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Apr 4, 2020, 8:53 PM Murphmario Sheet:
Ramblin' Mushroom
I guess it's no longer evil, even though it still attacks you.
Apr 4, 2020, 8:48 PM Murphmario Sheet:
Spiky Tiger & Blue Spike
Argh, this guy was a pain.
Apr 4, 2020, 8:38 PM teh_supar_hackr Sheet:
Playable Character
The most simple character sprite I've seen.
Apr 4, 2020, 7:37 PM sutinoer Sheet:
Mine Train Coaster
No thanks, I stop and frozen some projects to live in a reality. But I love looks on sprites to dream on my own videogames.
Apr 4, 2020, 7:29 PM sutinoer Game:
CrossCode
It's a very beautiful game.
Apr 4, 2020, 6:58 PM Techokami Sheet:
Objects & Characters
YOU
Apr 4, 2020, 5:05 PM MisterMike Sheet:
The Dimensions (NES-Style)
@hansungkee No problem.
Apr 4, 2020, 5:03 PM hansungkee Sheet:
The Dimensions (NES-Style)
Thanks @MisterMike
Apr 4, 2020, 4:50 PM Sonicfan1123 Sheet:
Name Entry
W A L U I G I
Apr 4, 2020, 3:21 PM Ryno Sheet:
Sonic (Super Mario World-Style)
Fire Sonic reminds me of the Sonic Jam 6 bootleg.
Apr 4, 2020, 2:35 PM Doc von Schmeltwick Sheet:
Menu Backgrounds & Title Screen
Is Chris about to get kicked by Sonic?
Apr 4, 2020, 2:28 PM 125scratch Sheet:
Marisa Kirisame (Super Mario Bros. 3 SNES-Style)
I have a tiny Marisa plushie I found at an antique shop
Apr 4, 2020, 1:52 PM Evan.F Game:
Diet Go Go
I kind of hoped to see the enemies in here too.
Apr 4, 2020, 1:47 PM MisterMike Sheet:
Tornado Man
@Mr. L Those clouds are unused.
Apr 4, 2020, 1:14 PM 125scratch Sheet:
Ghost House (Super Mario Bros. 1 NES-Style)
Bonus points for being different from Mario Maker.
Apr 4, 2020, 12:57 PM TotallyProperUsername Sheet:
Worlds
Where is the color version???
Apr 4, 2020, 12:34 PM ZozmaSage Game:
Final Fantasy: Brave Exvius
Thanks for the updates, Volo!
Apr 4, 2020, 12:10 PM TotallyProperUsername Sheet:
Overworld (Color)
Is missing some of the sprites like the soft blocks.
Apr 4, 2020, 10:37 AM Bell Boy Sheet:
Sonic (Spelunky 2009-Style)
Nice work my dude!
Apr 4, 2020, 10:26 AM HylianFox Sheet:
Nicholas Black
The middle palette is for when Nick is disguised. I didn't really make that clear in the sheet itself.
Apr 4, 2020, 10:23 AM HylianFox Sheet:
Grant Collier
That's because of the overhead perspective.
If this game were a sidescroller, I'd have just ripped the right-facing sprites and let people flip it themselves to save time/space.
Apr 4, 2020, 9:47 AM Snessy the Duck Sheet:
Uncle Poo
UNCLE. POO.
Apr 4, 2020, 9:30 AM WizToad Sheet:
Title Screen
@TehPuertoRicanRipper As far as I'm aware, the way the clouds are rendered in the title sequence uses a part of memory which requires all of the cloud tiles to be pieced together manually. I would have ripped the cloud texture, but I wasn't really sure how to piece it all together into the proper texture. There's probably a more efficient way of ripping the texture that I'm not aware of, so I'm open to anyone having a go at it if they can. For now though, the mobile port of CD does have the texture ripped properly.
Apr 4, 2020, 9:22 AM Evan.F Sheet:
Bowser
Can someone rip the walking sprites.
Apr 4, 2020, 8:41 AM Datboimate Sheet:
Clown Man
(Screaming)
Apr 4, 2020, 8:15 AM Paraemon Sheet:
Objects (Common)
Well, they need to be revised (I've got it lined up to upload, but there's a few more things I want to get finished first before I submit it), but basically -

Raw / Mobile Port increases in increments of 32. It's halved for Shadow (Night Mode), which increases in increments of 16, and Highlight continues the remainder of the halved increments from 128 to 240.

Rendered through Genesis - tangential increments from 52 and upwards, with just as strange Shadow and Highlight, is actually how the colors appear through the television, at least with 1990s technology. With ports like those for the Mega Collection+ for the PS2, the palettes end up being different.

Not seen on the sheet, but on some others that I've been able to revise to the current system, are the following:

Actual - rises in increments of 36, and works the same as Raw, with Shadow and Highlight rising in increments of 18.

PC Port - rises in increments of 34, and works as above, with S & H rising in increments of 17.

They're there for those who prefer any of the palette schemes that aren't used on the sheet, as a sort of catch-all "Here's your option if you want it".
Apr 4, 2020, 8:15 AM artem art 4411 Sheet:
Amy Rose (Wai Wai World-Style)
what is this style?
Apr 4, 2020, 7:45 AM Benjamin the Raccoon Sheet:
Objects (Common)
What do the palettes that are concived through numbers supposed to clarify?
Apr 4, 2020, 6:51 AM Brian Fan Game:
Touhou Customs
Oh Thanks, @Vanilluxe92! Will They Fit in Sonic Boll Player Skins?
Apr 4, 2020, 3:05 AM IceManual Sheet:
Haunted Forest (JPN)
Nice!
Apr 4, 2020, 2:21 AM teh_supar_hackr Sheet:
Unovan Pokémon (R/G/B-Style)
Well yeah, that's a given with original works like these. I would have put it on the bottom of the image just so people will know if it's shared across places without crediting you.
Apr 4, 2020, 1:22 AM A thing Sheet:
The Human Souls
Where's the shield that the green soul has?
Apr 4, 2020, 1:15 AM teh_supar_hackr Sheet:
Grant Collier
That's an interesting way to show the character sprites' position.
Apr 4, 2020, 12:46 AM Evan.F Sheet:
Ghost House (Super Mario Bros. 1 NES-Style)
Good sheet, fits very well with SMB1's art style.
Apr 4, 2020, 12:30 AM JX444444 Sheet:
Reimu Hakurei (Super Mario World-Style)
I LIKE IT
Apr 3, 2020, 10:15 PM AFruitaday! Sheet:
Menu Backgrounds & Title Screen
You can use tiledGGD. It's an excellent tileviewer or tile molester.
Apr 3, 2020, 9:55 PM SuperfishMEMZ Sheet:
Menu Backgrounds & Title Screen
Hmmmmmm...
I may rip the leapfrog game later, but I don't know how to rip sprite in the leapfrog game :(
Apr 3, 2020, 8:35 PM Rainbow Question Mark Sheet:
Pokémon (Color Front)
Fun Fact: Pikachu's design was done on a computer during development.
Apr 3, 2020, 7:15 PM theawesomeguy Sheet:
Buzzy Beetle (Mario & Luigi: Superstar Saga-Style)
I 'unno, that doesn't look very Superstar Saga-styled to me...
Apr 3, 2020, 6:12 PM GamerZPlay128 Sheet:
Bowser (Super Mario Bros. 1 NES-Style)
No offense, but that Bowser looks like it came out of JoJo's Bizarre Adventure XD
Apr 3, 2020, 5:59 PM Doc von Schmeltwick Game:
Yoshi Sample (SDK Demo)
@TSH That may have also been from early ideas for Topsy-Turvy/Universal Gravitation.
Apr 3, 2020, 5:46 PM teh_supar_hackr Sheet:
Character Heads (Episode 2)
So that's what happened to Commander Keen...
Apr 3, 2020, 4:21 PM teh_supar_hackr Game:
Yoshi Sample (SDK Demo)
Something interesting I found is that in some Nintendo Power magazines, Yoshi's Story is listed as a GBA game for release. It's listed in one of the ones I own, from 2002.
Apr 3, 2020, 4:12 PM teh_supar_hackr Game:
Namco Museum: 50th Anniversary
The only GBA game I know of that lets you play the game with the console sideways like an Atari Lynx.
Apr 3, 2020, 4:08 PM teh_supar_hackr Game:
e-Reader
@tolk No, as those are not built in the e-Reader, and were sold as seperate games. They should be put in there own games.
Apr 3, 2020, 4:04 PM teh_supar_hackr Sheet:
Jelly Jiggler
Gumbo became evil
Apr 3, 2020, 4:01 PM teh_supar_hackr Game:
Droopy's Tennis Open
Mario Tennis? What's that? This is Droopy's Tennis Open!
Apr 3, 2020, 3:59 PM Gaia Sheet:
Sonic the Hedgehog
What a strange hodgepodge of sprites they used. On the upside, great work converting the Sonic Advance victory sprites... All two frames.
Apr 3, 2020, 3:54 PM Sneakyslycooper Game:
M.U.G.E.N
@Cavery210, Balthazar doesn't want Hyper Dragon Ball Z stuff on this website. (I actually talked to him).
Apr 3, 2020, 2:34 PM SharkGuy Sheet:
Sonic the Hedgehog
This is cursed
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