Posted | By | On | Comment |
---|---|---|---|
Jul 27, 2019, 8:33 AM | Deathbringer | Sheet: Central Gear |
I know I haven't added some effects for other bosses so far, but those effects were generally in the group textures with enemies. The effects for this boss were a seperate unique texture set. |
Jul 27, 2019, 6:39 AM | Hans-Cuff | Sheet: Insects |
The Creepy Crawlies |
Jul 27, 2019, 5:17 AM | TollyThaWally | Sheet: Sans |
Snessy the duck it's called the dangerous pose cause in the game files it's called "spr_sans_dangerous". |
Jul 27, 2019, 4:25 AM | Faizal786sunny | Sheet: Luigi (Genesis Bootleg-Style) |
I remember seeing that in a youtube video made by space hamster i think? And i played it on a bootleg portable console |
Jul 27, 2019, 2:26 AM | TheGameCreator13 | Sheet: Saria (Zelda 1-Style + Hyrule Warriors) |
If only |
Jul 27, 2019, 2:08 AM | Mr Yporolsa | Sheet: Game Over Screen |
ДА |
Jul 27, 2019, 1:03 AM | Doc von Schmeltwick | Sheet: Health Icon |
@Metalex Most of the bile doesn't seem to be for the gameplay, mostly the ugly-and-unnecessary redesigns and the outright mocking of the original gameplay. |
Jul 27, 2019, 12:45 AM | Dolphman | Sheet: Enemies |
@Alexparr Funny you say that because I just whipped this up.![]() |
Jul 27, 2019, 12:28 AM | BumHole | Game: Bible Adventures (Bootleg) |
SHEEPY SHEEPY SHEEPY |
Jul 26, 2019, 11:26 PM | Metalex123 | Sheet: Health Icon |
Tbh, Nuts & Bolts wasn't that bad. Heck, very unpopular opinion, but I prefer it over Tooie. Not even joking. Anyways now back to these icons... Man I don't get why they didn't try to go with the artwork look instead of a smooth polygonal look... It just looks wrong... |
Jul 26, 2019, 7:29 PM | Doc von Schmeltwick | Sheet: Insects |
Finally this gets a rip. |
Jul 26, 2019, 6:02 PM | Depressed Mario | Sheet: Canvas (Unused) |
why is he unused? |
Jul 26, 2019, 6:00 PM | Max Ward | Sheet: Insects |
The sprites surrounded by dark blue are unused. The Queens there have one uncolored pixel compared to the used ones. |
Jul 26, 2019, 4:50 PM | nicolasquinteros3 | Game: Metal Slug 5 |
Add the Gas Station where the Ptolemaics repairs a Gunner Slug |
Jul 26, 2019, 4:27 PM | Essential | Sheet: Angry Sun and Moon (NSMBU) |
"Came out of a bar at 10 pm" face. |
Jul 26, 2019, 2:25 PM | Faizal786sunny | Sheet: Mario |
I remember when this sprite was in many mario flash games that I played when I was like 7 or 6? |
Jul 26, 2019, 2:22 PM | Faizal786sunny | Sheet: Mario (Street Fighter 1-Style) |
Ey not bad! This looks great but mario could be a little bit smaller Still reminds me of kart fighter |
Jul 26, 2019, 2:21 PM | Doc von Schmeltwick | Sheet: Bosses |
Sorry, I got confused since the "The Hyrule Fantasy" bosses were in Seasons. Anyways, that would still be an edit and as such is irrelevant to the discussion; I always found it FAR more comparable to Lanmola than Manhanda or even that weak Digdogger. Now, it WAS a boss in BS Zelda no Densetsu, but that game also had minibosses, which included Moldorm. |
Jul 26, 2019, 2:04 PM | Doc von Schmeltwick | Sheet: Title Screen & Story / All of Treasures |
It's interesting to see how the foreground and background graphics interact for the logo. |
Jul 26, 2019, 2:03 PM | Doc von Schmeltwick | Sheet: Title Screen & Story / All of Treasures |
Well it's not "typos," it's weird grammar. "Gannon" was considered proper in Japanese for a while, much like "Yossy" for Yoshi. It's not really a typo as it is just outdated now. Though for what it's worth, the English manual did indeed say "Ganon." |
Jul 26, 2019, 1:58 PM | AngelCWarrior | Game: Pokémon Diamond / Pearl |
@Prismaticette on it. |
Jul 26, 2019, 1:42 PM | Edō~In | Sheet: Character Endings |
Have a nice day. |
Jul 26, 2019, 1:38 PM | MisterMike | Sheet: Bosses |
@Doc von Schmeltwick But there's clearly a difference here between the less powerful monsters and the more powerful monsters, that's basically what this boils down to. Patra has more in common with enemies like Manhandla and Gleeok as opposed to enemies like Wizzrobes and Darknuts, so while it isn't a boss in the sense that it guards a Triforce Shard and drops a Heart Container upon defeat, it still fits in with them as a boss type enemy. Like, if I were to edit the game and make Patra the boss of one of the dungeons, Heart Container and all, it would fit just as well. Also, it wasn't in Seasons, it was in Ages. They changed it's name to Eyesoar for some reason, though. |
Jul 26, 2019, 1:09 PM | Doc von Schmeltwick | Sheet: Bosses |
Probably the manual translator was unaware of the change. Still, calling something a boss when the only REAL indicator is "guarding a Triforce shard" and it doesn't do that seems wrong. Even though it IS a boss in Oracle of Seasons, it's really not here. |
Jul 26, 2019, 1:08 PM | Sonic the Sketchhog | Sheet: Title Screen & Story / All of Treasures |
Ah, the typos in the story... So many memories... |
Jul 26, 2019, 1:05 PM | Sonic the Sketchhog | Sheet: Level 1 (E) |
I never knew that the devs used the same sprite as the block from Super Mario Bros. to make some of the walls! |
Jul 26, 2019, 11:22 AM | Sonic the Sketchhog | Sheet: Mario |
I might be the only one that knows that this was used in Super Mario and the Elemental Orbs |
Jul 26, 2019, 10:04 AM | TheGoku7729 | Sheet: Players |
wow, badly edited advance sprites.. |
Jul 26, 2019, 9:45 AM | MisterMike | Sheet: Bosses |
@Deathbringer Funny thing about Pols Voice in the NA versions: Even though the NES has no microphone, the microphone functionality still exists in the data. Personally, I always thought it weird that the Pols Voice are weak to arrows in the NA version. Seriously, why not the Recorder? It doesn't do anything in dungeons anyways, so it wouldn't cause any problems. |
Jul 26, 2019, 9:17 AM | Deathbringer | Sheet: Bosses |
The Pols Voice thing is only a mistake for the non-Famicom Disk System versions (not sure about the Famicom release after the NES or the Japanese versions after that). |
Jul 26, 2019, 8:41 AM | Tailikku | Sheet: Master Higgins (Wonder Boy Arcade-Style) |
This is all too fitting! |
Jul 26, 2019, 7:41 AM | MisterMike | Sheet: Bosses |
@Doc von Schmeltwick Yeah, and the manual also states that Pols Voice are weak to sound in the english version. I don't think a manual should be the end all be all when it comes to how we deliniate enemies and bosses today. I think the sheets are fine as they are. |
Jul 26, 2019, 5:37 AM | JoshTheHedgehog33 | Sheet: DIO & The World |
Muda muda mudamudamudamudaMUDAMUDAMUDAMUDAMUDAMUDAMUDA |
Jul 26, 2019, 2:05 AM | Stasis Rune | Sheet: Daimon Portraits |
These character designs are sooo strange! I love them! |
Jul 25, 2019, 9:42 PM | Doc Melonhead | Sheet: Metal Sonic |
I had to admit, it's better than the previous version; especially with the instruction of how to animate said sprites and put them together. |
Jul 25, 2019, 9:26 PM | lalalei2001 | Game: Sonic the Hedgehog Media Customs |
Wonder if there'll be an IDW section soon! |
Jul 25, 2019, 7:11 PM | RynoTheGameGuy | Game: A Koopa's Revenge |
I vaguely remember this from when I was 4 years old, or at least before I was in elementary school. |
Jul 25, 2019, 6:57 PM | Doc von Schmeltwick | Sheet: Link (Breath of the Wild, Zelda 1-Style) |
@Chikorita Lover That would violate common courtesy. |
Jul 25, 2019, 6:47 PM | Babycake | Game: Bomberman 64 |
@teh_supar_hackr I wouldn't know. Maybe the original uploader had issues with the sheets. I'm also seeing what i can do. Though, i don't know how to extract sprites so i'm just going to screenshot a lot of stuff. |
Jul 25, 2019, 6:44 PM | Babycake | Sheet: Title Screen & Main Menu |
@SuperS192 3DO is the developer of this game. |
Jul 25, 2019, 5:49 PM | Temmle_IsAwesome | Game: Animal Crossing: New Leaf |
please rip the puzzle leauge blocks |
Jul 25, 2019, 5:36 PM | Cart3r | Sheet: Piranha Plant |
GiVe Me ThE pLaNt |
Jul 25, 2019, 5:20 PM | Chikorita Lover | Sheet: Link (Breath of the Wild, Zelda 1-Style) |
Wow, this is just amazing. If Nintendo made an NES Breath of the Wild, I'm sure they'd use these sprites! |
Jul 25, 2019, 1:26 PM | bel | Game: Altered Beast |
Powurr Up! |
Jul 25, 2019, 11:40 AM | Doc von Schmeltwick | Sheet: Bosses |
But once again, with the various bosses making appearances an generic enemies in later dungeons and the manual making no distinction between "normal" underworld enemies and bosses, it might be best to have them all on the same sheet anyway. |
Jul 25, 2019, 10:24 AM | Superlakitu | Sheet: Attack Effects |
@pacmastermeow not funny, didn't laugh. |
Jul 25, 2019, 9:37 AM | Cart3r | Game: BOXBOY! Customs |
I didn't realize this game had a customs section... huh |
Jul 25, 2019, 8:34 AM | Cart3r | Game: Wario Customs |
I wan't a Waluigiware game sometime in the future. maybe a Warioware/Waluigiware for switch? Waluigi doesn't get enough credit in my opinion. |
Jul 25, 2019, 8:33 AM | MisterMike | Sheet: Bosses |
@Doc von Schmeltwick The roaring is a trait that applies to most boss monsters. In fact, there are two different types of roar sounds depending on the kind of boss you're fighting. The roars also play in adjacent rooms, but interestingly, this isn't tied to the bosses per se, rather it's tied to the room itself; If you use a Zelda dungeon editor, you can set the roar to play in any room regardless of boss proximity. @Deathbringer I disagree. While Patra doesn't appear at the end of a dungeon and give you a Heart Container/Triforce Shard upon defeating it, a trait shared by many of the boss monsters in the game, Patra has plenty of other traits that it shares with the boss monsters that I believe it counts. - Only appears in a room by itself without any other enemies, sans other versions of itself in the case of Dodongo. - Is significantly hardier than any one standard enemy; With the Magical Sword, it takes 19 hits to kill it, as opposed to the 2 required for Blue Darknuts or the 3 for Blue Wizzrobes. - Makes a distinct roaring noise when you strike it, and often has the roaring noise play outside of it's room. (Okay, Patra doesn't have the roars outside of it's room, but still.) - Often requires more sprites to make up it's physical form compared to most standard enemies, which are typically limited to 2, not counting any projectiles they fire. While Patra's central sprite only requires 2, it's orbitars, which are intrinsically linked to it, make up the other 8. - Upon defeat, it never respawns in the room you slayed it in unless you start a new game. |
Jul 25, 2019, 8:27 AM | Void-the-Bat | Sheet: Special Stage |
Why replace the other version that showed the different colors of the sphere? That makes no sense. |