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Apr 5, 2020, 6:54 AM Datboimate Sheet:
Burner Man (NES-Style)
Ah my most hated Robot Master (this doesn't effect the sheet)
Apr 5, 2020, 6:53 AM Machow8 Sheet:
Peachette (Super Mario Bros. 1 NES-Style)
@mlilley22 Peachser, to be more exact, following Nintendo's logic: Peach + Toadette -> Peach Toad ette -> Peachette
So..
Peach + Bowser -> Peach Bow ser -> Peachser

=]
Apr 5, 2020, 5:39 AM ArifkunVIID Game:
Sonic the Hedgehog (LeapFrog Didj)
Amazing, I can't wait the Sonic X Leapster one to be rip.
Apr 5, 2020, 1:34 AM teh_supar_hackr Sheet:
Donkey Kong
This is the nightmare fuel version of DK. This one is some chains in the shape of DK that was brought to life to kill Jumpman. He must be defeated!
Apr 5, 2020, 1:31 AM teh_supar_hackr Sheet:
Yoshi (Tiny Toon Adventures-Style)
Imagine seeing this used in a hack of Tiny Toons Adventures, like bootleggers always do. That'd be awful, yet they'd be too lazy and they'd probably just sell the repro of a pre existing rom hack someone made, which I'd like to see.
Apr 5, 2020, 1:29 AM teh_supar_hackr Sheet:
Meat Boy (Super Mario Maker-Style)
It is for Mario Maker sure, but this would be perfect for a Meat Boy port onto an older home computer from the 80s that was'int capable of much in sprites, or non in the case of the Commodore Pet (or CBM).
Apr 5, 2020, 1:27 AM teh_supar_hackr Sheet:
Ghost House (Super Mario Bros. 1 NES-Style)
I'd like to see your take on the Airship theme, or maybe SMB2's Subcon (or SMUSA for those in Japan).
Apr 5, 2020, 12:26 AM KIB22 Game:
PaRappa the Rapper 2
takoyama
Apr 5, 2020, 12:25 AM KIB22 Sheet:
Teachers
I think Chop Chop Master Onion's suit is should be not so colorful.
Apr 5, 2020, 12:17 AM KIB22 Sheet:
Parappa (Paper Mario N64-Style)
Parappa?
Hey,Parappa!
Where are you going in my car?!
You only had a license for ten minutes!!
Apr 4, 2020, 10:17 PM shadowman44 Game:
Sonic the Hedgehog (LeapFrog Didj)
Is there a better way to take screenshots from this?
Apr 4, 2020, 8:53 PM Murphmario Sheet:
Ramblin' Mushroom
I guess it's no longer evil, even though it still attacks you.
Apr 4, 2020, 8:48 PM Murphmario Sheet:
Spiky Tiger & Blue Spike
Argh, this guy was a pain.
Apr 4, 2020, 8:38 PM teh_supar_hackr Sheet:
Playable Character
The most simple character sprite I've seen.
Apr 4, 2020, 7:37 PM sutinoer Sheet:
Mine Train Coaster
No thanks, I stop and frozen some projects to live in a reality. But I love looks on sprites to dream on my own videogames.
Apr 4, 2020, 7:29 PM sutinoer Game:
CrossCode
It's a very beautiful game.
Apr 4, 2020, 6:58 PM Techokami Sheet:
Objects & Characters
YOU
Apr 4, 2020, 5:05 PM MisterMike Sheet:
The Dimensions (NES-Style)
@hansungkee No problem.
Apr 4, 2020, 5:03 PM hansungkee Sheet:
The Dimensions (NES-Style)
Thanks @MisterMike
Apr 4, 2020, 4:50 PM Sonicfan1123 Sheet:
Name Entry
W A L U I G I
Apr 4, 2020, 3:21 PM Ryno Sheet:
Sonic (Super Mario World-Style)
Fire Sonic reminds me of the Sonic Jam 6 bootleg.
Apr 4, 2020, 2:35 PM Doc von Schmeltwick Sheet:
Menu Backgrounds & Title Screen
Is Chris about to get kicked by Sonic?
Apr 4, 2020, 2:28 PM 125scratch Sheet:
Marisa Kirisame (Super Mario Bros. 3 SNES-Style)
I have a tiny Marisa plushie I found at an antique shop
Apr 4, 2020, 1:52 PM Evan.F Game:
Diet Go Go
I kind of hoped to see the enemies in here too.
Apr 4, 2020, 1:47 PM MisterMike Sheet:
Tornado Man
@Mr. L Those clouds are unused.
Apr 4, 2020, 1:14 PM 125scratch Sheet:
Ghost House (Super Mario Bros. 1 NES-Style)
Bonus points for being different from Mario Maker.
Apr 4, 2020, 12:57 PM TotallyProperUsername Sheet:
Worlds
Where is the color version???
Apr 4, 2020, 12:34 PM ZozmaSage Game:
Final Fantasy: Brave Exvius
Thanks for the updates, Volo!
Apr 4, 2020, 12:10 PM TotallyProperUsername Sheet:
Overworld (Color)
Is missing some of the sprites like the soft blocks.
Apr 4, 2020, 10:37 AM Bell Boy Sheet:
Sonic (Spelunky 2009-Style)
Nice work my dude!
Apr 4, 2020, 10:26 AM HylianFox Sheet:
Nicholas Black
The middle palette is for when Nick is disguised. I didn't really make that clear in the sheet itself.
Apr 4, 2020, 10:23 AM HylianFox Sheet:
Grant Collier
That's because of the overhead perspective.
If this game were a sidescroller, I'd have just ripped the right-facing sprites and let people flip it themselves to save time/space.
Apr 4, 2020, 9:47 AM Snessy the Duck Sheet:
Uncle Poo
UNCLE. POO.
Apr 4, 2020, 9:30 AM WizToad Sheet:
Title Screen
@TehPuertoRicanRipper As far as I'm aware, the way the clouds are rendered in the title sequence uses a part of memory which requires all of the cloud tiles to be pieced together manually. I would have ripped the cloud texture, but I wasn't really sure how to piece it all together into the proper texture. There's probably a more efficient way of ripping the texture that I'm not aware of, so I'm open to anyone having a go at it if they can. For now though, the mobile port of CD does have the texture ripped properly.
Apr 4, 2020, 9:22 AM Evan.F Sheet:
Bowser
Can someone rip the walking sprites.
Apr 4, 2020, 8:41 AM Datboimate Sheet:
Clown Man
(Screaming)
Apr 4, 2020, 8:15 AM Paraemon Sheet:
Objects (Common)
Well, they need to be revised (I've got it lined up to upload, but there's a few more things I want to get finished first before I submit it), but basically -

Raw / Mobile Port increases in increments of 32. It's halved for Shadow (Night Mode), which increases in increments of 16, and Highlight continues the remainder of the halved increments from 128 to 240.

Rendered through Genesis - tangential increments from 52 and upwards, with just as strange Shadow and Highlight, is actually how the colors appear through the television, at least with 1990s technology. With ports like those for the Mega Collection+ for the PS2, the palettes end up being different.

Not seen on the sheet, but on some others that I've been able to revise to the current system, are the following:

Actual - rises in increments of 36, and works the same as Raw, with Shadow and Highlight rising in increments of 18.

PC Port - rises in increments of 34, and works as above, with S & H rising in increments of 17.

They're there for those who prefer any of the palette schemes that aren't used on the sheet, as a sort of catch-all "Here's your option if you want it".
Apr 4, 2020, 8:15 AM artem art 4411 Sheet:
Amy Rose (Wai Wai World-Style)
what is this style?
Apr 4, 2020, 7:45 AM Benjamin the Raccoon Sheet:
Objects (Common)
What do the palettes that are concived through numbers supposed to clarify?
Apr 4, 2020, 6:51 AM Brian Fan Game:
Touhou Customs
Oh Thanks, @Vanilluxe92! Will They Fit in Sonic Boll Player Skins?
Apr 4, 2020, 3:05 AM IceManual Sheet:
Haunted Forest (JPN)
Nice!
Apr 4, 2020, 2:21 AM teh_supar_hackr Sheet:
Unovan Pokémon (R/G/B-Style)
Well yeah, that's a given with original works like these. I would have put it on the bottom of the image just so people will know if it's shared across places without crediting you.
Apr 4, 2020, 1:22 AM A thing Sheet:
The Human Souls
Where's the shield that the green soul has?
Apr 4, 2020, 1:15 AM teh_supar_hackr Sheet:
Grant Collier
That's an interesting way to show the character sprites' position.
Apr 4, 2020, 12:46 AM Evan.F Sheet:
Ghost House (Super Mario Bros. 1 NES-Style)
Good sheet, fits very well with SMB1's art style.
Apr 4, 2020, 12:30 AM JX444444 Sheet:
Reimu Hakurei (Super Mario World-Style)
I LIKE IT
Apr 3, 2020, 10:15 PM AFruitaday! Sheet:
Menu Backgrounds & Title Screen
You can use tiledGGD. It's an excellent tileviewer or tile molester.
Apr 3, 2020, 9:55 PM SuperfishMEMZ Sheet:
Menu Backgrounds & Title Screen
Hmmmmmm...
I may rip the leapfrog game later, but I don't know how to rip sprite in the leapfrog game :(
Apr 3, 2020, 8:35 PM Rainbow Question Mark Sheet:
Pokémon (Color Front)
Fun Fact: Pikachu's design was done on a computer during development.
Apr 3, 2020, 7:15 PM theawesomeguy Sheet:
Buzzy Beetle (Mario & Luigi: Superstar Saga-Style)
I 'unno, that doesn't look very Superstar Saga-styled to me...
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