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Apr 11, 2020, 6:01 AM craftersshaft Game:
Sonic the Hedgehog (LeapFrog Didj)
I really wish there was a Didj emulator out there, or at least a virtual machine of whatever version of Linux it runs.

Also, I don't know a good way to test this besides using a leapster explorer which seems to have it auto-unlocked (unless its just on my leapster explorer), but there's extra sprites in the form of "micromods" for Sonic. there's custom idle poses for sonic reading the news, playing with a yoyo, and sitting with a parasol (or whatever those sand umbrellas are). There's also victory poses for sonic breakdancing, moonwalking, and doing a backflip.
Apr 11, 2020, 5:56 AM Machow8 Game:
Paper Mario: Sticker Star
For anyone who wanna extract sprites directly from game files:

Download this: http://www.romhacking.net/utilities/826/

Grab game files from way you wanna;

Copy them to where you unpacked DS/GBA decompressor i said you to download and do the following command line via cmd:

blz.exe -d filenamehere

Where 'filenamehere' is the file name, so, for example: if you wanna decompress '8ore_mario.bcrez' you'll need to do: blz.exe -d 8ore_mario.bcrez

After this, drag'n'drop that same file at switch toolbox, made by KillzXGaming, and see magic occurs (well, i suppose you already know about how to use switch toolbox, since i won't teach this here) and export as png for your desire;

Since there are so many of those .bcrez files, you can also do the following:

Copy all those .bcrez files to where you decompressed DS/GBA Decompressors programs and do the following command via cmd:

for %f in ( *.bcrez ) do "C:\path\to\where\program\is\blz.exe" "-d" "%f"

Change 'C:\path\to\where\program\is' for full path where programs are placed in;

After this, drag'n'drop those files at switch toolbox and export them as you wish.

And that's it.
Apr 11, 2020, 3:52 AM SuperfishMEMZ Sheet:
Gnat Attack Minigame
Tell me the way to unlock this minigame, if possible.
Apr 10, 2020, 6:37 PM 1337gamer15 Sheet:
Princess Zelda
That was likely the idea. Link did mistakenly call her Zelda, not to mention Marin is likely Link's "perfect fantasy girlfriend" a manifestation of who he wishes Zelda was.
Apr 10, 2020, 5:32 PM The Sprite Planet Sheet:
Game Icon
The life icon is used for the PC version of the game
Apr 10, 2020, 5:30 PM The Sprite Planet Sheet:
Title Screen / D.A. Garden
The reason the words "The Hedgehog" and "Discovery" are here because the game was going to called Sonic The Hedgehog Discovery (Shorter Version: Sonic Discovery)

It was changed to Sonic Mania because one of the developers said one of the most famous lines (still behind "Genesis Does what Nintendon't): This project is by the mania for the mania. So after that one of the sprite workers decided to remove the text "The Hedgehog" and "Discovery" and created the text sprite: Mania. My friend said he would hate it if it was called "Sonic Discovery". I agreed. Luckliy, we were given Sonic Mania
Apr 10, 2020, 5:17 PM The Sprite Planet Sheet:
Special Stage Objects
@MarioMadness734
The two text: "Time to escape!" and "Hyper" went unused.

"Time to escape" has an unknown purpose (My theory: You got the chaos emerald already and you just need to reach an ending part of the special stage to get the chaos emerald)

And "Hyper" means that Hyper Sonic/Tails/Knuckles/Mighty/Ray was planned but was scrapped. This is proof from the blue spheres files. There are unused sprites of no only chaos emeralds but also hyper emeralds as well! They are ripped straight from Sonic 3 & Knuckles
Apr 10, 2020, 4:36 PM TheVengefulRevolvenant Sheet:
Ray
yes
Apr 10, 2020, 4:30 PM TheVengefulRevolvenant Sheet:
Sonic
why is sonic buff
Apr 10, 2020, 3:44 PM You Gotta be Joshing me Sheet:
SEGA Font (Sonic 1-Style)
@Tailikku Except this has been edited to adhere to the limits of the Genesis.

Also, I can't wait to see all the ROM hacks and parodies that are gonna be made using this.
Apr 10, 2020, 3:03 PM TheVengefulRevolvenant Sheet:
Burner Man (NES-Style)
Apparently this is the one of the worst fights in mega man? ok
Apr 10, 2020, 2:50 PM Tailikku Sheet:
SEGA Font (Sonic 1-Style)
Impressive, but there's already a font for this: NiseSega
Apr 10, 2020, 2:34 PM Night Sky Game:
Sonic the Hedgehog 2
i can wait, but anyway, thanks!
Apr 10, 2020, 2:25 PM Paraemon Game:
Sonic the Hedgehog 2
Oh, you mean the water surface. I'll see what I can do, but be aware I've got a bunch of other sheets in progress that take priority.
Apr 10, 2020, 2:07 PM PixelCrunch Game:
Tempo (32X)
Tempo REALLY needs some more loving and attention. It's pretty average gameplay-wise, but god damn are the animations good!
Apr 10, 2020, 1:58 PM TheVengefulRevolvenant Sheet:
Agonizer
God I hate this thing...
Apr 10, 2020, 1:57 PM TheVengefulRevolvenant Sheet:
Character Intro Cards
Not really
Apr 10, 2020, 1:52 PM TheVengefulRevolvenant Sheet:
Queen Bean
Sorry for replying to an old post, but I think a lot are just VERY minor variations to add a smidge more detail
Apr 10, 2020, 1:11 PM Machow8 Game:
Paper Mario: The Thousand-Year Door
Hi guys, as i wrote in super paper mario section in tsr: https://www.spriters-resource.com/wii/superpapermario/#comments

Switch toolbox by KillzXGaming, recognizes files from 'a' folder (which you have access after extracting files via dolphin)..

Just be sure to drag'n'drop files which names ends with '-'.

It also recognize texture files from 't' files of each folder that is in 'm' folder.

So, good ripping for you all! =]
Apr 10, 2020, 1:05 PM Night Sky Game:
Sonic the Hedgehog 2
i didnt know what it called, i just found it on s3 section long time ago;
https://66.media.tumblr.com/bd9c5fed544d1e11be59c89ad656fcf0/8269b09c4ca19fb9-2e/s75x75_c1/3aeb8bb5d59c76a84b97936f1773450883880fae.png

its just simply named water
Apr 10, 2020, 12:54 PM Machow8 Game:
Super Paper Mario
For anyone that wanna extract sprites from this game with native quality without using dolphin emulator: nintendo toolbox, made by KillzXGaming, recognizes files from 'a' folder (which you have access after extracting files via dolphin)! It's a fantastic tool!

This is from one of the graphics/textures/sprites files from that said folder: https://cdn.discordapp.com/attachments/640577158435176459/698243998199971985/unknown.png

Just be sure to drag'n'drop files which names ends with '-'.

This also apply to gamecube paper mario game: https://www.spriters-resource.com/gamecube/pmttyd/#comments

So, this can help us find some unused stuff resting there. =]
Apr 10, 2020, 11:09 AM SonicStorm478 Game:
Puyo Puyo Tsu (JPN)
@TheVengefulRevolvenant
Uh, the version of this game in the Switch's SNES library is the SNES version of the game. This game wasn't only on the Genesis.
Apr 10, 2020, 10:48 AM Greenknight9000 Sheet:
SEGA Font (Sonic 1-Style)
YOOOOOOO
This is amazeballs! The light-blue pixels are REALLY done perfect
Apr 10, 2020, 10:26 AM Void-the-Bat Sheet:
Sonic (Sonic 2)
You're actually missing some sprites. One set of them is the snowboarding section if Flying Battery is between Carnival Night and Ice Cap, where Sonic uses a door as the snowboard. The other, I could understand why they aren't on here. They aren't seen in normal gameplay and can only be seen with debug. Sonic's CD falling sprites appear in the Sonic 2 style sprites. Only place I know they appear is when you fight Knux's final boss as Sonic, when Egg Robo grabs you. I'm sure there's even more, but that's all I know. Good work ripping these though! Nice seeing this on the site.
Apr 10, 2020, 9:36 AM TheVengefulRevolvenant Sheet:
Suketoudara
wat
Apr 10, 2020, 9:36 AM TheVengefulRevolvenant Sheet:
Sukiyapodes
WHAT IS THIS UNHOLY ABOMINATION
Apr 10, 2020, 9:34 AM TheVengefulRevolvenant Game:
Puyo Puyo Tsu (JPN)
Am I the only one surprised this game was thrown onto the SNES application on the switch? This IS a genesis game after all.
Apr 10, 2020, 9:32 AM TheVengefulRevolvenant Sheet:
Puyo
I'm surprised I can't find mention of the unused puyo palette.
Apr 10, 2020, 9:30 AM TheVengefulRevolvenant Sheet:
Puyo
HE C H O N K
Apr 10, 2020, 9:26 AM TheVengefulRevolvenant Sheet:
Buster Rod G
So that's where these guys came from!
Apr 10, 2020, 9:16 AM TheVengefulRevolvenant Sheet:
Crocomire
Can we call croco's skeleton skelemire?
Apr 10, 2020, 8:21 AM KostyaGame the bruh Sheet:
SEGA Font (Sonic 1-Style)
Very nice man! Now everyone can make their titles
Apr 10, 2020, 6:09 AM Brian Fan Game:
Pizza Tower
Snick Appears in Playable Characters Because of SAGE 2019 Demo!
Apr 10, 2020, 3:59 AM Paraemon Game:
Sonic the Hedgehog 2
Beyond what is present in the Nick Arcade prototype for Chemical Plant Zone (through selecting Labyrinth Zone), the ripple effect does not exist underwater in the final game. Instead, ripple effects are present on the water surface in Emerald Hill, Chemical Plant and Casino Night Zones, and a Heat Haze effect (akin to the ripples) for the sun in Oil Ocean Zone.
Apr 9, 2020, 11:46 PM Night Sky Game:
Sonic the Hedgehog 2
for water level ofc, i mean the water wave effect for the cpz and arz
Apr 9, 2020, 6:46 PM Doc von Schmeltwick Sheet:
Mecha Sonic
@shadowman44 "Pieces" section.
Apr 9, 2020, 6:34 PM shadowman44 Sheet:
Mecha Sonic
...How?
Apr 9, 2020, 5:50 PM Dolphman Sheet:
Sonic (Composite Genesis-Style)
@Doc Melonhead. Revision should be on its way
Apr 9, 2020, 5:08 PM Gaming Fan Sheet:
Mecha Sonic
BAAAALD!
Apr 9, 2020, 3:30 PM Shin FireyPaperMario Sheet:
Waluigi (Mario Land 2-Style)
Looks like I'm getting nightmares for a week after seeing those. :o
Apr 9, 2020, 2:27 PM Doc von Schmeltwick Sheet:
Tails
I'm curious if his tails factor into his hitbox here, in light of that....
Apr 9, 2020, 2:14 PM 125scratch Sheet:
Tails
I don't see that as a good thing, it takes up unnecessary space
Apr 9, 2020, 1:33 PM Paraemon Game:
Sonic the Hedgehog 2
Ripple effect for what?
Apr 9, 2020, 1:30 PM Night Sky Game:
Sonic the Hedgehog 2
uhmmm....where is the water ripple effect?
Apr 9, 2020, 1:26 PM Doc Melonhead Sheet:
Sonic (Composite Genesis-Style)
Seems you forgot to credit the Chaotix title sprite.
Apr 9, 2020, 12:10 PM SSK02 Game:
Namco Gallery Vol. 1 (JPN)
the namco gallery trilogy are really underrated
Apr 9, 2020, 12:09 PM GameBoyAdv2004 Game:
The Cat in the Hat
Holy! Not only is there a game based on the live action Cat in the Hat, but it uses the horrifying visage of Mike Myers, worsened by using early 2000s era game models.
Apr 9, 2020, 12:03 PM Masking_Sl0t 8C Sheet:
Professor's Lab and Tutorial
I get it.
Apr 9, 2020, 11:29 AM GameBoyAdv2004 Sheet:
Abe
Would I be correct in assuming that the slave and native Mudokons are just recolour of these sprites?
Apr 9, 2020, 11:18 AM ANueUtsuho Game:
Super Mario World 2: Yoshi's Island
@Doc von Schmeltwick I think that's why Golden Egg (A YI editor) does most of the tiny details on its own (shadows on background walls below ceilings, etc.)
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