc: You think getting something taken you've been working on for 7 years straight down a few days after release is bad? How about 10 years in development, and less than 24 hours it was taken down? @AlexieZeePlayzYT: Nah, I sorta thought the same thing at first. There's no point in ripping sprites from something like that. Kaze did a horrible job on the hack, not putting any real attention into letting people beta test it and being suggested what should changed/altered before final release. The only real good thing about the hack is that you have infinite lives. The fact that there's a par really pisses me off though. What is this, golf? The Dreaded Golf Minigame from Wario Land 3? |
Apr 23, 2019, 6:16 PM | AlexieZeePlayzYT | Sheet: Get Blue Spheres Title Screen & Results |
The Cubes on the characters... I remember tapping my cartridge and the Cubes where there. I reset my console and it was still there. It actually happened on actual hardware |
Apr 23, 2019, 6:13 PM | AlexieZeePlayzYT | Game: Super Mario Bros 64 (Homebrew) |
Who else saw this on "Recently Uploaded Sheets" and thought this was Kaze's hack? Just me? ok... |
Apr 23, 2019, 5:20 PM | StarChildofDeath | Sheet: Rainbow Dash |
Making fun of someone for being smart/focus on studies doesn't make you better, it makes you a jerk. |
Apr 23, 2019, 4:34 PM | MechaSonic1994 | Sheet: Introduction / Good Ending |
Not to insult Dolphman, but assembling this will be rather crude. There aren't even examples. |
Apr 23, 2019, 4:05 PM | Retro64 | Sheet: Enemies & Bosses |
@Doc von Schmeltwick They most likely kept the gray Cheep Cheep because it acts slightly differently (similar to the difference between Red & Green Koopas). However I'm not sure whey they didn't have environment palettes. Probably because of space so it could run on an original C64? Don't quote me on that because I know nothing about hardware but it's the most likely thing I could think of. |
Apr 23, 2019, 3:57 PM | 125scratch | Sheet: General Sprites |
Huh, so it's not even in this version, which is weird because the main purpose of the "IN" box is to evade and confuse it |
Apr 23, 2019, 3:48 PM | Doc von Schmeltwick | Sheet: Enemies & Bosses |
So I guess they kept the Cheeps as gray for the hell of it even though it's the same as the "green" palette, with them not changing any other colors for environment? Keeping Bloopers white at least makes sense.... EDIT: Upon closer inspection, Bloopers still have the exact same palette as the Goombas on here, leaving the gray Cheep the odd one out. |
Apr 23, 2019, 3:47 PM | Doc von Schmeltwick | Game: Super Mario Bros 64 (Homebrew) |
At the same time, though, the fact that they waited until a few days after release (after it will have spread) makes me think SOMEONE on that end wants them to still be available.... |
Apr 23, 2019, 2:28 PM | Mysticus | Game: Super Mario Bros 64 (Homebrew) |
Nintendo still being so sensitive to things like this... Always forcing us to play its 80's Nintendo games on a console for a 1000th time. |
Apr 23, 2019, 2:04 PM | Retro64 | Game: Super Mario Bros 64 (Homebrew) |
It seems Nintendo issued a DMCA against this game. Even though it took 7 years to make. Real shame. |
Apr 23, 2019, 1:45 PM | Mr. C | Sheet: Enemies |
Because he got his own sheet. |
Apr 23, 2019, 1:32 PM | freyacantsleep | Game: Super Mario Bros 64 (Homebrew) |
Not to be confused with Super Mario 64 for the N64... |
Apr 23, 2019, 1:20 PM | Paraemon | Game: One ~Kagayaku Kisetsu e~ / One ~To the Radiant Season~ |
I've not actually played this in full since 2008, mostly because I know now how much of a blubbering wreck I would be with Misaki and Akane's routes again. But I fully recommend it! |
Apr 23, 2019, 1:16 PM | Viscera | Game: Super Mario Bros 64 (Homebrew) |
This kinda looks like a Gianna Sisters rip-off. Which is ironic as hell. |
Apr 23, 2019, 1:14 PM | Viscera | Game: One ~Kagayaku Kisetsu e~ / One ~To the Radiant Season~ |
The One pre-Key VN I should read some time. |
Apr 23, 2019, 11:32 AM | Techokami | Sheet: Objects & Characters |
@Tailikku, that's a glitched animation of the ring that uses the tiles from the checkpoint marker as the ring itself. I'm not including it because it's incorrect, since what it SHOULD look like is the regular ring sprite, which is properly on this sheet. |
Apr 23, 2019, 3:06 AM | Paraemon | Sheet: Character Select (v4: Memorial) |
That is appreciated, thank you, and yes please, that'd be helpful! |
Apr 22, 2019, 8:05 PM | TheManiaac | Sheet: Sonic |
Careful, your sprites might be stolen by Xanman if you post them damn near anywhere. |
Apr 22, 2019, 7:37 PM | Random Talking Bush | Sheet: Sonic |
@Techokami: Eeeyup. We've already had to reject a few dozen that were submitted to us in the past few months... |
Apr 22, 2019, 7:05 PM | Techokami | Sheet: Sonic |
@Deno, so if I have to ask for permission to use these sprites for fangames, ROM hacks, and game mods, what can these be freely used for? Sprite comics? O_o EDIT: Apparently I was unaware of a wave of custom sprite theft going on at the moment. Eegh. |
Apr 22, 2019, 6:55 PM | Random Talking Bush | Sheet: Character Select (v4: Memorial) |
Don't mind me, just fixing up a couple of things (starting position for the "Select your Character" text, a missing row of pixels on the BG and a 1P/2P icon). If you want to rip more stuff from this game and need me to, I can send you a link to the tool I used which will let you extract the game's files into their original formats for easy ripping. |
Apr 22, 2019, 5:57 PM | Doc von Schmeltwick | Sheet: Stage Tilesets & Objects |
Hey, can this go back a revision? It's actually missing some tiles the previous rip had. At the very least, maybe both should be up until an actual complete rip is done. |
Apr 22, 2019, 5:32 PM | IceCreamSandwichYT | Game: Sonic Classic Heroes (Hack) |
why not add sonic? there are extended sprites at the end of the s1 sectuon |
Apr 22, 2019, 5:19 PM | IceCreamSandwichYT | Sheet: Sonic (Composite Genesis-Style) |
i dont wanna be rude but these are not sm style |
Apr 22, 2019, 5:12 PM | Paraemon | Sheet: Character Select (v4: Memorial) |
For context, the background looks crusty because, well, it is. That's the full extent I could get out when the transition stopped occuring, and backgrounds in the game generally are JPEG-based. |
Apr 22, 2019, 4:56 PM | Doc von Schmeltwick | Sheet: Mario & FLUDD (Super Mario Bros. 3 GBA-Style) |
@Depressed Mario Um...what? |